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===Chaos=== * '''[[Heldrake]]:''' The [[Heldrake]] was added to the 6th Edition [[Chaos Space Marine]] Codex as a new unique flier. It could Vector Strike like a Flying Monstrous Creature and was incredibly resilient due to numerous stacked defensive rules, but these ultimately played second fiddle to the real reason it was so powerful: the Baleflamer. Sure, you ''could'' give the Heldrake a Hades Autocannon, but as it only hit on 4+ and didn't ignore Marine armor, it was pointless considering both weapons cost the same. Imagine the Inferno Cannon of a Guard Hellhound, able to project a Strength 6 flame template anywhere within 12", but make it AP 3 so even regular Space Marines don't get an armor save. 7th edition brought a series of nerfs to the Heldrake, the most notable one being to limit the fire arc of its Baleflamer to a 45-degree arc, as well as Vector Strikes only doing one AP 2 hit (instead of D3+1 AP 3 hits) versus ground targets. However, the real reason the Heldrake lost its viability was an indirect one: Whereas only disembarked troops (and certain specific unit types, depending on scenario) could score objectives in 6th edition, 7th edition allowed any units to score and gave Troops ''Objective Secured''. *'''The [[Screamerstar]]:''' a combination of artifacts and psychic powers that gives a unit of Screamers a rerollable 2++ Invulnerable Save, making them effectively invincible. *'''[[Magnus the Red]]:''' Magnus the Red is one of the cheesiest units to grace this section. He got a plethora of special rules (including Eternal Warrior, It Will Not Die, and Fearless) and is a Flying Monstrous Creature. But, wait! There's more! As befitting the Demon Primarch of Tzeentch, Magnus was a psychic powerhouse. He was the only Mastery Level 5 Psyker in the game, and knew the complete Lores of Tzeentch and Change. He could cast these powers without needing line of sight, and possessed at least two Strength D powers. His Horus Heresy incarnation wasn't much off from this, becoming able to completely avoid attacks if he had Invisibility cast upon himself and able to boost his psychic attacks to Strength D with a 2D6 roll -- for fewer points than either his 40K incarnation or ''Horus'' himself!
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