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== The World, Itself == '''The world''' presented in Wraith World is a rather chaotic and spontaneous place filled with things that want to put holes in you or eat you. Mostly it is a very "grimdark" fantasy setting with inexplicably evil villains with vague motives. It is not uncommon for traditionally medieval fantasy tropes to be seen side by side with science fiction or modern objects or characters. Guns, for instance, are present and often used by enemies, though they are often times not as powerful as bladed weapons or spells. Go figure. Most adventures take place within the Kingdom of Generia, which is ruled by a powerful king so old and powerful that his name is King. Around that kingdom lie five smaller kingdoms whose names are lost to memory. They are filled with poor brigands and are a very dangerous place to wander. Outside lies the unknown realm of the Wastes of Wraith World. Here, obscuring mists alter the face of the world and new dungeons are seen each day like burrows made in the earth by colossal serpents. Great treasure is to be found here, for anyone seeking such glory, but few ever make it back alive. Generia lies on the planet of Gaia, but there are untold numbers of other planets. Seethara is home to the pale skinned aliens known as Seeths. Narak is said to be the secret hideaway to a race of comely green-skinned alien women, though none have ever returned. It is said that they cast off the desire to ever leave that place. Unspeakable evils and unknowable beings are said to live among the stars, so it is safest to keep your feet on the solid ground of Gaia. There is a second realm, known as the Netherworld, where the souls of the Wraiths reside. It is here, that the souls of great heroes go, and where they wait to be summoned to challenge future champions. It is a lightless place where no life is welcome without the glory of death. Should a living person ever enter, they would immediately be pursued by untold numbers of fallen heroes seeking their blood. (That has never happened, mind you. And players should pray it never does.) '''Monsters''' were the only aspect of the original Wraith World that were even more colorful than the player characters. An early ruling added to the game said that all monsters that were going to be added to the game should be original, because "It was more fun that way". This rule was eventually broken due to repetitive use of our homebrew monsters without taking the time to make more. Besides, certain iconic enemies add flavor and fun to the game, such as goblins and dragons. Common enemies that showed up often, were as follows. *Akari were large, powerful werewolf or baboon humanoids that had small tentacles that protruded from their back. They were highly intelligent and had an external brain that was in a leathery sack on the back of their skulls. They were often encountered leading packs of smaller monsters, and had the ability to "power up" into a more powerful form once they were badly hurt. *Wargors were black skinned wolf men with glowing eyes. They could eat anything and were exceptionally strong, though they were not very smart and were very easy to kill because they had very little common sense. *Hydrakes were kind of like a cross between a hydra and a drake. They had fat, leathery bodies and huge wings, with multiple heads and multiple tails. They could breathe fire, but unexpectedly, they could also summon a burst of fire from their tails. *Madusas were quite different than those depicted in D&D. A large ball of various snakes, that would vaguely make out the shape of a human face during combat. It basically worked like a slime from many other games, if it rolled over top of you, you had to fight it's way out, and it was highly poisonous, and highly disgusting. *Nagas were Lamias. *"Half Mantis Women" would eat you if you tried to fuck them. Someone made them as a counter to Bryan, a Progenitor Wraith's, character (Who fucked anything with boobs). *Maggotrats were like molerats without back legs.
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