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Quest:The Long Night:Volume Two:The Rise
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=Fleet Grábakr= The Tyranids are close by now. Of course, you've prepared your share of surprises. You have trained thousands of Thunder Warriors. Tranth had finished an Ordinatus. Eldar and Dragon's Nest help was requested. Also, remember that Gravity superweapon ship? Turns out it is an array meant to manipulate entire fleets. Not quite Grav-Weapon level, but enough to make it hard for the foes to evade or catch up with your forces. Unfortunately, it was intended for use with an AI level of processing power. Without it, the best Tranth can manage is some basic manipulation in a well familiar system after a few years of preparation. Vlad was recently forced to abandon his undercover position as a Chaos Lord, but the task force is already bogged down fighting the Orks thanks to his efforts. The Tyranids will be attacking over the course of the next four years. There are eight forces, and with the additional fleets you've requested from the Eldar, you only expect real trouble in the third year, when three systems are to be attacked. It is decided to concentrate the fleets at two of the systems, while the third one tries to hold the enemy off until the other forces are freed up. You choose the Knight World of Hvergelmir. The first two waves are destroyed with acceptable casualties. Now, the triple attack comes. The Trust's best forces, yourself and your best heroes included, are waiting planetside. The Eldar deploy their infiltrators to sneak Nynye poisons onboard the enemy fleet. By the time they evolve countermeasures, almost a quarter of the Hive Ships is gone, including the four big flagships. Then, a battle involving your defences saw most of the smaller ships gone on both sides. On the fifth day, the enemy landings start, with you attempting to delay them the best you can. Three days later, the Tyranids deploy, and the real battle starts. For a week, the battle goes about as expected, then the bugs start deploying Bio-Titans and grow bases. A week later, you start withdrawing into the main stronghold. That takes two weeks and billions of lives. Meanwhile, in the void, only a few dozen Hive Ships remain of the enemy force. The Eldar are slightly better off. The siege doesn't go too well, due to a heavy presence of enemy Elites. Not only are there plenty of Bio-Titans, but also a new type of assassin unit. A [[Broodlord]] with an Alpha Psyker's power. Chapter Master Julius is comatose, a few more heroes are heavily wounded, Jane has killed four; Alpha Psykers are her specialty. However, the enemy is still gaining ground. Fortunately, right as you start considering retreating further, the last Hive Ships are wiped out, and the land forces go feral. In total, the war cost the Trust a hundred and twenty billion men. And a naval battle had claimed your daughter's life.
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