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====Vanguard Auxiliary Chamber==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-Vanguard-Hunters-en.pdf Vanguard-Hunters]:''' (Conditional Battline: Lord Aquilor General, 110pts, Min:5, Max:15) Battleline if '''LORD-AQUILOR''' is your General. They are armed with either a sabre or handaxe (which, stat-wise, have the same relationship as the hammer vs. sword on your Liberators) and all carry a Run & Shoot Boltstorm Pistol 9"/2/3+/4+/-/1, making them an odd Jack-Of-All-Trades unit. Further, they have an 'Astral Compass', which affords an ability similar to 40k's outflank (but better!). Rather than deploying normally with '''Scions of The Storm''', on the first turn during your movement phases, you can just walk them on from any table edge - so long as you are within 6" of that edge, and more than 7" from enemy models. Meaning it's more probable than not you can make a charge against the thing you just shoot, making them pretty good at alpha strike/beheading first turn offensives. **Coming in at more than Liberators and without the option to take that all-important Sigmarite shield, Vanguard-Hunters are notably more squishy than their brethren. Their lack of 'special' weapon makes them the only battleline choice that doesn't have something a little more choppy to fall back on (but between ranged and melee attacks they make 4 each, while Liberators make only 2). That being said, the application of a well-timed Astral Compass can really swing things in your favor. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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