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==Factions== Sigil has a number of factions running around, each believes it holds the absolute truth of the Multiverse and that they should run it. They see their fellow factions either as misguided, dangerous or just a bunch of idiots. {|border=1 cellspacing=0 cellpadding=2 style="margin: 1em;" |- |[[Image:ATHAR.gif|right|thumb|Athar sign]] | ;Name: '''The [[Athar]]''' ;Nickname: Defiers, Lost ;Philosophy: The "gods" are imposters and frauds. They are not truly divine ;Alignment: Any. Athar priests usually get power from the "Great Unknown", an unknowable true divinity they believe in ;Factol: Terrance, male human priest ;Sigil Headquarters: The Shattered Temple, former temple of the god [[Aoskar]] ;Post Faction War: Left Sigil, escaped to the Outlands Spire and the Astral Plane. ;Main Plane of Influence: Astral |- |[[Image:BELIEVERS.gif|right|thumb|Believers of the Source sign]] | ;Name: '''[[Believers of the Source]]''' ;Nickname: Godsmen ;Philosophy: The multiverse is a forge, and each life is a test. The point of life is to ascend to godhood and then to some mysterious beyond ;Alignment: Any. Godsmen priests suffer a small penalty due to a lack of complete faith ;Factol: Ambar Vergrove, male half-elf ranger ;Sigil Headquarters: The Great Foundry ;Post Faction War: Merged with the Sign of One to form the [[Mind's Eye]]. ;Main Plane of Influence: Ethereal |- |[[Image:BLEAKCABAL.gif|right|thumb|Bleak Cabal sign]] | ;Name: '''The [[Bleak Cabal]]''' ;Nickname: Madmen, Bleakers, the Cabal ;Philosophy: There is no true "meaning" to the multiverse and no "true" beliefs. Any meaning in life has to come from within. ;Alignment: Any non-lawful ;Factol: Lhar, male half-orc fighter ;Sigil Headquarters: The Gatehouse, an insane asylum ;Post Faction War: Disbanded ;Main Plane of Influence: [[Pandemonium]] |- |[[Image:DOOMGUARD.gif|right|thumb|Doomguard sign]] | ;Name: '''The [[Doomguard]]''' ;Nickname: Sinkers ;Philosophy: Entropy is inevitable and divine ;Alignment: Any. Priests cannot have the Healing or Creation spheres. ;Factol: Pentar, female human ranger ;Sigil Headquarters: Armory ;Post Faction War: Left Sigil, have citadels at each of the Inner Planes. ;Main Plane of Influence: The negative Quasielemental planes |- |[[Image:DUSTMEN.gif|right|thumb|Dustmen sign]] | ;Name: '''The [[Dustmen]]''' ;Nickname: Dusties, Dustbunnies ;Philosophy: This multiverse is not the real one; we're all dead. The goal is to overcome passion and emotion and achieve the nirvana of True Death. ;Alignment: Any ;Factol: Skall, male [[lich]] [[wizard]] ;Sigil Headquarters: The Mortuary, where Sigil's dead are buried or cremated ;Post Faction War: Disbanded ;Main Plane of Influence: Negative Energy Plane |- |[[Image:FATED.gif|right|thumb|Fated sign]] | ;Name: '''The [[Fated]]''' ;Nickname: Takers, Heartless ;Philosophy: The Multiverse belongs to those who hold it. If you can take something, or earn it, you deserve it. Weakness is an excuse ;Members Alignment: Any, except Lawful Good ;Factol: Duke Rowan Darkwood, male human ranger/priest ;Sigil Headquarters: Hall of Records, Sigil's tax office ;Post Faction War: Left Sigil, moved their HQ to Ysgard. ;Main Plane of Influence: [[Ysgard]] |- |[[Image:FRATERNITYOFORDER.gif|right|thumb|Fraternity of Order sign]] | ;Name: '''The [[Fraternity of Order]]''' ;Nickname: Guvners ;Philosophy: The Planes are governed by laws. Laws can be learned. Learn the laws, and you can rule the multiverse ;Members Alignment: Any Lawful ;Factol: Hashkar, male Dwarf sage. [[The_Amorous_Adventures_of_Factol_Hashkar|He has had many amorous adventures.]] ;Sigil Headquarters: The City Court ;Post Faction War: Left Sigil, have strongholds in Mechanus. ;Main Plane of Influence: [[Mechanus]] |- |[[Image:FREELEAGUE.gif|right|thumb|Free League sign]] | ;Name: '''The [[Free League]]''' ;Nickname: Indeps ;Philosophy: No faction knows the whole truth, or should tell anyone what to do. Each person should be free to find his own truth. (Due to their beliefs, the Free League considers itself more an informal group of free-thinkers watching each other's backs than a faction.) ;Alignment: Any ;Factol: None ;Sigil Headquarters: The Great Bazaar ;Post Faction War: Disbanded ;Main Plane of Influence: [[Outlands]] |- |[[Image:HARMONIUM.gif|right|thumb|Harmonium sign]] | ;Name: '''The [[Harmonium]]''' ;Nickname: Hardheads ;Philosophy: Everything should live in perfect peace and harmony - under the Harmonium's rule, that is ;Alignment: Any lawful ;Factol: Sarin, male human paladin ;Sigil Headquarters: City Barracks ;Post Faction War: Left Sigil and took up diplomacy in Arcadia. ;Main Plane of Influence: [[Arcadia]] |- |[[Image:MERCYKILLERS.gif|right|thumb|Mercykillers sign]] | ;Name: '''The [[Mercykillers]]''' ;Nickname: Red Death ;Philosophy: Justice is everything. When properly applied, punishment leads to perfection ;Alignment: Any lawful. Thieves and known criminals not allowed ;Factol: Alisohn Nilesia, female tiefling wizard ;Sigil Headquarters: Prison ;Post Faction War: Split into its founding groups, the [[Sons of Mercy]] and [[Sodkillers]]. Main Plane of Influence: [[Acheron]] |- |[[Image:REVOLUTIONARYLEAGUE.gif|right|thumb|Revolutionary League sign]] | ;Name: '''The [[Revolutionary League]]''' ;Nickname: Anarchists ;Philosophy: The power structures and man-made laws of the multiverse are inherently corrupt. The Factions are keeping everyone from finding the real truth of the multiverse. The only solution is to tear everything down and rebuild with what's left ;Alignment: Any non-Lawful ;Factol: None. The Anarchists operate in "cells" ;Sigil Headquarters: None ;Post Faction War: Left Sigil, fled to Carceri, splintered off the [[Revolutionary League#Second Wave|Second Wave]]. ;Main Plane of Influence: [[Carceri]] |- |[[Image:SIGNOFONE.gif|right|thumb|Sign of One sign]] | ;Name: '''The [[Sign of One]]''' ;Nickname: Signers ;Philosophy: Everyone is at the center of their own multiverse, and reality itself can be altered with the power of imagination ;Alignment: Any, except Lawful Good and Lawful Neutral ;Factol: Darius, female human diviner ;Sigil Headquarters: Hall of Speakers ;Post Faction War: Merged with the Believers of the Source to form the [[Mind's Eye]]. ;Main Plane of Influence: [[Beastlands]] |- |[[Image:SOCIETYOFSENSATION.gif|right|thumb|Society of Sensation sign]] | ;Name: '''The [[Society of Sensation]]''' ;Nickname: Sensates ;Philosophy: Through experience, one gains knowledge. Once ''everything'' has been experienced, enlightenment can be reached ;Alignment: Any ;Factol: Erin Montgomery, female human priest ;Sigil Headquarters: Civic Festhall ;Post Faction War: Still in Sigil and have spread to other large cities. ;Main Plane of Influence: [[Arborea]] |- |[[Image:TRANSCENDENTORDER.gif|right|thumb|Transcendent Order sign]] | ;Name: '''The [[Transcendent Order]]''' ;Nickname: Ciphers ;Philosophy: Action without thought is the purest. When you train your body and mind to act as one, you can become one with the Multiverse itself ;Alignment: any Neutral ;Factol: Rhys, female tiefling figter/mage ;Sigil Headquarters: Great Gymnasium ;Post Faction War: Still in Sigil, still run the Great Gymnasium. ;Main Plane of Influence: [[Elysium]] |- |[[Image:XAOSITECTS.gif|right|thumb|Xaositects sign]] | ;Name: '''The [[Xaositects]]''' ;Nickname: Chaosmen ;Philosophy: There is no order to reality. No truth except Chaos ;Members Alignment: any Chaotic ;Factol: Karan, male githzerai fighter ;Sigil Headquarters: The Hive, Sigil's least organised Ward ;Post Faction War: "Disbanded" ;Main Plane of Influence: [[Limbo]] |- | <code>The [[Clueless]] have no symbol</code> | '''The Clueless''' are not truly a faction; every prime that has recently arrived from his prime world and knows nothing about the planes is a Clueless. Being a Clueless is dangerous, in fact, as you could make a lethal mistake without knowing. |- | ;Factions formed during or after the Faction War: * The [[Mind's Eye]] * The [[Revolutionary League#Second Wave|Second Wave]] * The [[Sodkillers]] * The [[Sons of Mercy]] | ;Dead Factions: *The Believers of the Source *The [[Communals]] or Tribe of One *The [[Expansionists]] *The [[Incanterium]] *The Mercykillers *Sign of One |} Lesser forms of the factions are the Sects. They mostly live on a single Outer Plane from which they spread their teachings and try to change the Multiverse to fit their image. These include: * '''The Anarch's Guild'''. Setting up kip in [[Limbo]], the Chaos Masters (or Groundsmen) train a narrow, yet very potent skill: chaos-shaping. This is the art of taking the raw matter of [[Limbo]] and reshaping it into something usable. The [[Slaad]] and the petitioners of this realm have little use for such powers, but for the creators of the skill, the [[Githzerai]], this is instrumental to the continued existence of their cities. By far the most Anarchs are Githzerai, but over the course of the years they have begun to train non-Githzerai as some kind of reward. These non-Gith often leave their masters upon completion of their training and go to found their own schools. Githzerai only refer to their own institutes as being part of the Anarch's Guild, while outsiders use this name for all those who teach chaos-shaping. While the non-Githzerai Anarchs are more likely to train a cutter, the quality of their skills greatly varies and none of them are on the same level as the Githzerai masters. Outside of Limbo they attract scorn, mainly because no matter how powerful of a chaos-shaper a body is, their powers are meaningless outside of Limbo. * '''Archonites''': A curious religion, the Archonites (as the name suggests) worship the Archons, the Lawful Good angels of Celestia. Despite the fact that the Archons aren't gods and don't seek to be worshipped as such. Archonites reconcile this by having the ultimate object of their worship be 'Sophia', the presence at the peak of Mt. Celestia, and teaching that by following the example of the Crown Archons they become closer to Sophia and/or call it into the world. In Sigil they're considered inoffensive and a good place to go for non-specific-but-good-aligned religious services. * '''Brotherhood of Belief''': Sigil already has creatures that eat magic (Incantifers) and life (Prolongers). So to round out the trio, there's the Eaters, who feed off faith. They were originally a group of elite Athar who ate people's religion, but that went sideways when they realized that they could eat ''any'' kind of faith. The Athar drove them out because they feared being annihilated by everyone else for supporting these assholes, but that didn't stop the threat of the Eaters. Somewhat ironically, it was the Incanterium who figured out their weakness: Eaters may be turned by priests, just like they were undead. * '''The Converts'''. With all the different beliefs in the Planes, some people want to try them all, looking at everything with every potential outlook. You see, the Converts (Chameleons, Turncoats) believe that since nobody seems to know absolutely everything no one group holds all wisdom. Even then, the more you learn the more questions you have and you eventually reach the point where you realize that the Multiverse is too big for mortals to understand. Not that it'll stop the Converts from trying to. They do this by joining other factions: learning their outlook and what they're all about before moving on to the next. And since nobody is 100% correct, everyone could be partially correct. So by joining all the factions and learning from them Converts try to put the truth together themselves. Most factions see them as annoying. * '''The Dispossessed'''. [[Pandemonium]] is a prime location for people with power to exile folk to. Over the course of millennia the plane has been filled with the exiled, the banished, the spurned and other such groups. As one wanders around they might eventually be approached by one of the Dispossessed. They offer a helping hand and a listening ear, while offering the dispossessed (also called Exiles or Chippers, but not Banished which they consider a slur) a chance to get back at who caused trouble for them in the first place. As such groups of Dispossessed set out to take revenge and show the regular people of the Planes such as the inhabitants of Sigil that the Cagers aren't that good compared to the Dispossessed. This often gets them into trouble with other groups, especially the Harmonium given the Exiles' love for picking fights. * '''The Mathematicians'''. A sect splintered from the Guvners, the Mathematicians hold that everything that you can imagine can be found on [[Mechanus]] in some form, and by cataloguing this and applying logic, symbolism and math to this one can unlock the secrets of the plane. They don't do this for riches or power: they are a group of serious minds who want to discover the secrets of the plane for scholastic reasons. While they still have a long way to go their stay on Mechanus has impaired the Mathematicians with a superior understanding of the Labyrinthine Portal, the network of portals on Mechanus that links every single cog with another one. With this understanding the members of this sect can calculate in record time in which order you have to go through the portals in order to get to where you want to go. Lawful people of superior intelligence are welcome to join them, but it is expected of members to not share their findings with non-members. * '''The Guardians'''. Dedicated to doing good in every possible form, respecting freedom and do not meddle in internal affairs. These are the tenets of the Guardians, a group dedicated to vanquishing evil. The Caretakers (also known as the Protectors) have their home base on [[Elysium]], alongside many smaller bases in the Outer Ring, Sigil and the Material. The Guardians associate themselves with one particular kind of [[Guardinal]] and wear tokens resembling these beings. Leonals are seen as leaders, [[C. S. Lewis|like their leader Prince Azlan]]. The sect is rather hands-off with their members, and as long as they keep an eye out for evil, do not get involved in politics or commit evil they can do what they see fit. The Guardians have a good reputation amongst all non-evil cutters, something that the sect finds important to uphold. * '''Planarists''': An order of Outer Planes-supremacists who think the Prime Material is 'corrupting' the outer planes. They're not taken particularly seriously. * '''The Order of the Planes-Militant'''. A relatively young faction (1000 years, which is nothing in the grand scheme of things), the Children of Heaven (also known as the Brethren or the Faithful) live on [[Celestia]] which they protect and spread order and goodness from. They have been rather active: they have brought over large swathes of land from both the [[Outlands]] and [[Arcadia]] and restrained those who would undo this. The Brethren can be found on those two planes and Bytopia to plead lawful goodness to their inhabitants. The Order demands oaths of obedience and poverty of its members, which is why there are rarely any Chaotic or Evil members amongst its ranks. They are not excluded from joining however: those who display good will are welcome and often find themselves turning Lawful Good over the years. * '''Prolongers''': One of the most hated and feared sects in Sigil, which given the competition is ''saying something''. Prolongers are very loosely organized and rarely interact; they're honestly less a sect than a condition. See, if someone is absolutely terrified of dying and willing to do ''anything'' to prevent it, then after a long enough time living in this state (undeath doesn't count) they'll spontaneously become a Prolonger. Prolongers have the power to drain the life of others to make themselves younger, though they must do this constantly as their natural aging occurs 10 times faster. They also can no longer gain levels as they lose their ability to truly grow instead of merely prolonging what they have. * '''The Ring-givers'''. A mirror image of the Fated, the Ring-Givers believe that wealth exists to be given away, and furthermore that those who give shall be given to in turn. [[Wizard]]s give their time and effort to amass knowledge and spells, [[cleric]]s give devotion to receive power, and so on. Thus, whatever a Ring-Giver receives, he gives away as soon as possible, asking in return only a favor or another gift. And, uniquely, the receiver will feel compelled to honor this request and give something to the Ring-Giver in return. What this return gift is depends on the gift they were given, the power of the receiver compared to that of the Ring-giver (Bargainers, Beggars) in question and how much that particular member is carrying on them at the time. Evil Ring-givers can use their powers to strike bargains with [[Tanar'ri]] that the fiends sometimes honor for a bit, which makes these Bargainers rather dangerous. * '''The Society of Pain''': A bunch of sadomasochists kicked out of the Society of Sensation for being creepy and focusing purely on experiencing negative sensations. They like to share these negative sensations with others, which for obvious reasons has made them quite unpopular. * '''Symmetrists''': An odd sect from Carceri, and influenced by that plane's nature of imprisonment. Symmetrists believe that planar travel damages the structure of the multiverse, and so all portals should be shut down. They did somehow manage to get a foothold in Sigil, but just as quickly lost it because trying to sabotage portals in the City of Doors is a ''great'' way to get the Lady of Pain mad at you, with predictable results. * '''The Verdant Guild'''. The Wylders believe that the wilderness is the foundation of life and endure past any civilization. People need the resources of the wild to survive, and as such it needs to be protected. As such, any non-lawful and non-evil people join the Verdant Guild in what is essentially saving the trees. The sect's headquarters is on the [[Beastlands]], where they live in peace alongside nature and the animals there. The Wylders all wear animal masks they made themselves, which serves as both a badge of office and the ability to talk with the animal depicted on the mask. In addition, because of their time on the Beastlands the Wylders tend to pick up on navigating skills, becoming able to find their way around even in new locations. {{Planescape-Factions}}
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