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==Opinions on [[Video games|Other /tg/-relevant Games]]== *'''[[Wolfenstein]]''' - Yahtzee considered the 2009 entry to be a generic and subpar sandbox-shooter affair, dull enough to the point he did the review in limerick to keep himself awake (though his opinion on it softened up some time after). ''The New Order'', on the other hand, is one he recommends for being a much fresher, solid and suitably fast-paced take on the WWII action shooter, with surprisingly good storytelling by that standard which provided a nice send-off to the series. Then there was ''The Old Blood'', regarded less favorably for being a more "standard" rehash, while ''The New Colossus'' was criticized for trying to recreate the impact and public reception of ''The New Order'' without the former's solid story and presentation to balance things. ''Youngblood''... [[Fail|just fuck that game]]. *'''[[The Witcher]]''' - First impressions of the first game cast it as being a long drawn-out affair that was excessively complex and unintuitive in terms of combat and presentation, with the writing coming off as the standard fantasy fare attempting to seem [[edgy|"mature"]] with the rampant amounts of sex and foul language - not too terrible, mind, but still - and the second game was largely more of the same. However, the third game - in spite of [[Geralt]] reading as a Mary Sue to him and the mechanics still seeming overly elaborate - earned Yahtzee's recommendation and "Third Best Game of 2015" honors by focusing more on tutorials for the controls, and spreading that attention to detail to the storyline and presentation as well, providing solid and engaging characterization while ''still'' looking and playing crisply. **As an interesting side note, ''The Witcher'' episode was what spawned the "Glorious PC Master Race" and "Dirty Console Peasants" monikers, both initially done as jokes (in this case, he was describing the over-ambitious and over-complex style of game that now gets called "Eurojank"). The fact that the joke has lived this long probably says something. Just don't ask us what. Yahtz himself has taken a bit of a distaste to this term as of late as well, as PC gaming has begun outpacing consoles to the point that people were unironically using this term and becoming graphics-obsessed twats. *'''[[Doom]]''' - A real big fan of the original entries, particularly the first one, but thought ''Doom 3'' deviated too far from the standard in his younger days, due to dodgy design choices such as the murky and linear horror-lite presentation, and the focus on audio logs clashing with the more open-ended run-and-gun style of the originals. That said, as indicated by his review of it alongside ''Medal of Honor: Warfighter'', he much prefers DOOM 3 to the average <s>spunkgargleweewee</s> modern FPS game by a country mile, considering it far more straightforward and coherent without sacrificing organic structure on the altar of poorly-paced setpieces. <s>Deum</s> DOOM's 2016 entry was praised as the best game of 2016 for being a highly stellar entry that faithfully updates the core gameplay of the original Doom to modern times, while leaving the bulk of the plot to be discovered at the player's own pace. Yahtzee, being Yahtzee, almost thought it was too good to be true - given [[Fallout|Bethesda's]] reputation, who the hell would blame him - and still had his criticisms, e.g. the game became too easy for him towards the end, but readily concedes they're nitpicks beforehand because the game is still fucking good. Doom's VR entry was similarly recommended for accurately capturing the feel of the games as well. *'''[[Call of Cthulhu|Call of Cthulhu: The Official Video Game]]''': Done by Cyanide Studio, known to /tg/ as the ''[[Space Hulk: Deathwing]]'' guys and referred to as "basically competent midrange developers". The game is considered forgettable and lacking in proper story structure compared to ''Call of Cthulhu: Dark Corners of the Earth'', which to him was at least better-paced and remembered that even the most rote of Lovecraftian stories run off properly maintaining a fear of the unknown. *Games in the Tolkeinverse **'''[[The Hobbit|Middle Earth:]] <s>'''*HRUUH*'''</s> [[Lord of the Rings|Shadow of Mordor]]''': Set between ''[[The Hobbit]]'' and ''[[Lord of the Rings]]'', and created by Monolith (''Condemned'' 1 + 2, ''F.E.A.R.'' 1-2, ''Guardians of Middle-Earth'', the ''Blood'' shooters, among MANY others), ''Shadow of Mordor'' is the opposite of [[Skub|everything you'd expect a video game adaptation of a movie (of a book) to be]]. [[TL;DR|Textdump exposition]] and [[Original character, do not steal|Talion's]] [[edgy|bland and angsty presentation]] aside, Yahtzee gave it his Best Game of 2014 for both solid gameplay, which gets most of the usual 'current-era action-adventure sandbox' features right, and ''the [[orc]]s'' of all things! The novel Nemesis system provides a means to study your greenskin foes' weaknesses, an orcish hierarchy of captains impacted by the player's successes AND failures (yep, that one orc what fucked you up might just become a new captain himself!), as well as the possibility of [[Just as planned|inserting potential sleeper agents into the hierarchy and influencing their advancement]]. All of this serves to create an organic storytelling experience in an adaptation of a massive body of literature (complete with movie franchise) that, by many accounts, manages to be really fucking good. *'''[[Star Wars]]''' **'''Star Wars: The Force Unleashed''': Yahtzee specifically reviewed the 2008 Wii game, chosen out of the many releases because it sounded like the logical choice for faithful lightsaber-y action - a decision that made ''some'' sense, but was still [[FAIL|dreadfully fucking wrong.]] To his credit, he doesn't fault the developers so much as he does Nintendo for not supporting MotionPlus, himself for [[Not as planned|not researching properly]], and George Lucas for the shoddy quality of the plot and the attempts to tie the [[Skub|widely-disliked prequel trilogy]] [[Derp|to the original films]]. Also, the game looked like shit and neglected to make the main weapon a more viable alternative to [[Anal circumference|just shoving the Force up every applicable bunghole in the vicinity.]] ***The sequel by LucasArts (played on a proper console this time, don't worry) was panned thoroughly and given the '3rd Worst of 2010' award. Highlights include: being an epitome of Star Wars games' "cash cow" overinvestment in spectacle and production, at the expense of fresh and consistently (or ''actual'') challenging gameplay; having a similarly shit plot to the first, still focused on the ridiculously-OP Starkiller; forced romance between SK and his love interest who both have ''less'' than zero chemistry; and somehow feeling both overly padded AND too short. **'''Star Wars: Battlefront''': The entirely forgettable twenty-a-side multiplayer-based action shooter released by EA DICE in 2015 that served as a reboot to the series, it was also pretty much 95% "high production values and polish" and 5% "actual game". With the exception of the somewhat alright Hero Hunt mode, the game was dragged down by a lack of single-player that wasn't an offline pastiche of the multiplayer modes, [[Derp|a lack of incentive and ability to communicate and coordinate between players in that same full-price multiplayer mode]], and the absurd amount of grind required to make dealing with [[Munchkin|over-leveled opponents]] LESS tedious. All of this was enough to give it a solid spot starting off Yahtz's "Top 5 Worst Games of 2015". The sequel got a Blandest Game of 2017 nod instead, but didn't escape his critical wrath regardless, because it also ended up being LESS forgettable for [[Skub|the obvious DLC-related reasons]], along with stopping the plot of the single-player mode cold (oh yeah, they added one, btw) in order to forcibly tie the resolution to... the multiplayer. [[FAIL|Fucking EA making the worst of old Star Wars look good.]] **'''[[Star Wars: The Old Republic]]''': Mostly given a "first impressions" video because Yahtzee hates reviewing MMORPGs (as he always eventually loses interest), he notes that the leveling system is actually decently directed, and the Mass Effect-style conversations that preface each mission proved interesting. The moral choice system proved to be a bugaboo, however, and the game ultimately lost him when its story seemed to contrive a reason for his smuggler to continue after having completed his primary objective.
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