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===Behemoth=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-chimera-en.pdf Chimera]:''' (185pts) Very fragile, but very fast and extremely damaging, with four weapon profiles in melee after a flame breath. Also doesn't have a damage table so that is good. The flame breath is D3 MORTAL wounds and you don't need to roll either. As well as that, it has a number of different weapon profiles. The leonine head is 3 attacks, 4+/3+ with a and D6 damage, this alone is pretty brutal. The avian head is also 3 attacks, except with a 4+/3+ and -1 rend, 3 damage, the dragon head is basically a middle ground between the other two; 3 attacks with a 4/3+, -1 rend and 1 damage. Also has 6 meh attacks with no rend from claws and tail. It also comes stock with its unique Monstrous Rampage that adds 1 to the attacks characteristic of all its attacks as long as it focuses on one unit. All in all, this has the potential to be an absolute beast and can very easily maul a lot of things in one turn of combat. The problem is ensuring it gets there as it's 5+ save won't do a huge amount to block any artillery fire that's aiming at it unless you have other deadlier choices. Best ambush it and pair it with a something that can issue commands as its 4+ to hits across the board can be a real hidrance to its attacks. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-cygor-en.pdf Cygor]:'''(210pts) now 16 wounds a head. Can unbind two spells in each Hero Phase. In addition if a wizard within 30" successfully casts a spell it automatically takes 1 mortal wound. So infact even it doesn't unbind it can punish wizards across the whole table. Has a unique Monstrous Rampage which allows him to select an endless spell in 6" and roll 2d6. If it beats its casting value it is dispelled and he heals a number of wounds equal to the roll. This works on friendly endless spells as well making him very durable with enough of them. Plus he has gotten a mighty upgrade to his attacks profile and now his rock hits on 3's and does 5 flat damage that degrades as he takes wounds. Not bad. **If taken in Quakefrey he becomes a priest as well and battleline. Don't forget as a priest he will know the base prayers like curse and healing plus the unique Quakefray one, so not something to discount. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-ghorgon-en.pdf Ghorgon]:''' (240pts) Big upgrade to attack profile, doubling its Maw attacks and its Butchering Blades now havine SEVEN attacks at 3 damage a pop. On top of that he heals like a king. His Swallow Whole ability allows him to pick 3 models and try to roll above their wounds characteristic, if he does they are slain and he heals wounds equal to their wounds characteristic (kill three paladins and heal 9 wounds!). This does degrade as he is wounded however. Also his unique Monstrous Rampage allows him to improve the rend characteristic of his attacks and if he slays any enmey models he automatically heals three wounds after he finishes attacking. So while only having a 5+ save if he can stay alive he can heal like crazy. **don't foget battleline in Quakefray so you can stock up on these bad boys if you want. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-jabberslythe-en.pdf Jabberslythe]:'''(160pts) It screams [[Distraction Carnifex]]. Taken some hits. Still a fast monster with 10 wounds, but seems to have lost fly and its high rend. Still causes mortal wounds on 4+ and keeps its Auro of Madness monstrous action that allows it to lower the save characteristic of an enemy Hero by 1 on a 2+ (lower it by 2 on a 6). But beyond that its melee profile is strickly worse and however its Toungue attack has improved with a not to bad attack output. Still funcitons adequately as a somewhat cheap distraction monster. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-chaos-gargant-en.pdf Chaos Gargant]:''' (145pts) he can instant kill a model before attacking if you roll on a D6 a number that is double or more than that model's wounds. Roll off when he dies, you and your opponent throw a dice to decide the direction he will fall and every unit that would be squished in a 2" radius within 3", suffers D3 mortal wounds. Also, if at the start of combat if within 6" of a hero he adds 1 to all of his attacks characteristic. Which is great as he has some great attack output (mind you his Club and headbutt attacks degrade as he takes wounds so keep that in mind). Though the greatest change to him in the new book is now he actually subtracts 1 from save rolls for enemy units within 3" of him. Which coupled with the armies rend buff from the herdstone makes this guy just flat out scary. Easily has a place in any list.
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