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===Mordheim Similarities=== The core gameplay is very similar to Rogue Factor's previous game, Mordheim, meaning e.g. movement will be in real time, not turn-based; the game was basically developed from Mordheim as a starting point. Changes include: The AI being bloody stupid. The maps themselves are beautiful, much more 3D and with zip lines more traversable, but a little too small. The map view now shows everything rather than what's in your gangs line of sight. Considering the complexity of the maps and the speed of movement this is necessary despite removing what was a nice mechanic from Mordheim. Ranged weapons are much more important and powerful rather than for most warbands where they were a nice to have before the main hitting people with sticks could start. You can only field 5 gangers rather than the 10 of Mordheim and you have no Monster, but all your gangers are essentially heroes. The leader just gets access to some extra (and fairly awesome) perk tree and a bonus to maximum stats. Combat wise as you advance you can easily get to the stage where any ganger killed in a single attack (damage goes up but health doesn't), but do get stims to bring them back to make up for some of the worst excesses of the RNG. Hopefully they will improve on the base they have and release all standard and extra factions as DLC's before stopping development like it happened in Mordheim. Which is sad indeed.
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