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==Vampire: The Masquerade== Wights are what [[Vampire: The Masquerade|vampires]] become after their Humanity or [[Path of Enlightenment]] rating drops to 0, and the Beast takes them over completely. They're essentially a smart-ish animal that knows only to kill, feed, and sleep. If their willpower is high enough, they might have a limited grasp of Discipline use and strategy, along with a few vague memories and skills from their previous existence. Unless they were natural monsters before falling, they probably won't kill everything in sight so long as they're not hungry and in immediate danger. Some may even try and pursue interests related to their nature. Wights can be pretty threatening - while they're dumb as a sack of rocks, they're also goddamn tough and have no sense of pain, letting them soak lethal and bashing damage more easily. They're also near-impossible to influence through mental-focused Disciplines like Presence or Obfuscate due to being completely bestial. They also have zero compunctions about [[Diablerie]] if they knew about it while sane, is an obvious problem for any poor schmuck running into them. The good news is that they tend to be hit with a Blood Hunt on sight due to the threat they pose to the Masquerade and other vampires, with very few Wight packs lasting for long. They're also extremely susceptible to Frenzy and Rötschreck, meaning that [[True Faith]], fire, and sunlight are very likely to send them screaming for the hills at the mere sight of them. ===Draugr=== The Draugr, or [[revenant]]s, are [[Vampire: The Requiem]]'s counterpart to wights. They are just beasts with no sense of self who will indiscriminately kill and attack people.
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