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==Units== ===HQ=== ====Catacomb Command Barge==== This unit contains 1 Catacomb Command Barge ('''Power Rating 7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Catacomb Command Barge || 12" || 2+ || 2+ || 5 || 6 || 8 || 3 || 10 || 3+ |} '''Wargear:''' *Staff of Light *Gauss Cannon '''Special Rules:''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. *'''Hovering:''' Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). *'''Living Metal''' *'''Quantum Shielding''' *'''Wave of Command''' '''Upgrades:''' *'''Dynastic Phaeron:''' Every {{W40kKeyword|<Dynasty>}} unit within 6" of this model may re-roll every hit roll. *'''Flayed King:''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. Re-roll hit rolls of 1 for friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Flayed}} units that are within 6" of this model. '''Options:''' *May exchange its Gauss Cannon for a Tesla Cannon - 13 pts. *May exchange its Staff of Light for one of the following: ::-Hyperphase Sword - 3 pts. ::-Voidblade - 4 pts. ::-Voidscythe - 12 pts. ::-Warscythe - 9 pts. *May take any of the following: ::-Phylactery - 10 pts. ::-Repair nanoscarabs - 15 pts. ::-Resurrection Orb - 18 pts. *May take one of the following: ::-Gauntlet of Fire - 10 pts. ::-Tachyon Arrow - 40 pts. *May take the '''Flayed King''' upgrade and {{W40kKeyword|Flayed}} keyword - 20 pts. *One {{W40kKeyword|Overlord}} per {{W40kKeyword|<Dynasty>}} in your army may take the '''Dynastic Phaeron''' upgrade - 35 pts./1 PP '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Catacomb Command Barge}} ====Cryptek==== This unit contains 1 Cryptek ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Cryptek || 5" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ |} '''Wargear:''' *Staff of Light '''Special Rules:''' *'''Living Metal''' *'''Technomancer''' '''Upgrades:''' *'''Flayed Priest:''' Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. Re-roll hit rolls of 1 for friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Flayed}} units that are within 6" of this model. *'''Harbinger of Despair:''' Enemy units must subtract 1 from their Leadership for each model with this rule that's within 12" of them. *'''Harbinger of Destruction:''' Consider the Ap of all weapons from {{W40kKeyword|<Dynasty>}} units within 6" of any friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Crypteks}} with this rule as 1 point better. *'''Harbinger of Eternity:''' Friendly {{W40kKeyword|<Dynasty>}} units within 6" of any friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Crypteks}} with this rule may re-roll a single die each phase. *'''Harbinger of the Stars:''' At the beginning of your turn roll a die for every {{W40kKeyword|Cryptek}} with this rule; if the result is equal to the current battle round number, you gain that many Command Points. *'''Harbinger of the Storm:''' Roll a die for every enemy unit within 12" of every {{W40kKeyword|Cryptek}} with this rule; on a 4+ it suffers 1 mortal wound. In addition, roll a die whenever this model charges or it is charged; on a 2+ that unit suffers D3 mortal wounds. *'''Harbinger of Transmogrification:''' At the beginning of the Shooting phase select an enemy unit within 18" of this model and roll a die; if the result is equal or higher than that unit's armour save, it suffers a penalty of 1 to its armour save. *'''Phase Shifter''' '''Options:''' *May take any of the following: ::-'''Phase Shifter''' upgrade - 15 pts. ::-Phylactery - 20 pts. ::-Gloom Prism - 10 pts. *May take one of the following: ::-Canoptek Cloak - 5 pts. ::-Chronometron - 15 pts. ::-Canoptek Cloak and Chronometron - 30 pts./ 1PP *May take one of the following upgrades (only one of each can be included in the same detachment): ::-'''Flayed Priest''' upgrade and {{W40kKeyword|Flayed}} keyword - 20 pts. ::-'''Harbinger of Despair''' upgrade - 25 pts. ::-'''Harbinger of Destruction''' upgrade and Staff of Destruction (replaces the model's Staff of Light)- 45 pts. ::-'''Harbinger of Eternity''' upgrade and Chronostaff (replaces the model's Staff of Light) - 25 pts. ::-'''Harbinger of the Stars''' upgrade - 25 pts. ::-'''Harbinger of the Storm''' upgrade and Storm Gauntlet (replaces the model's Staff of Light) - 25 pts. ::-'''Harbinger of Transmogrification''' upgrade - 25 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}} ====Destroyer Lord==== This unit contains 1 Destroyer Lord ('''Power Rating 5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Destroyer Lord || 10" || 3+ || 3+ || 5 || 6 || 6 || 4 || 10 || 3+ |- | Destroyer Overlord || 10" || 2+ || 2+ || 5 || 6 || 6 || 5 || 10 || 3+ |} '''Wargear:''' *Automaton Claws (Canoptek Body only) *Staff of Light '''Special Rules:''' *'''Hardwired Hatred''' *'''Living Metal''' *'''Phase Shifter''' *'''Repulsor Platform''' *'''The Lord's Will''' '''Upgrades:''' *'''Canoptek Body:''' A model equipped with a Canoptek Body has a Move characteristic of 8" and loses its ''Repulsor Platform'' special rule. *'''Flayed Destroyer:''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. Re-roll hit rolls of 1 for friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Flayed}} units that are within 6" of this model. *'''My Will Be Done''' '''Options:''' *May exchange its Staff of Light for one of the following: ::-Gauss Cannon - 20 pts. ::-Hyperphase Sword - 3 pts. ::-Tesla Cannon - 13 pts. ::-Voidblade - 4 pts. ::-Voidscythe - 12 pts. ::-Warscythe - 9 pts. *May take any of the following: ::-Phylactery - 10 pts. ::-Resurrection Orb - 18 pts. *May take one of the following: ::-Gauntlet of Fire - 10 pts. ::-Tachyon Arrow - 40 pts. *May take a Dispersion Shield (May not be taken if it is equipped with a Staff of Light, a Warscythe, a Voidscythe, a Gauntlet of Fire or a Resurrection Orb) - 15 pts. *May take the '''Flayed Lord''' upgrade and {{W40kKeyword|Flayed}} keyword - 20 pts. *May be upgraded to a Destroyer Overlord and exchange its '''The Lord's Will''' special rule for the '''My Will Be Done''' upgrade - 19 pts./1 PP *May take the '''Canoptek Body''' upgrade - free *If this model has the '''Canoptek Body''' upgrade, it may swap its Automaton Claws for one of the following: ::-Vicious Claws - free ::-Whip Coils - 9 pts. *If this model has the '''Canoptek Body''' upgrade, it may take a Gloom Prism - 10 pts '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Destroyer Lord}} ====Deathsight==== This unit contains 1 Deathsight ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Deathsight || 5" || 3+ || 2+ || 4 || 4 || 2 || 1 || 10 || 3+ |} '''Wargear:''' *Synaptic Disintegrator '''Special Rules:''' *'''Ethereal Interception''' *'''Hunters from Hyperspace:''' During deployment, you can set up a Deathsight in a hyperspace oubliette instead of placing it on the battlefield. At the end of any of your Movement phases, the Deathsight can slip back into reality - set them up anywhere on the battlefield that is more than 9" away from any enemy models. On a player turn in which this unit is set up through this or the '''Ethereal Interception''' special rules, all shooting attacks made by this unit will wound on To Wound rolls of 2+, regardless of the target's Toughness. *'''Phasing Device:''' At the beginning of any of your Movement phases, any Deathsight that is not within 1" of an enemy unit can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the ''Hunters from Hyperspace'' ability. A Deathsight may not phase out and return to the battlefield in the same turn. If the battle ends while the Deathsight is phased out, it is considered to be slain. *'''Living Metal''' '''Keywords''': *Faction:{{W40kKeyword|<Guild>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Deathsight}} ====Lord==== This unit contains 1 Lord ('''Power Rating 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Lord || 5" || 3+ || 3+ || 5 || 5 || 4 || 3 || 10 || 3+ |} '''Wargear:''' *Staff of Light '''Special Rules:''' *'''Living Metal''' *'''The Lord's Will''' '''Upgrades:''' *'''Flayed Lord:''' Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. Re-roll hit rolls of 1 for friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Flayed}} units that are within 6" of this model. *'''Phase Shifter''' '''Options:''' *May exchange its Staff of Light for one of the following: ::-Hyperphase Sword - 3 pts. ::-Voidblade - 4 pts. ::-Voidscythe - 12 pts. ::-Warscythe - 9 pts. *May take any of the following: ::-Phylactery - 20 pts. ::-Resurrection Orb - 35 pts. *May take one of the following: ::-Gauntlet of Fire - 10 pts. ::-Tachyon Arrow - 40 pts. *May take a Dispersion Shield (May not be taken if it is equipped with a Staff of Light, a Warscythe, a Voidscythe, a Gauntlet of Fire or a Resurrection Orb) - 15 pts. *May take any of the following: ::-'''Flayed Lord''' upgrade and {{W40kKeyword|Flayed}} keyword - 20 pts. ::-'''Phase Shifter''' upgrade - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Lord}} ====Lychguard Vargard==== This unit contains 1 Lychguard Vargard ('''Power Rating 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Lychguard Vargard || 5" || 3+ || 3+ || 5 || 5 || 3 || 3 || 10 || 3+ |} '''Wargear:''' *Warscythe '''Special Rules:''' *'''Vargard Protocols:''' Roll a D6 each time a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this model; on a 2+ this model can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. If this model is equipped with a Dispersion Shield, roll a die for each mortal wound it suffers from this rule; on a 3+ it does not lose that wound. In addition, on an unmodified roll of 6 the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. *'''Living Metal''' '''Upgrades:''' *'''Flayed Vargard:''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. *'''Phase Shifter''' '''Options:''' *May exchange its Warscythe for one of the following: ::-Hyperphase Sword - 3 pts. ::-Voidblade - 4 pts. ::-Voidscythe - 15 pts. *May take a Dispersion Shield (may not be taken if it is equipped with a Warscythe or a Voidscythe) - 15 pts. *May take any of the following: ::-'''Flayed Vargard''' upgrade and {{W40kKeyword|Flayed}} keyword - 20 pts. ::-'''Phase Shifter''' upgrade - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Lychguard Vargard}} ====Overlord==== This unit contains 1 Overlord ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Overlord || 5" || 2+ || 2+ || 5 || 5 || 5 || 3 || 10 || 3+ |} '''Wargear:''' *Staff of Light '''Special Rules:''' *'''Living Metal''' *'''My Will Be Done''' *'''Phase Shifter''' '''Upgrades:''' *'''Dynastic Phaeron:''' Every {{W40kKeyword|<Dynasty>}} unit within 6" of this model may re-roll every hit roll. *'''Flayed King:''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. Re-roll hit rolls of 1 for friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Flayed}} units that are within 6" of this model. '''Options:''' *May exchange its Staff of Light for one of the following: ::-Hyperphase Sword - 3 pts. ::-Voidblade - 4 pts. ::-Voidscythe - 12 pts. ::-Warscythe - 9 pts. *May take any of the following: ::-Phylactery - 10 pts. ::-Resurrection Orb - 18 pts. *May take one of the following: ::-Gauntlet of Fire - 10 pts. ::-Tachyon Arrow - 40 pts. *May take a Dispersion Shield (May not be taken if it is equipped with a Staff of Light, a Warscythe, a Voidscythe, a Gauntlet of Fire or a Resurrection Orb) - 15 pts. *May take the '''Flayed King''' upgrade and {{W40kKeyword|Flayed}} keyword - 20 pts. *One {{W40kKeyword|Overlord}} per {{W40kKeyword|<Dynasty>}} in your army may take the '''Dynastic Phaeron''' upgrade - 35 pts./1 PP '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}} ====Pariah Lord==== This unit contains 1 Pariah Lord ('''Power Rating 5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Pariah Lord || 5" || 3+ || 3+ || 5 || 5 || 4 || 3 || 10 || 3+ |} '''Wargear:''' *Scythe of Light '''Special Rules:''' *'''Pariah Gene:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 18" of them. *'''Souless:''' Any enemy unit within 12" of this model counts as having a Leadership characteristic of 7 unless it would normally be less than that. *'''Superior Metal Skin:''' Each time this unit loses a wound, roll a D6; on a 5+, the unit does not lose that wound. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Pariah Lord}}, {{W40kKeyword|Lord}}, {{W40kKeyword|Character}} ====Praetorian Agent==== This unit contains 1 Praetorian Agent ('''Power Rating 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Praetorian Agent || 10" || 2+ || 2+ || 5 || 5 || 5 || 3 || 10 || 3+ |} '''Wargear:''' *Rod of Covenant '''Special Rules:''' *'''Living Metal''' *'''Phase Shifter''' *'''The Will of the Silent King''' Re-roll hit and wound rolls of 1 for friendly {{W40kKeyword|Triarch}} units that are within 6" of this model. '''Upgrades:''' *'''Szarekh's Hand:''' At the beginning of your turn, choose a friendly {{W40kKeyword|Triarch}} unit within 6" of this model. Add 1 to Advance, charge, and hit rolls of that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. Also, if a Praetorian Agent with this rule is your warlord, {{W40kKeyword|Triarch}} {{W40kKeyword|Infantry}} units count as {{W40kKeyword|Troops}} and may be taken as a {{W40kKeyword|TROOP}} choice. '''Warlord Trait:''' If a Praetorian Agent is your Warlord, it has the ''Thrall of the Silent King'' Warlord Trait. '''Options:''' *May exchange its Rod of Covenant for one of the following: ::-Staff of the Oath - 10 pts. ::-Voidblade and Particle Caster - 6 pts. *May take a Phylactery - 10 pts. *May take one of the following: ::-Gauntlet of Fire - 10 pts. ::-Tachyon Arrow - 40 pts. *May take the '''Szarekh's Hand''' upgrade - 20 pts. '''Keywords''': *Faction:{{W40kKeyword|Triarch}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Praetorian Agent}}, {{W40kKeyword|Fly}} ====Anrakyr the Traveller==== This unit contains 1 Anrakyr the Traveller ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Anrakyr the Traveller || 5" || 2+ || 2+ || 6 || 5 || 6 || 4 || 10 || 3+ |} '''Wargear:''' *Tachyon Arrow *Warscythe '''Special Rules:''' *'''Living Metal''' *'''Lord of the Pyrrhian Legions''' *'''Mind in the Machine''' *'''My Will Be Done:''' At the beginning of your turn, choose a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit within 6" of Anrakyr the Traveller. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. *'''Phase Shifter''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Implacable Conqueror'' Warlord Trait with the keyword {{W40kKeyword|<Dynasty>}} replaced by {{W40kKeyword|Necrons}}. '''Keywords''': *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Anrakyr the Traveller}} ====Illuminor Szeras==== This unit contains 1 Illuminor Szeras ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Illuminor Szeras || 8" || 3+ || 3+ || 6 || 6 || 7 || 4 || 10 || 3+ |} '''Wargear:''' *Eldritch Lance *Impaling Legs '''Special Rules:''' *'''Atomic Energy Manipulator''' *'''Empyric Overcharger:''' This model can never be targeted or affected by psychic powers in any way. In addition, {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take if they are within 18" of this model. Finally, when a Psychic test is taken for a {{W40kKeyword|PSYKER}} within 9" of this model, that {{W40kKeyword|PSYKER}} suffers Perils of the Warp on any roll that includes a double, instead of only a double 1 or double 6. *'''Living Metal''' *'''Master Technomancer''' *'''Mechanical Augmentation:''' At the end of your Movement phase, you can choose a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit within 6" of Illuminor Szeras that isn't a {{W40kKeyword|Character}} and that has not already been affected by this special rule this battle. Roll a D3 to see what characteristic modifier models in that unit gain for the rest of the battle: ::'''-1:''' Add 1 to the Strenght characteristic of models in that unit until the end of the battle. ::'''-2:''' Add 1 to the Toughness characteristic of models in that unit until the end of the battle. ::'''-3:''' Improve the Ballistic Skill or Weapon Skill of models in that unit by 1 until the end of the battle (e.g. Weapon Skill 3+ becomes 2+). ::Instead of rolling a D3 you can instead select one of the bonuses and apply it to the unit; if so, roll a die for each model in the unit, on a 1 that model is immediately slain. *'''Phase Shifter''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Immortal Pride'' Warlord Trait with the keyword {{W40kKeyword|<Dynasty>}} replaced by {{W40kKeyword|Necrons}}. '''Keywords''': *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Illuminor Szeras}} ====Imotekh the Stormlord==== This unit contains 1 Imotekh the Stormlord ('''Power Rating 7'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Imotekh the Stormlord || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ |} '''Wargear:''' *Gauntlet of Fire *Staff of the Destroyer '''Special Rules:''' *'''Bloodswarm Nanoscarabs:''' You can re-roll hit rolls of 1 for friendly units of {{W40kKeyword|Sautekh}} {{W40kKeyword|Flayed}} units that are within 12" of Imotekh the Stormlord. *'''Grand Strategist''' *'''Living Metal''' *'''Lord of the Storm''' *'''Phaeron of the Sautekh Dynasty:''' Every {{W40kKeyword|Sautekh}} unit within 6" of this model may re-roll every hit roll. In addition, at the beginning of your turn, choose up to two friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Infantry}} units within 6" of Imotekh the Stormlord. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. *'''Phase Shifter''' *'''Undying''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Hyperlogical Strategist'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Imotekh the Stormlord}} ====Kutlakh the World Killer==== This unit contains 1 Kutlakh the World Killer ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Kutlakh the World Killer || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ |} '''Wargear:''' *Phylactery *Staff of Light *The Obsidax '''Special Rules:''' *'''Death Incarnate:''' If this model is your Warlord, then all {{W40kKeyword|Maynarkh}} units within 12" may still charge in a turn in which they have Advanced. *'''Living Metal''' *'''My Will Be Done:''' At the beginning of your turn, choose one friendly {{W40kKeyword|Maynarkh}} {{W40kKeyword|Infantry}} units within 6" of Kutlakh the World Killer. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. *'''Phase Shifter''' *'''Splinter of Madness''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Mad Killer'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Maynarkh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Flayed}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Kutlakh the World Killer}} ====Mortrakh the Hunter==== This unit contains 1 Mortrakh the Hunter ('''Power Rating 5'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Mortrakh || 5" || 3+ || 2+ || 4 || 5 || 4 || 1 || 10 || 3+ |} '''Wargear:''' *Synaptic Incinerator '''Special Rules:''' *'''Assassin from Hyperspace:''' During deployment, you can set up Mortrakh in a hyperspace oubliette instead of placing it on the battlefield. At the end of any of your Movement phases, Mortrakh can slip back into reality - set it up anywhere on the battlefield that is more than 9" away from any enemy models. On a player turn in which this unit is set up through this or the ''Ethereal Interception'' special rules, all shooting attacks made by Mortrakh will wound on To Wound rolls of 2+, regardless of the target's Toughness. *'''Death Marked:''' At the start of the first battle round but before the first turn begins, pick a {{W40kKeyword|Character}} from the opposing army. That model must subtract 1 from its Leadership characteristic and other enemy models cannot intercept wounds allocated to that model. *'''Ethereal Interception:''' When an enemy unit is set up (other than during deployment or when disembarking) you can immediately set up this unit on the battlefield, anywhere more than 9" away from enemy models and within 12" of the enemy unit that has just been set up. You can then make a shooting attack with it as if it were your Shooting phase, but this attack must target the enemy unit that was just set up. *'''Guild Master:''' This model and all friendly {{W40kKeyword|Crimson Ghosts}} units within 6" can re-roll any wound roll of 1. *'''Living Metal''' *'''Phasing Device:''' At the beginning of any of your Movement phases, if Mortrakh is not within 1" of an enemy unit, it can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the ''Assassin from Hyperspace'' ability. Mortrakh unit may not phase out and return to the battlefield in the same turn. If the battle ends while Mortrakh is phased out, it is considered to be slain. '''Keywords''': *Faction:{{W40kKeyword|Crimson Ghosts}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Mortrakh}} ====Nemesor Zahndrekh==== This unit contains 1 Nemesor Zahndrekh ('''Power Rating 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Nemesor Zahndrekh || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ |} '''Wargear:''' *Staff of Light '''Special Rules:''' *'''Counter Tactics''' *'''Living Metal''' *'''My Will Be Done:''' At the beginning of your turn, choose a friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Infantry}} unit within 6" of Nemesor Zahndrekh. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. *'''Phase Shifter''' *'''Transient Madness''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Eternal Madness'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Nemesor Zahndrekh}} ====Orikan the Diviner==== This unit contains 1 Orikan the Diviner ('''Power Rating 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Orikan the Diviner || 5" || 3+ || 3+ || 4 || 4 || 5 || 2 || 10 || 4+ |- | Orikan Empowered || 5" || 2+ || 2+ || 7 || 7 || 7 || 4 || 10 || 4+ |} '''Wargear:''' *Staff of Tomorrow '''Special Rules:''' *'''Living Metal''' *'''Master Chronomancer''' *'''Technomancer:''' Add 1 to Reanimation Protocol rolls for models from {{W40kKeyword|Sautekh}} units within 3" of any friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Crypteks}}. *'''The Stars Are Right''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Enduring Will'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Nemesor Zahndrekh}} ====Toholk the Blinded==== This unit contains 1 Toholk the Blinded ('''Power Rating 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Toholk the Blinded || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ |} '''Wargear:''' *Aeonstave *Transdimensional Beamer '''Special Rules:''' *'''Mad Chronomancer:''' Friendly {{W40kKeyword|Maynarkh}} {{W40kKeyword|Infantry}} units within 3" of this unit have a 5+ invulnerable save against shooting attacks. *'''Eternal Engines''' *'''Living Metal''' *'''Predictive Strategist''' *'''Technomancer:''' Add 1 to Reanimation Protocol rolls for models from {{W40kKeyword|Maynarkh}} units within 3" of any friendly {{W40kKeyword|Maynarkh}} {{W40kKeyword|Crypteks}}. '''Warlord Trait:''' If this model is your Warlord, it has the ''Eternal Madness'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Maynarkh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Flayed}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Toholk the Blinded}} ====Trazyn the Infinite==== This unit contains 1 Trazyn the Infinite ('''Power Rating 5'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Trazyn the Infinite || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 3+ |} '''Wargear:''' *Empathic Obliterator '''Special Rules:''' *'''Living Metal''' *'''My Will Be Done:''' At the beginning of your turn, choose a friendly {{W40kKeyword|Nihilakh}} {{W40kKeyword|Infantry}} unit within 6" of Trazyn the Infinite. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. *'''Phase Shifter''' *'''Surrogate Hosts:''' If Trazyn the Infinite is slain, roll a D6. On a 2+, you may choose another friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} {{W40kKeyword|Character}} or Lychguard model (other than {{W40kKeyword|Characters}} that you can only include once in your army, Deathsights, {{W40kKeyword|Flayed}} models and models with the '''Dynastic Phaeron''' upgrade). Remove that model as if it were slain and place Trazyn in its place with D3 wounds remaining. If no such models remain, or you rolled a 1, remove Trazyn the Infinite as a casualty as normal. Models removed by this rule cannot be brought back with the Resurrection Protocols stratagem and ability. '''Warlord Trait:''' If this model is your Warlord, it has the ''Enduring Will'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Nihilakh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Trazyn the Infinite}} ====Vargard Obyron==== This unit contains 1 Vargard Obyron ('''Power Rating 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Vargard Obyron || 5" || 2+ || 3+ || 5 || 5 || 6 || 4 || 10 || 2+ |} '''Wargear:''' *Warscythe '''Special Rules:''' *'''Cleaving Counterblow''' *'''Ghostwalk Mantle''' *'''Living Metal''' *'''The Lord's Will:''' Re-roll wound rolls of 1 for friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Infantry}} units that are within 6" of Vargard Obyron. *'''The Vargard's Duty''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Honourable Combatant'' Warlord Trait. '''Keywords''': *Faction:{{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Lord}}, {{W40kKeyword|Vargard Obyron}} ===Troops=== ====Immortals==== This unit contains 5 Immortals ('''Power Rating 4'''). It can include up to 5 more Immortals ('''Power Rating +4'''), or up to 10 more Immortals ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Immortal || 5" || 3+ || 3+ || 4 || 4 || 1 || 2 || 10 || 3+ |} '''Wargear:''' *Gauss Blaster '''Special Rules:''' *'''Reanimation Protocols''' '''Upgrades:''' *'''Flayed Immortals:''' Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. '''Options:''' *The entire unit may exchange their Gauss Blasters for Tesla Carabines - 7 pts. *The entire unit may take the '''Flayed Immortals''' upgrade and {{W40kKeyword|Flayed}} keyword - 4 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Immortals}} ====Warriors==== This unit contains 10 Warriors ('''Power Rating 6'''). It can include up to 5 more Warriors ('''Power Rating +3'''), up to 10 more Warriors ('''Power Rating +6'''), up to 15 more Warriors ('''Power Rating +9''') or up to 20 more Warriors ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Warrior || 5" || 3+ || 3+ || 4 || 4 || 1 || 1 || 10 || 4+ |} '''Wargear:''' *Gauss Flayer '''Special Rules:''' *'''Reanimation Protocols''' '''Upgrades:''' *'''Flayed Warriors''' Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. '''Options:''' *The entire unit may take the '''Flayed Warriors''' upgrade and {{W40kKeyword|Flayed}} keyword - 2 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Warriors}} ===Elites=== ====C'tan Shard of the Burning One==== This unit contains 1 C'tan Shard of the Burning One ('''Power Rating 9'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Burning One || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Fire Whips '''Special Rules:''' *'''Enslaved Star God''' *'''Fire Body:''' This model is unaffected by all weapons that have ''flame'', ''heat'', ''infern'', ''plasm'', ''volcano'', ''melta'', ''las'', ''phosphor'', ''incendi'', ''solar'', ''sulphur'', ''thermal'', ''volkite'', ''hot-shot'', ''wyrm'', ''lightning'', ''burn'', ''bright'', ''pulsar'', ''fusion'', ''prism'', ''skorcha'', ''pulse'', ''ion'', ''mega-'', ''conflagration'', ''fire'' or ''gamma'' in their name. *'''Necrodermis''' *'''No Escape From The Flames:''' This model may target units that are not visible to him. In addition, units attacked by this model do not gain any bonus to their saving throws for being in cover. *'''Powers of the C'tan:''' This model knows the ''Cosmic Fire'' and ''Cleansing Flames'' Powers of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Burning One}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Deceiver==== This unit contains 1 C'tan Shard of the Deceiver ('''Power Rating 9'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Deceiver || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Star-God Fists '''Special Rules:''' *'''Dread''' *'''Enslaved Star God''' *'''Grand Illusion''' *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows ''Mind Tricks'' and another Power of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Deceiver}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Nightbringer==== This unit contains 1 C'tan Shard of the Nightbringer ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Nightbringer || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Gaze of Death *Scythe of the Nightbringer '''Special Rules:''' *'''Enslaved Star God''' *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows ''Death's Touch'' and another Power of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Nightbringer}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Void Dragon==== This unit contains 1 C'tan Shard of the Void Dragon ('''Power Rating 12'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | C'tan Shard of the Void Dragon || 8" || 2+ || 2+ || 8 || 8 || 9 || 5 || 10 || 4+ |} '''Wargear:''' *Claws of the Dragon '''Special Rules:''' *'''Enslaved Star God''' *'''Machine God:''' At the end of the Movement phase, roll a die for any enemy {{W40kKeyword|vehicle}} (that isn't {{W40kKeyword|Titanic}}) between 12" of this model; on a 4-5, until the beginning of your next turn, that model may not move/advance/charge and only hits on an unmodified roll of 6. On a 6, until the beginning of your next turn, consider that model as it was part of your army. *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows ''Omnissah's Wrath'' and two other Powers of the C'tan. It can use two of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Void Dragon}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====Canoptek Tomb Stalker==== This unit contains 1 Canoptek Tomb Stalker ('''Power Rating 6'''). It can include 1 additional Canoptek Tomb Stalker ('''Power Rating +6''') or 2 additional Canoptek Tomb Stalkers ('''Power Rating +12''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Tomb Stalker || 10" || 3+ || 3+ || 6 || 7 || 9 || 6 || 10 || 3+ |} '''Wargear:''' *Automaton Claws *Twin Gauss Slicers '''Special Rules:''' *'''Independent Maintenance Units:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Living Metal''' *'''Phasic Tunnelling:''' During Deployment, you can set this unit up underground instead of placing it on the battlefield. At the end of any of your Movement phases, this unit may emerge from the ground and into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Canoptek Tomb Stalker that is not within 1" of an enemy unit can phase underground. Remove it from the battlefield - it can return as described above. A Canoptek Tomb Stalker may not phase out and return to the battlefield in the same turn. If the battle ends while the Canoptek Tomb Stalker is phased out, it is considered to be slain. '''Upgrades:''' *'''Flayed Constructs:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *May take a Gloom Prism - 10 pts. *May take Repair Nanoscarabs - 15 pts. *The entire unit may take the '''Flayed Constructs''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Tomb Stalker}} ====Deathmarks==== This unit contains 5 Deathmarks ('''Power Rating 4'''). It can include up to 5 more Deathmarks ('''Power Rating +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Deathmark || 5" || 3+ || 3+ || 4 || 4 || 1 || 1 || 10 || 3+ |} '''Wargear:''' *Synaptic Disintegrator '''Special Rules:''' *'''Ethereal Interception''' *'''Hunters from Hyperspace:''' During deployment, you can set up a unit of Deathmarks in a hyperspace oubliette instead of placing them on the battlefield. At the end of any of your Movement phases, the Deathmarks can slip back into reality - set them up anywhere on the battlefield that is more than 9" away from any enemy models. On a player turn in which this unit is set up through this or the '''Ethereal Interception''' special rules, all shooting attacks made by the Deathmarks in this unit will wound on To Wound rolls of 2+, regardless of the target's Toughness. *'''Phasing Device:''' At the beginning of any of your Movement phases, any Deathmarks unit that is not within 1" of an enemy unit can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the ''Hunters from Hyperspace'' ability. A Deathmarks unit may not phase out and return to the battlefield in the same turn. If the battle ends while the Deathmarks unit is phased out, it is considered to be slain. *'''Reanimation Protocols''' '''Keywords''': *Faction:{{W40kKeyword|<Guild>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Deathmarks}} ====Flayed Ones==== This unit contains 5 Flayed Ones ('''Power Rating 3'''). It can include up to 5 more Flayed Ones ('''Power Rating +3'''), up to 10 more Flayed Ones ('''Power Rating +6''') or up to 15 more Flayed Ones ('''Power Rating +9'''),. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Flayed Ones || 5" || 3+ || 6+ || 4 || 4 || 1 || 3 || 10 || 4+ |} '''Wargear:''' *Flayer Claws '''Special Rules:''' *'''Flesh Hunger''' *'''Haunting Horrors''' *'''Reanimation Protocols''' '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Flayed Ones}}, {{W40kKeyword|Flayed}} ====Lychguards==== This unit contains 5 Lychguards ('''Power Rating 6'''). It can include up to 5 more Lychguards ('''Power Rating +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Lychguard || 5" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ |} '''Wargear:''' *Warscythe '''Special Rules:''' *'''Guardian Protocols:''' Roll a D6 each time a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Character}} loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. If this unit is equipped with a Dispersion Shield, roll a die for each mortal wound it suffers from this rule; on a 3+ it does not lose that wound. In addition, on an unmodified roll of 6 the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. *'''Reanimation Protocols''' '''Upgrades:''' *'''Flayed Guards''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. '''Options:''' *The entire unit may exchange their Warscythes with a Hyperphase Sword and a Dispersion Shield - 9 pts./model *The entire unit may take the '''Flayed Guards''' upgrade and {{W40kKeyword|Flayed}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lychguards}} ====Necron Pariahs==== This unit contains 5 Necron Pariahs ('''Power Rating 7'''). It can include up to 5 more Necron Pariahs ('''Power Rating +7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Necron Pariah || 5" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ |} '''Wargear:''' *Scythe of Light '''Special Rules:''' *'''Fearless:''' This unit automatically passes Morale tests. *'''Pariah Gene:''' This unit can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 18" of them. *'''Superior Metal Skin:''' Each time this unit loses a wound, roll a D6; on a 5+, the unit does not lose that wound. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Necron Pariahs}} ====Triarch Praetorians==== This unit contains 5 Triarch Praetorians ('''Power Rating 5'''). It can include up to 5 more Triarch Praetorians ('''Power Rating +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Triarch Praetorian || 10" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ |} '''Wargear:''' *Rod of Covenant '''Special Rules:''' *'''A Purpose Unshakeable''' *'''Reanimation Protocols''' '''Options:''' *The entire unit may exchange their Rod of Covenants with a Voidblade and a Particle Caster - 6 pts./model '''Keywords''': *Faction:{{W40kKeyword|Triarch}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Triarch Praetorians}}, {{W40kKeyword|Fly}} ====Triarch Stalker==== This unit contains 1 Triarch Stalker ('''Power Rating 6'''). It can include 1 additional Triarch Stalker ('''Power Rating +6''') or 2 aditional Triarch Stalkers ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Triarch Stalker || * || * || * || 7 || 6 || 10 || 3 || 9 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 6-10+ || 10" || 3+ || 3+ |- | 3-5 || 8" || 4+ || 4+ |- | 1-2 || 6" || 5+ || 5+ |} '''Wargear:''' *Heat Ray *Massive Forelimbs '''Special Rules:''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. *'''Living Metal''' *'''Quantum Shielding''' *'''Targeting Relay''' *'''Vehicle Squadron:''' The maximum cohesion distance of this unit is 6". '''Options:''' *Any model may swap its Heat Ray for one of the following: ::-Particle Shredder - 25 pts. ::-Twin Heavy Gauss Cannon - 30 pts. ::-Twin Tesla Destructor - 20 pts. '''Keywords''': *Faction:{{W40kKeyword|Triarch}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Triarch Stalker}} ===Fast Attacks=== ====Canoptek Acanthrites==== This unit contains 3 Canoptek Acanthrites ('''Power Rating 6'''). It can include up to 3 more Canoptek Acanthrites ('''Power Rating +6''') or up to 6 more Canoptek Acanthrites ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Acanthrite || 12" || 3+ || 3+ || 5 || 5 || 3 || 3 || 10 || 3+ |} '''Wargear:''' *Cutting Beam *Voidblade '''Special Rules:''' *'''Shadowed Wings:''' This model has a 5+ invulnerable save. Also, subtract 1 from hit rolls for attacks that target this model. '''Upgrades:''' *'''Flayed Constructs:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *Any model in the unit may exchange their Cutting Beam for one of the following: ::-Particle Caster - 2 pts. ::-Transdimensional Beamer - 14 pts. *The entire unit may take the '''Flayed Constructs''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Acanthrites}}, {{W40kKeyword|Fly}} ====Canoptek Scarabs==== This unit contains 3 Canoptek Scarabs ('''Power Rating 2'''). It can include up to 3 more Canoptek Scarabs ('''Power Rating +2'''), up to 6 more Canoptek Scarabs ('''Power Rating +4'''), up to 9 more Canoptek Scarabs ('''Power Rating +6''') or up to 12 more Canoptek Scarabs ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Scarab || 10" || 4+ || - || 3 || 3 || 3 || 4 || 10 || 5+ |} '''Wargear:''' *Feeder Mandibles '''Special Rules:''' *'''Matter Converter:''' Each time a Canoptek Scarab slays a model using its Feeder Mandibles, it heals one wound its unit lost previously in the game. This ability can revive models and even bring the unit above its starting number of models. '''Upgrades:''' *'''Flayed Constructs:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *The entire unit may take the '''Flayed Constructs''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Scarabs}}, {{W40kKeyword|Fly}} ====Canoptek Tomb Sentinel==== This unit contains 1 Canoptek Tomb Sentinel ('''Power Rating 7'''). It can include 1 additional Canoptek Tomb Sentinel ('''Power Rating +7''') or 2 additional Canoptek Tomb Sentinels ('''Power Rating +14''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Tomb Sentinel || 10" || 3+ || 3+ || 6 || 7 || 9 || 4 || 10 || 3+ |} '''Wargear:''' *Automaton Claws *Exile Cannon '''Special Rules:''' *'''Independent Maintenance Units:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Living Metal''' *'''Phasic Tunneling:''' During Deployment, you can set this unit up underground instead of placing it on the battlefield. At the end of any of your Movement phases, this unit may emerge from the ground and into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Canoptek Tomb Sentinel that is not within 1" of an enemy unit can phase underground. Remove it from the battlefield - it can return as described above. A Canoptek Tomb Sentinel may not phase out and return to the battlefield in the same turn. If the battle ends while the Canoptek Tomb Sentinel is phased out, it is considered to be slain. '''Upgrades:''' *'''Flayed Constructs:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *May take any of the following: ::-Gloom Prism - 10 pts. ::-Repair Nanoscarabs - 15 pts. *The entire unit may take the '''Flayed Constructs''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Tomb Sentinel}} ====Canoptek Wraiths==== This unit contains 3 Canoptek Wraiths ('''Power Rating 6'''). It can include up to 3 more Canoptek Wraiths ('''Power Rating +6''') or up to 6 more Canoptek Wraiths ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Wraith || 12" || 3+ || 3+ || 6 || 5 || 3 || 3 || 10 || 3+ |} '''Wargear:''' *Vicious Claws '''Special Rules:''' *'''Wraith Form:''' Models in this unit have a 3+ invulnerable save. Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). '''Upgrades:''' *'''Flayed Constructs:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *Any model in the unit may take any of the following: ::-Particle Caster - 2 pts. ::-Transdimensional Beamer - 14 pts. ::-Whip Coils - 4 pts. *The entire unit may take the '''Flayed Constructs''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Wraiths}} ====Destroyers==== This unit contains 1 Destroyer ('''Power Rating 3'''). It can include 1 additional Destroyer ('''Power Rating +3'''), 2 additional Destroyers ('''Power Rating +6'''), 3 additional Destroyers ('''Power Rating +9'''), 4 additional Destroyers ('''Power Rating +12'''), or up to 5 more Destroyers ('''Power Rating +15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Destroyer || 10" || 3+ || 3+ || 4 || 5 || 3 || 2 || 10 || 3+ |- | Heavy Destroyer || 10" || 3+ || 3+ || 4 || 5 || 3 || 2 || 10 || 3+ |} '''Wargear:''' *Gauss Cannon '''Special Rules:''' *'''Hardwired Hatred''' *'''Repulsor Platform''' '''Upgrades:''' *'''Flayed Destroyers:''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. '''Options:''' *Any Destroyer in the unit may exchange its Gauss Cannon for a Tesla Cannon - 13 pts. *For every three Destroyers in the unit, one can be upgraded to a Heavy Destroyer equipped with a Heavy Gauss Cannon - free *Any Heavy Destroyer in the unit may exchange its Heavy Gauss Cannon for a Tesla Destructor - 10 pts. *The entire unit may take the '''Flayed Destroyers''' upgrade and {{W40kKeyword|FLAYED}} keyword, replaces their weapons with Destroyers Blades - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Destroyers}}, {{W40kKeyword|Fly}} ====Tomb Blades==== This unit contains 3 Tomb Blades ('''Power Rating 4'''). It can include up to 3 more Tomb Blades ('''Power Rating +4''') or up to 6 more Tomb Blades ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tomb Blade || 14" || 3+ || 3+ || 4 || 5 || 2 || 1 || 10 || 4+ |} '''Wargear:''' *Two Gauss Blasters '''Special Rules:''' *'''Evasion Engrams''' *'''Reanimation Protocols''' '''Options:''' *Any model in the unit may exchange both their Gauss Blasters for one of the following: ::-Particle Beamer - 10 pts. ::-Two Tesla Carabines - 14 pts. *One model in the unit may exchange both its Gauss Blasters for one of the following: ::-Gauss Cannon - 20 pts. ::-Tesla Cannon - 13 pts. *Any model may take Shieldvanes - 3 pts. *Any model may take one of the following: ::-Nebuloscope - 2 pts. ::-Shadowloom - 7 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Biker}}, {{W40kKeyword|Tomb Blades}}, {{W40kKeyword|Fly}} ===Heavy Supports=== ====Annihilation Barge Squadron==== This unit contains 1 Annihilation Barge ('''Power Rating 5'''). It can include 1 additional Annihilation Barge ('''Power Rating +5''') or 2 additional Annihilation Barges ('''Power Rating +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Annihilation Barge || 12" || 6+ || 3+ || 5 || 6 || 8 || 3 || 10 || 4+ |} '''Wargear:''' *Gauss Cannon *Twin Tesla Destructor '''Special Rules:''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. *'''Hovering:''' Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). *'''Living Metal''' *'''Quantum Shielding''' *'''Vehicle Squadron:''' The maximum cohesion distance of this unit is 6". '''Options:''' *Any model may exchange its Gauss Cannon for a Tesla Cannon - 13 pts. *Any model may take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Annihilation Barge}} ====Canoptek Spiders==== This unit contains 1 Canoptek Spider ('''Power Rating 2'''). It can include 1 additional Canoptek Spider ('''Power Rating +2''') or 2 additional Canoptek Spiders ('''Power Rating +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Spider || 6" || 4+ || 4+ || 6 || 6 || 4 || 4 || 10 || 3+ |} '''Wargear:''' *Automaton Claws '''Special Rules:''' *'''Scarab Hive''' '''Upgrades:''' *'''Flayed Construct:''' Add 2 to this model's Attack characteristic and subtract 1 from this model's hit rolls. At the beginning of your turn roll a die; on a 1-2 the unit must move closer to the closest unit (even if yours) and has to attack it both in the shooting and assault phase (if possible); on a 3-5 the unit must move closer to the enemy's closest unit and has to attack it both in the shooting and assault phase (if possible); on a 6 the unit acts as normal. '''Options:''' *Any model may take any of the following: ::-Fabricator Claw Array - 5 pts. ::-Gloom Prism - 10 pts. ::-Two Particle Beamers - 20 pts. *Any model may exchange its Automaton Claws for one of the following: ::-Vicious Claws - free ::-Whip Coils - 4 pts. *The entire unit may take the '''Flayed Construct''' upgrade and {{W40kKeyword|FLAYED}} keyword - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Spider}} ====Doomsday Ark Squadron==== This unit contains 1 Doomsday Ark ('''Power Rating 8'''). It can include 1 additional Doomsday Ark ('''Power Rating +8''') or 2 additional Doomsday Arks ('''Power Rating +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Doomsday Ark || * || 6+ || * || 6 || 6 || 14 || * || 10 || 4+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 8-14+ || 12" || 3+ || 3 |- | 4-7 || 8" || 4+ || D3 |- | 1-3 || 4" || 5+ || 1 |} '''Wargear:''' *Doomsday Cannon *Two Gauss Flayer Arrays '''Special Rules:''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. *'''Hovering:''' Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). *'''Living Metal''' *'''Quantum Shielding''' *'''Vehicle Squadron:''' The maximum cohesion distance of this unit is 6". '''Options:''' *Any model may take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Doomsday Ark}}, {{W40kKeyword|Fly}} ====Heavy Destroyers==== This unit contains 1 Heavy Destroyer ('''Power Rating 2'''). It can include 1 additional Heavy Destroyer ('''Power Rating +2''') or 2 additional Heavy Destroyers ('''Power Rating +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Heavy Destroyer || 10" || 3+ || 3+ || 4 || 5 || 3 || 2 || 10 || 3+ |} '''Wargear:''' *Heavy Gauss Cannon '''Special Rules:''' *'''Hardwired Hatred''' *'''Repulsor Platform''' *'''Upgrades:''' *'''Flayed Destroyers:''' Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase and 1 from this model's hit rolls in the Fighting phase. '''Options:''' *Any model may exchange its Heavy Gauss Cannon for a Tesla Destructor - 10 pts. *The entire unit may take the '''Flayed Destroyers''' upgrade and {{W40kKeyword|FLAYED}} keyword, replaces their weapons with Destroyers Blades - 10 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Heavy Destroyers}}, {{W40kKeyword|Fly}} ====Monolith==== This unit contains 1 Monolith ('''Power Rating 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Monolith || * || 6+ || * || 8 || 8 || 20 || 3 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Portal of Exile |- | 11-20+ || 6" || 3+ || 3+ |- | 6-10 || 5" || 4+ || 4+ |- | 1-5 || 4" || 5+ || 5+ |} '''Wargear:''' *Four Gauss Flux Arcs *Particle Whip *Repair Nanoscarabs '''Special Rules:''' *'''Death Descending:''' During deployment, you can set up an Monolith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases the Monolith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''Eternity Gate:''' When you set up this model, at the same time you can also set up any number of {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Beast}} units on their tomb world rather than setting them up on the battlefield. At the end of any Movement phase, a single friendly {{W40kKeyword|<Dynasty>}} unit that was set up on their tomb world can be transported onto the battlefield by the Monolith. Set up the unit so that it is wholly within 3" of this model and not within Engagement Range of any enemy units ; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all friendly {{W40kKeyword|<Dynasty>}} '''Night Scythes''', '''Monoliths''' and '''Doomsday Monoliths''' from your army are destroyed, any friendly {{W40kKeyword|<Dynasty>}} units still on their tomb world are considered to be slain. *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. *'''Hovering:''' Distance and ranges are always measured to and from this model's hull, even though it has a base. *'''Living Fortress:''' This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. In addition, if this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its weapons twice in the following Shooting phase. At the beginning of your turn, this model recovers D6 wounds lost previously in the game. *'''Portal of Exile:''' When an enemy unit (other than a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}) finishes a charge move within 1" of this model, or the Mononlith itself finishes a charge move within 1" of an enemy unit, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the unit suffers D6 mortal wounds. *'''Sleeping Structure:''' When you deploy a Monolith, you can choose whether it is powered up or powered down. If it is powered up, it functions as normal. If it is powered down, it may not move or shoot, nor use its ''Portal of Exile'' or ''Eternity Gate'' special rule, but has a 3+ invulnerable save. You can choose to power up or down the Monolith at the start of any of your Movement phases. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Monolith}}, {{W40kKeyword|Fly}} ====Sentry Pylons==== This unit contains 1 Sentry Pylon ('''Power Rating 6'''). It can include 1 additional Sentry Pylon ('''Power Rating +6''') or 2 additional Sentry Pylons ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Sentry Pylon || 3" || 6+ || 3+ || 4 || 7 || 8 || 1 || 10 || 3+ |} '''Wargear:''' *Gauss Exterminator '''Special Rules:''' *'''Artillery Battery''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. '''Upgrades:''' *'''Teletrasportation Matrix:''' If this unit has the ''Teleportation Matrix'' special rule, during deployment you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Sentry Pylon with a Teletrasportation Matrix that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rule above. '''Options:''' *Any model may exchange its Gauss Exterminator for one of the following: ::-Focused Death Ray - 35 pts. ::-Heat Cannon - 65 pts. *The entire unit may take the '''Teletrasportation Matrix''' upgrade - 20 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Sentry Pylons}}, {{W40kKeyword|Artillery}} ====Tesseract Ark Squadron==== This unit contains 1 Tesseract Ark ('''Power Rating 9'''). It can include 1 additional Tesseract Ark ('''Power Rating +9''') or 2 additional Tesseract Arks ('''Power Rating +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tesseract Ark || * || 6+ || * || 5 || 7 || 12 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 7-12+ || 12" || 3+ || 3 |- | 4-6 || 8" || 4+ || D3 |- | 1-3 || 4" || 5+ || 1 |} '''Wargear:''' *Singularity Chamber *Two Tesla Cannons '''Special Rules:''' *'''Containment Field''' *'''Gravitational Flux''' *'''Hovering:''' Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). *'''Living Metal''' *'''Quantum Shielding''' *'''Tesseract Implosion:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. *'''Vehicle Squadron:''' The maximum cohesion distance of this unit is 6". '''Options:''' *Any model may take Repair Nanoscarabs - 15 pts. *Any model may exchange its two Tesla Cannons for one of the following: ::-Two Gauss Cannons - 40 pts. ::-Two Particle Beamers - 20 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tesseract Ark}}, {{W40kKeyword|Fly}} ====Transcendent C'tan==== This unit contains 1 Transcendent C'tan ('''Power Rating 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Transcendent C'tan || 8" || 2+ || 2+ || 7 || 7 || 8 || 4 || 10 || 4+ |} '''Wargear:''' *Crackling Tendrils '''Special Rules:''' *'''Enslaved Star God''' *'''Fractured Personalities:''' Before the battle, you can pick one of the following abilities to apply to this model for the duration of the battle. Alternatively, you can roll two D6 to randomly determine two abilities and apply them both to this model for the duration of the battle (duplicate result have no effect). ::'''-1) Cosmic Tyrant:''' This model can use two different Powers of the C'tan at the end of each of your Movement phases, instead of only one. ::'''-2) Immune to Natural Law:''' Add 1 to saving throws made for this model. ::'''-3) Sentient Necrodermis:''' This model regains D3 previously lost wounds at the start of each of your turn. ::'''-4) Transdimensional Displacement:''' When this model Advances, add 12" to this model's Move characteristic for that Movement phase instead of rolling a dice. ::'''-5) Entropic Touch:''' You can re-roll failed wound rolls for this model in the Fight phase. ::'''-6) Writhing Worldscape:''' Enemy units do not receive a bonus to their saving throws for being in cover whilst they are within 12" of this model. *'''Necrodermis''' *'''Powers of the C'tan:''' This model knows two Powers of the C'tan. It can use one of its powers at the end of each of its Movement phases. *'''Reality Unravels''' '''Keywords''': *Faction:{{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Transcendent C'tan}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ===Flyers=== ====Doom Scythe Squadron==== This unit contains 1 Doom Scythe ('''Power Rating 8'''). It can contain 1 additional Doom Scythe ('''Power Rating +8''') or 2 additional Doom Scythes ('''Power Rating +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Doom Scythe || * || 6+ || * || 6 || 7 || 12 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 7-12+ || 20"-60" || 3+ || 3 |- | 4-6 || 20"-40" || 4+ || D3 |- | 1-3 || 20"-25" || 5+ || 1 |} '''Wargear:''' *Death Ray *Two Tesla Destructors '''Special Rules:''' *'''Advanced Targeting Sensors:''' This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. *'''Airborn''' *'''Crash and Burn''' *'''Flyer Squadron:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Hard to Hit''' *'''Living Metal''' *'''Supersonic:''' Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. '''Options:''' *One model in the unit may exchange its Death Ray for a Focussed Death Ray - 35 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Doom Scythe}}, {{W40kKeyword|Fly}} ====Night Scythe Squadron==== This unit contains 1 Night Scythe ('''Power Rating 6'''). It can contain 1 additional Night Scythe ('''Power Rating +6''') or 2 additional Night Scythes ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Night Scythe || * || 6+ || * || 6 || 7 || 12 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 7-12+ || 20"-60" || 3+ || 3 |- | 4-6 || 20"-40" || 4+ || D3 |- | 1-3 || 20"-25" || 5+ || 1 |} '''Wargear:''' *Two Tesla Destructors '''Special Rules:''' *'''Airborn''' *'''Crash and Burn''' *'''Flyer Squadron:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Hard to Hit''' *'''Invasion Beams:''' Each time you set up one of this model, at the same time you can also set up any number of friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} units on their tomb world rather than setting them up on the battlefield. Before one of this model moves in your Movement phase, a single friendly {{W40kKeyword|<Dynasty>}} unit that was set up on their tomb world can be beamed onto the battlefield by a Night Scythe. Set up the unit so that it is wholly within 3" of this model and not within Engagement Range of any enemy units; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all {{W40kKeyword|<Dynasty>}} Night Scythes, Monoliths and Tomb World Gateways are destroyed, any friendly {{W40kKeyword|<Dynasty>}} units still on their tomb world are considered to be slain. *'''Living Metal''' *'''Supersonic:''' Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Night Scythe}}, {{W40kKeyword|Fly}} ====Night Shroud Squadron==== This unit contains 1 Night Shroud ('''Power Rating 9'''). It can contain 1 additional Night Shroud ('''Power Rating +9''') or 2 additional Night Shroud ('''Power Rating +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Night Shroud || * || 6+ || * || 6 || 7 || 14 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 6-14+ || 20"-60" || 3+ || 3 |- | 3-5 || 20"-40" || 4+ || D3 |- | 1-2 || 20"-25" || 5+ || 1 |} '''Wargear:''' *Two Tesla Destructors '''Special Rules:''' *'''Airborn''' *'''Crash and Burn''' *'''Death Sphere Bombardment:''' Once per battle, a Night Shroud can drop death spheres on an enemy unit it moves over during one of your Movement phases. After the Night Shroud has moved, pick one enemy unit that it has passed over. Then roll 3D6 for each {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} in the unit, and roll a D6 for every other model in the unit, up to a maximum of 12D6. For each roll of 3+, the target unit suffers a mortal wound. *'''Flyer Squadron:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Hard to Hit''' *'''Living Metal''' *'''Supersonic:''' Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. '''Upgrades:''' *'''Death Sphere Fabricator:''' Roll a dice whenever this model uses its ''Death Sphere Bombardment'' special rule; on a 2+ it can use it again in your next turn. '''Options:''' *Any model in the unit may take the '''Death Sphere Fabricator''' upgrade - 40 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Night Shroud}}, {{W40kKeyword|Fly}} ===Dedicated Transports=== ====Ghost Ark Squadron==== This unit contains 1 Ghost Ark ('''Power Rating 6'''). It can include 1 additional Ghost Ark ('''Power Rating +6''') or 2 additional Ghost Arks ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ghost Ark || * || 6+ || * || 6 || 6 || 14 || * || 10 || 4+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 8-14+ || 12" || 3+ || 3 |- | 4-7 || 8" || 4+ || D3 |- | 1-3 || 4" || 5+ || 1 |} '''Wargear:''' *Two Gauss Flayer Arrays '''Special Rules:''' *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. *'''Hovering:''' Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). *'''Living Metal''' *'''Open-topped:''' Models embarked in this model may still shoot as normal in the Shooting phase. Measure distances and line of sight from any point of this model's hull. *'''Quantum Shielding''' *'''Repair Barge:''' You can make Reanimation Protocol rolls for any slain models from units embarked on a Ghost Ark, even though those units are not on the battlefield. Any models returned to the unit this way are added to the number of models embarked on the Ghost Ark - if any models cannot be returned because there is no more room on the Ghost Ark, they are not returned this turn. In addition, at the end of each of your Movement phases, you can make Reanimation Protocol rolls for slain models of a {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit within 3" of any friendly {{W40kKeyword|<Dynasty>}} Ghost Arks. You cannot use this ability on a unit that has been the target of a resurrection orb or the Orb of Eternity this turn. *'''Vehicle Squadron:''' The maximum cohesion distance of this unit is 6". '''Options:''' *Any model may take Repair Nanoscarabs - 15 pts. '''Transport Capacity:''' This model can transport 10 {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} models. It cannot transport Destroyers, Heavy Destroyers, Destroyer Lords and models with the {{W40kKeyword|Flayed}} keyword. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Dedicated Transport}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Ghost Ark}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Transport}} ===Lords of War=== ====Abattoir==== This unit contains 1 Abattoir ('''Power Rating 500'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Abattoir || * || * || * || 18 || 18 || 200 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! A !! Scarab Repair Swarm |- | 161-200+ || 24β || 4+ || 2+ || 6 || 6 |- | 121-160 || 20β || 4+ || 2+ || D3+2 || D6 |- | 81-120 || 16β || 5+ || 3+ || 3 || D3+3 |- | 41-80 || 12β || 6+ || 4+ || D3 || D3 |- | 1-40 || 8β || 7+ || 5+ || 1 || 1 |} '''Wargear:''' *Forty Giant Tentacles *Gauss Lightning Grid *Particle Collider *Repair Nanoscarabs *Scarab Swarm '''Special Rules:''' *'''Energy Containment Field:''' This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 3+ the containment grid fails and explodes, each unit within 2D6" suffers 2D6+3 mortal wounds. On a 6 the energy stored inside the Abbatoir bursts out, shattering the ground and violating the very fabric of reality, every unit within 2D6+6" suffers 2D6+6 mortal wounds. If this model has reached the fifth tier on the ''Altar of Sacrifice'' special rule consider every D6 (both for damage and range) as a 6. *'''Harbinger of the End:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model can never gain a bonus to its save in cover even if at least half of the model is obscured from the firing unit. *'''Floating Fortress:''' This model can only be charged by units that can {{W40kKeyword|FLY}} and can only be attacked in the Fight phase by units that can {{W40kKeyword|FLY}}. In addition, unless the attacking unit can {{W40kKeyword|FLY}}, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short ranged shooting weapons will not be able to hit this model. *'''Altar of Sacrifice:''' Throughout the course of the battle keep track of how many models this model has slain ({{W40kKeyword|Bikers}} count as 3, {{W40kKeyword|Vehicles}} and {{W40kKeyword|MONSTERS}} count as 7 and {{W40kKeyword|TITANIC}} models count as 30) and consult the table below, each effect is not cumulative: ::0-49; '''Hungering Gods:''' Subtract 1 from this model's hit rolls, but add 4β to this model's movement, advance and charge distances. ::50-99; '''Satisfied Thirst:''' This model now knows two powers of the Cβtan and may cast one of them per turn. ::100-149; '''Lust for Slaughter:''' This model knows three powers of the C'tan and may cast up to two of them per turn. Also, its Gauss Lightning Grid is swapped for an Empowered Gauss Lightning Grid. ::150-199; '''Supercharged:''' This model knows four powers of the C'tan and may cast up to three of them per turn. Also, the Diffused profile of its Particle Accelerator is swapped for the Empowered Particle Accelerator (Diffuse). ::200+; '''Maximium Power:''' This model knows all the powers of the C'tan and may cast up to five of them per turn. Also, the Focused profile of its Particle Accelerator is swapped for the Empowered Particle Accelerator (Focused). However, the model suffers D6 additional damage whenever it suffers an unsaved wound and you have to add 2 to the die to see if it explodes. *'''Grisly Sight:''' Any non {{W40kKeyword|NECRONS}} unit that has line of sight of this model subtracts 4 from its leadership characteristic. *'''Scarab Repair Swarm:''' Consult the damage table above, at the beginning of each of your turns this model heals that many previously lost wounds as shown by the Scarab Repair Swarm section. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Abattoir}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Γonic Orb==== This unit contains 1 Γonic Orb ('''Power Rating 300'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Γonic Orb || * || 6+ || * || 16 || 18 || 150 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 121-150+ || 24β || 2+ || 6 |- | 91-120 || 20β || 3+ || D6 |- | 61-90 || 16β || 3+ || 3 |- | 31-60 || 12β || 4+ || D3 |- | 1-30 || 8β || 5+ || 1 |} '''Wargear:''' *Repair Nanoscarabs *Star-Cage '''Special Rules''': *'''Banishment Security Measures:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5, each unit within 3D6" suffers 2D6 mortal wounds. On a 6 the security protocols fail to banish the compressed star into a pocket dimension, each unit within 36" suffers 18 mortal wounds. *'''Blinding Light:''' Non-{{W40kKeyword|Necron}} that have line of sight of this model subtract 2 from their hit rolls during the Shooting phase. *'''Containment Field:''' This model has a 3+ Invulnerable save. Each time this model fails a saving throw, roll a D6. On a 6, this model suffers D6 additional wounds. *'''Giant Construct:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Stellar Gravity Core:''' At the start of your Shooting phase, roll a dice for each non-{{W40kKeyword|Necron}} unit that can {{W40kKeyword|Fly}} and is within 24" of this model; on a 4+ that unit suffers D6+6 mortal wounds. Roll two dices and pick the highest result if the target is a {{W40kKeyword|Flyer}}. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Γonic Orb}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}} ====Canoptek Leviathan==== [[File:Canoptek_Leviathan.jpg|thumb|The Warsinger's awesome conversion which appearences and rules have inspired this section]] This unit contains 1 Canoptek Leviathan ('''Power Rating 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Leviathan || * || 5+ || * || 7 || 8 || 24 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 13-24+ || 24β || 3+ || 3 |- | 7-12 || 20β || 4+ || D3 |- | 1-6 || 16β || 5+ || 1 |} '''Wargear:''' *Banishment Cannon *Canoptek Wings *Repair Nanoscarabs *Six Gauss Flayer Array '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Flying Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. This model may only be charged by units that can {{W40kKeyword|Fly}}. *'''Hard to Hit''' *'''Particle Shields:''' This model has a 4+ Invulnerable save. *'''Repulsor Systems:''' This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. *'''Thunderbolt Field:''' Roll a die for every enemy unit within 12" of this model; on a 4+ it suffers D3 mortal wounds. In addition, roll a die whenever this model charges or it is charged; on a 2+ that unit suffers D3 mortal wounds. '''Upgrades:''' *'''Null Prisms:''' This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERs}} must subtract 3 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 24" of them. '''Options:''' *May take the '''Null Prisms''' upgrade - 50 pts. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Leviathan}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Doomsday Monolith==== This unit contains 1 Doomsday Monolith ('''Power Rating 50'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Doomsday Monolith || * || 6+ || * || 12 || 12 || 40 || 3 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Portal of Exile |- | 30-40 || 8β || 2+ || 3+ |- | 20-29 || 6β || 3+ || 4+ |- | 10-19 || 5β || 4+ || 5+ |- | 1-9 || 4β || 5+ || 6+ |} '''Wargear:''' *Four Doomsday Gauss Flux Arc *Gauss Obliterator *Repair Nanoscarabs '''Special Rules:''' *'''Eternity Gate:''' When you set up this model, at the same time you can also set up any number of {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Beast}} units on their tomb world rather than setting them up on the battlefield. At the end of any Movement phase, a single friendly {{W40kKeyword|<Dynasty>}} unit that was set up on their tomb world can be transported onto the battlefield by the Doomsday Monolith. Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all friendly {{W40kKeyword|<Dynasty>}} '''Night Scythes''', '''Monoliths''' and '''Doomsday Monoliths''' from your army are destroyed, any friendly {{W40kKeyword|<Dynasty>}} units still on their tomb world are considered to be slain. *'''Doomsday Power Matrix:''' This model has a 5+ invulnerable save. In addition, for every friendly powered up {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Monolith}} within 6" of this model, increase its invulnerable save by one (up to a 2+). At the beginning of each of your Shooting phases you can choose up to 5 friendly powered up {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Monoliths}} within 6". They can't use their Particle Whip during that phase but for each of them increase this model's '''Gauss Obliterator''' Strength, Ap and Damage characteristics by one. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ each unit within 6" suffers D6 mortal wounds, on a 6 each unit within D6+6" suffers D6+3 mortal wounds. *'''Flying Fortress:''' This model can move and fire Heavy weapons without any penalty to its hit rolls and only gains a bonus to its save from cover if at least half of the model is obscured from the firer. Also, distance and ranges are always measured to and from this model's hull, even though it has a base. Finally, during deployment, you can set up a Doomsday Monolith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases, the Doomsday Monolith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Portal of Exile:''' When an enemy unit (other than a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}) finishes a charge move within 1" of this model, or the Doomsday Mononlith itself finishes a charge move within 1" of an enemy unit, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the unit suffers D6 mortal wounds. '''Keywords''': *Faction: {{W40kKeyword|<DYNASTY>}}, {{W40kKeyword|NECRONS}} *{{W40kKeyword|LORD OF WAR}}, {{W40kKeyword|FLY}}, {{W40kKeyword|Doomsday Monolith}}, {{W40kKeyword|TITANIC}}, {{W40kKeyword|VEHICLE}} ====Gauss Pylon==== This unit contains 1 Gauss Pylon ('''Power Rating 24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gauss Pylon || - || 6+ || * || 6 || 8 || 30 || - || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! BS !! Tesla Arc Shots |- | 16-30+ || 2+ || 3D6 |- | 10-15 || 3+ || 2D6 |- | 5-9 || 4+ || D6 |- | 1-4 || 5+ || D3 |} '''Wargear:''' *Gauss Annihilator *Tesla Arc '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Immobile:''' This model cannot move for any reason, except when it is set up using the Teleportation Matrix ability, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its tesla arc can target units that are within 1" of it β its other guns must target other units). In addition, friendly units can still target enemy units that are within 1" of this model. *'''Phase Shift Generator''' *'''Reactor Explosion:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. *'''Teleportation Matrix:''' During deployment, you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Gauss Pylon that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rules above. '''Options:''' *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Gauss Pylon}}, {{W40kKeyword|Artillery}}, {{W40kKeyword|Titanic}} ====Megalith==== This unit contains 1 Megalith ('''Power Rating 150'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Megalith || * || 6+ || * || 18 || 18 || 90 || D3 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS |- | 71-90+ || 12β || 2+ |- | 51-70 || 10β || 3+ |- | 31-50 || 8β || 4+ |- | 11-30 || 6β || 5+ |- | 1-10 || 4" || 6+ |} '''Wargear:''' *Four Decimator Gauss Array *Gauss Matrix *Repair Nanoscarabs '''Special Rules:''' *'''Death Landing:''' During deployment, you can set up a Megalith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases, the Megalith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 18" away from any enemy models. *'''Giant Construct:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Monolith Transport:''' When you set up this model, at the same time you can also set up to four friendly {{W40kKeyword|<DYNASTY>}} Monoliths inside it rather than setting them up on the battlefield. At the end of your Movement phase, you can disembark any of the Monoliths. Set them up within 6" of this model, they can then act as normal. Once a Monolith has exited the Megalith, it cannot re-enter it. '''Keywords''': *Faction: {{W40kKeyword|<DYNASTY>}}, {{W40kKeyword|NECRONS}} *{{W40kKeyword|LORD OF WAR}}, {{W40kKeyword|FLY}}, {{W40kKeyword|Megalith}}, {{W40kKeyword|TITANIC}}, {{W40kKeyword|VEHICLE}} ====Obelisk==== This unit contains 1 Obelisk ('''Power Rating 18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Obelisk || * || 6+ || * || 8 || 8 || 24 || 3 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Gravity Pulse Range |- | 13-24 || 8" || 3+ || 18" |- | 7-12 || 6" || 4+ || 12" |- | 1-6 || 4" || 5+ || 6" |} '''Wargear:''' *Four Tesla Spheres '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Gravity Pulse:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within the distance specified on the damage table above. On a roll of 4+, that unit suffers D3 mortal wounds. *'''Hovering Sentinel''' *'''Sleeping Sentry:''' When you deploy an Obelisk, you can choose whether it is powered up or powered down. If it is powered up, it functions as normal. If it is powered down, it may not move or shoot, but has a 3+ invulnerable save. You can choose to power up the Obelisk at the start of any of your Movement phases. An Obelisk that arrives through its ''Hovering Sentinel'' ability is automatically considered to be powered up. Once powered up, an Obelisk cannot power down later in the game. '''Options:''' *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Obelisk}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====Seraptek Heavy Construct==== This unit contains 1 Seraptek Heavy Construct ('''Power Rating 31'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Seraptek Heavy Construct || * || * || * || 8 || 8 || 28 || 6 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 15-28 || 16" || 3+ || 3+ |- | 8-14 || 12" || 4+ || 4+ |- | 1-7 || 8" || 5+ || 5+ |} '''Wargear:''' *Two Singularity Generators *Titanic Forelimbs '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Quantum Shielding''' *'''Towering Construct''' *'''Transdimensional Explosion:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5 it explodes, and each unit within 2D6" suffers D6 mortal wounds; on a 6 it explodes and breaches the transdimensional barrier, and each unit within 3D6" suffers D6+3 mortal wounds. *'''Unstoppable Colossus''' '''Options:''' *May exchange its two Singularity Generators for two Synaptic Obliterators and two Transdimensional Projectors - free *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Seraptek Heavy Construct}}, {{W40kKeyword|Titanic}} ====Tesseract Vault==== This unit contains 1 Tesseract Vault ('''Power Rating 23'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tesseract Vault || * || 6+ || * || 8 || 8 || 28 || 3 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Powers of the C'tan |- | 15-28 || 8" || 3+ || 3 |- | 8-14 || 6" || 4+ || 2 |- | 1-7 || 4" || 5+ || 1 |} '''Wargear:''' *Four Tesla Spheres *Repair Nanoscarabs '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Powers of the C'tan:''' This model knows four Powers of the C'tan. It can use a number of different Powers of the Cβtan equal to the number in the damage table above at the end of each of your Movement phases. *'''Transtemporal Force Field''' *'''Vengeance of the Enchained:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tesseract Vault}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====Tomb Harvester==== [[File:Tomb_Harvester.jpg|thumb|Another of The Warsinger's beautiful conversions. The rules written here are inspired by this model and its creator's custom rules.]] This unit contains 1 Tomb Harvester ('''Power Rating 60'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tomb Harvester || * || * || * || 9 || 10 || 50 || 6 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 41-50+ || 24β || 4+ || 2+ |- | 31-40 || 20β || 4+ || 3+ |- | 21-30 || 16β || 5+ || 3+ |- | 11-20 || 12β || 5+ || 4+ |- | 1-10 || 8β || 6+ || 5+ |} '''Wargear:''' *Canoptek Claws *Heat Ray Devastator *Repair Nanoscarabs *Two Particle Beamers *Two Synaptic Annihilators '''Special Abilities:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Canoptek Forge:''' Each time this model kills a {{W40kKeyword|Vehicle}} in the Fight phase or when it finds itself within 6" of a place where a {{W40kKeyword|Vehicle}} lost its last wound, this model gains one ''Material Token''. At the beginning of your turn, you may expend any number of Tokens to produce a Canoptek unit. Choose one of the following and then roll a die; if the result is equal or higher the unit is spawned, place it within 6" of this model; if the roll fails, this model suffers D3 mortal wounds. The units spawned by this rule count as reinforcements for all intents and purposes. ::'''-Canoptek Scarabs (X Tokens):''' Roll a die for any Token spent, then place a new unit composed of that many models. ::'''-Canoptek Spyder (2 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Spider any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Acanthrites (2 Tokens/3 models):''' Roll a die, on a 6 you may give any spawned Canoptek Acanthrite any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Wraiths (2 Tokens/3 models):''' Roll a die, on a 6 you may give any spawned Canoptek Wraith any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Tomb Stalker (3 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Tomb Stalker any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Tomb Sentinel (3 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Tomb Sentinel any upgrade (The '''Flayed Constructs''' upgrade may not be taken). *'''Necrodermis Repair System:''' At the end of your Movement phase this model can repair a single {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Vehicle}} within 1". That model regains D6 wounds lost earlier in the battle. A model can only be repaired once per turn. *'''Titanic Containment Field:''' This model has a 4+ invulnerable save. Add 1 to the result against Macro weapons. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Towering Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Upgrades:''' *'''Null Prisms:''' This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERs}} must subtract 3 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 24" of them. '''Options:''' *May take the '''Null Prisms''' upgrade - 50 pts. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tomb Harvester}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tomb Jackal==== [[File:Tomb_Jackal.jpg|thumb|Yet another of The Warsinger's Necron models. This thing's look and rules sure are a beast!]] This unit contains 1 Tomb Jackal ('''Power Rating 250'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Storm Pyramid || - || - || - || - || 16 || 20 || - || - || 2+ |- | Tomb Jackal || * || * || * || 14 || 16 || 80 || 6 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 61-80+ || 20β || 4+ || 2+ |- | 41-60 || 16β || 4+ || 3+ |- | 21-40 || 12β || 5+ || 4+ |- | 1-20 || 8β || 6+ || 5+ |} '''Wargear:''' *Repair Nanoscarabs *Six Particle Whips *Six Tesla Destructors *Storm Pyramid *Titanic Limbs *Two Gauss Exterminators '''Special Rules''': *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Energy Core Failure:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D3+6 mortal wounds. *'''Macro-Gravitational Killer:''' If this model hasn't advanced and hasn't shot with its Storm Pyramid in this Shooting phase, it can use this ability. Select a unit that is directly below this model and roll a dice; if the result is equal or higher than that unit's highest Armor Save value, the unit suffers 4D6 mortal wounds. *'''Storm Pyramid:''' The Storm Pyramid provides the following three additional abilities: Gravitational Well, Null Zone and Quantic-Void Shields. When this component drops below 10 wounds, choose one of these three abilities; the effects of that ability immediately stop being applied. When this component drops below 5 wounds, choose one of the remaining two abilities; the effects of that ability immediately stop being applied. As soon as this component reaches 0 wounds the Tomb Jackal may no more fire its Storm Pyramid or use its ''Macro-Gravitational Killer'' special rule. In addition, roll a die; on a 4+ the Tomb Jackal suffers D6 mortal wounds. ::'''-Gravitational Well:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within 18" of this model; on a 4+ that unit suffers 2D6 mortal wounds. ::'''-Null Zone:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 6 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 24" of them and they automatically suffer Perils of the Warp. ::'''-Quantic-Void Shields:''' Each time this model fails a saving throw, roll a D6. If the result is equal or less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage and you then roll a 3 or less the damage is ignored). This also provides a 4+ save against mortal wounds. *'''Tesla Amplifier:''' When friendly {{W40kKeyword|<Dynasty>}} unit within 24" shoot with weapons from the ''Tesla Weaponry'' list, consider their hit roll as 1 point higher to see if the weapons special effect triggers. *'''Towering Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Tomb Jackal}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tsara'noga, the Outsider==== This unit contains 1 Tsara'noga ('''Power Rating 60'''). Only one of this model may be incuded in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tsara'noga || 12" || 2+ || 2+ || 9 || 8 || 24 || 4 || 10 || 3+ |} '''Wargear:''' *God's Maw *Tendrils of the Banished '''Special Rules:''' *'''Echoes of the Swallowed:''' At the start of each of your turn, roll a D6 and consult the table below. Each effect remains until the beginning of your next turn. ::'''-1) Tormented Screams:''' Add D3 to this model's attack characteristic. ::'''-2) Deceiving Whispers:''' Choose one enemy unit within 18" of this model, that unit must subtract 1 from all its hit rolls. ::'''-3) Incorporeal Voice:''' Instead of moving this model like normally, chose a point on the battlefield; remove this model and place it as close as possible to that point. If this brings Tsara'noga within 1" of an enemy unit, it counts as having charged and can fight as normal. ::'''-4) Ground-shacking Truth:''' Roll a die at the end of both the Shooting and Fight phase for each unit within 12" of this model. On a 2+ that unit suffers 2D3 mortal wounds, 4D3 on a 4+, 8D3 on a 6. ::'''-5) Piercing Lies:''' The damage dealt by Tsara'noga is converted into mortal wounds. ::'''-6) Frenzy Rampage:''' Add 3 to this model's attack characteristic and movement, advance and charge distances. This model can charge even if it advanced in its previous movement phase but it has to move towards the nearest unit (even if friendly) and to attack it (even if friendly) *'''Powers of the C'tan:''' This model knows ''Sanity Swallower'' and all other Powers of the C'tan. It can use all of its powers at the end of each of its Movement phases. *'''Stellar Deity:''' This model has a 3+ Invulnerable Save. Enemy units do not receive a bonus to their saving throws for being in cover whilst they are within 18" of this model. Also, at the start of each of your turn, Tsara'noga regains D6 preciously lost wounds. Finally, when this model Advances, add 2D6" to this model's Move characteristic for that Movement phase. *'''Transcendent Madness:''' Each time a unit that has line of sight to this model has to take a Leadership or Morale test, consider its Leadership characteristic as 5 unless it was already lower than that. In addition, non-{{W40kKeyword|Necron}} units are forced to take said tests, regardless of any special rule or stratagem. '''Keywords''': *Faction: {{W40kKeyword|Necrons}}, {{W40kKeyword|C'tan Shards}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tsara'noga, the Outsider}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Monster}} ===Fortifications=== ====Null Pylons==== This unit contains 1 Null Pylon ('''Power Rating 9'''). It can include 1 additional Null Pylon (Power Rating +9) or 2 additional Null Pylons (Power Rating +18). A Null Pylon is a Battlefield Debris no more large than 5"x5"x18". These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other. When a Null Pylon loses its last wound it loses its ''Null Field'' and ''Living Structure'' special rules and becomes a regular Battlefield Debris. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Null Pylon'''|| - || - || - || - || 9 || 20 || - || - || 3+ |} '''Wargear:''' *Repair Nanoscarabs '''Special Rules:''' *'''Immobile''' *'''Living Structure:''' At the beginning of your turn this model recovers D3 wounds lost previously in the game. *'''Null Field:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 4 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 18" of them. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Null Pylon}}, {{W40kKeyword|Building}} ====Tomb Citadel==== This unit contains 1 Tomb Citadel ('''Power Rating 28'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Gun Emplacement'''|| - || - || 3+ || - || 9 || 12 || - || - || 3+ |- |'''Power Crucible'''|| - || - || 3+ || - || 9 || 16 || - || - || 3+ |- |'''Tomb Ziggurat'''|| - || - || 3+ || - || 9 || 20 || - || - || 2+ |} '''Wargear:''' *Repair Nanoscarabs *Tesla Destructor (one for each Gun Emplacement) '''Special Rules:''' *'''Battlements''' *'''Eternity Gate''' *'''Explode:''' Whenever a part of the Tomb Citadel reaches 0 wounds roll a die; on a 6 it explodes. All units within 6" suffer D3 mortal wounds. *'''Immobile''' *'''Living Fortress:''' At the beginning of your turn each part of this model recovers D6 wounds lost previously in the game. *'''Power Crucible:''' The power crucible provides the following two additional abilities: Defence Field and Resurrection Amplifier. When this model drops below 8 wounds, choose one of these two abilities; the effects of that ability immediately stop being applied. ::'''-Defence Field:''' Friendly {{W40kKeyword|Necron}} units upon the Tomb Citadel have a 5+ invulnerable save against shooting attacks. ::'''-Resurrection Amplifier:''' Re-roll results of 1 for Reanimation Protocols for friendly {{W40kKeyword|Necron}} units that are on the Tomb Citadel. *'''Ziggurat Dock''' '''Option:''' *May exchange each Gun Emplacement's Tesla Destructor for one of the following: ::-Focussed Death Ray - 35 pts. ::-Gauss Exterminator - 50 pts. ::-Heat Cannon - 75 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tomb Citadel}}, {{W40kKeyword|Building}} ====Tomb World Gateway==== This unit contains 1 Tomb World Gateway ('''Power Rating 6'''). A Tomb World Gateway is a Battlefield Debris no more large than 5"x8"x10". It must be deployed once both players have finished to set their armies on the table. When a Tomb World Gateway loses its last wound it loses its ''Portal to Homeworld'' and ''Living Structure'' special rules, and becomes a regular Battlefield Debris. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- |'''Tomb World Gateway'''|| - || - || - || - || 9 || 20 || - || - || 3+ |} '''Wargear:''' *Repair Nanoscarabs '''Special Rules:''' *'''Immobile''' *'''Living Structure:''' At the beginning of your turn this model recovers D3 wounds lost previously in the game. *'''Portal to Homeworld:''' After you set up this model, any {{W40kKeyword|Necrons}} units you have not yet set up during deployment, other than fortifications, can be set up on their Tomb World rather than being set up on the battlefield. One unit on the Tomb World can emerge from each friendly Tomb World Gateway at the end of each of your movement phases - Set them up wholly within 3" of the Tomb World Gateway; if the unit is placed within 1" of an enemy unit, it counts as having made a charge move and can attack and fire as normal (if the weapon used are able to shoot while in combat). If all friendly Tomb World Gateways have been destroyed, any units that have not yet arrived from the Tomb World are considered to be slain. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb World Gateway}}, {{W40kKeyword|Building}}
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