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Blackstaff's Tome of Wizardry
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==School of Scrymancy== These are the self-described spies of wizardry, and more or less what you get when you blend a [[rogue]] and a [[diviner]]... only, y'know, without being a simple [[Arcane Trickster]]. For its 2nd level features, the Scrymancer gains '''Eyes That See''' and '''Stealthy Casting'''. The former is fairly unimpressive; you just gain Faerie Fire as a bonus spell. But the latter is a lot meatier; proficiency in Stealth, the ability to make Stealth checks as part of casting a spell to keep all creatures with a passive Perception lower than your result from noticing that you cast anything, and the ability to cast non-damage-inflicting spells whilst invisible ''without breaking invisibility''. 6th level's '''The Power of Sight''' is a weirder affair. When you use a Divination spell to, quote, "detect a creature you wouldn't otherwise be able to see or hear", you gain a glimpse into their mind; this gives you Advantage on Persuasion, Intimidation and Deception checks against that creature until you either target a new creature with a Divination spell in the same manner or 8 hours have passed. 10th level brings '''Your Sight is Mine'''; Intelligence modifier times per day, when a creature fails its save against a spell that you cast, you can burn a Bonus Action to force the creature to make a Constitution save or be Blinded for 1 minute... or until it passes one of its end-of-its-turn saves against the effect, whichever comes first. Finally, the 14th level Scrymancer gains the featrue '''Eyes of the Magi'''; once per short rest, after casting a Divination spell, you gain Truesight 60 feet and Advantage on Perception checks for 1 minute. You can only give this bonus to another creature whilst it's active by touching that creature, but only one of you can benefit from it at a time.
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