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==Aggressive Reconnaissance-170 starfighter== Mostly identical to the Rebel variant, but the inclusion of generics means it can be more affordable to deploy. *Clone Commander Cody comes as a gunner upgrade. When he misses an attack, as long as he rolled at least 1 hit/crit, the defender gets strained. He works best on your highest initiative ship. Snap Shot helps to trigger his ability. *Seventh Fleet Gunner can grant an extra attack die to friendly ships firing on an enemy that's inside his firing arc. This ability can be recharged by taking a disarm token in System Phase. Pretty useful on any ship with a gunner slot, really. ===Pilots=== *'''104th Battalion Pilot:''' Init 2 generic. You could have 4 of these guys and still have room for upgrades. Or a V-19 Torrent. *'''Squad Seven Veteran:''' Init 3 elite generic. He's gonna be your platform for Dedicated. *'''"Sinker":''' A Clone Sergeant in Plo Koon's Wolfpack. Init 3, no Talent. When a range 1-2 friendly in his side arc performs a primary attack, it can reroll 1 die. *'''"Jag":''' The Clone Pilot that [[Blam|Order 66'd]] Plo Koon. Init 3, no Talent. When a range 1-2 friendly in his side arc defends, Jag can get a target lock on the attacker. *'''"Wolffe":''' Plo Koon's right-hand Clone. Lost an eye to Assajj Ventress, bailed out of the war before Order 66 was given and lived in a tank with several other eligible bachelor clones until participating in the Liberation of Lothal. Init 4 with Talent. Has one nonrecurring, but recoverable Surge. When attacking in the front, he can spend the Surge to reroll one of his dice, but when attacking in the rear, he can recover the Surge to roll an extra die. Veteran Turret Gunner is the obvious pick for gunnery. *'''"Odd Ball":''' One of the Clone Pilots in the opening battle in ''Revenge of the Sith''. Fans nicknamed him Odd Ball and it ended up being canon in ''The Clone Wars''. Init 5. When he fully performs a red maneuver or red action, he can acquire a target lock on an enemy ship in his bullseye arc. R4-P44 is good to have on him to add a calculate token on top of the target lock. Lastly, Synchronized Console is good to have if he ends up not needing to use that lock. **Choice Talents: Elusive, Marksmanship, Swarm Tactics.
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