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==The Thousand Kinds of Blindness== A Tzeentchian organization operating in the Tempestus gap. The Thousand Blindnesses operate effectively as two parallel, cooperating, but ultimately separate units. The first is the cult network. Spread across a large number of worlds, the cults of the Thousand Blindnesses do all of the typical cult things: conversion, destabilization, etc. They are much more effective in this than the average cult, having access to off-world support networks and professional-grade training in infiltration, sabotage, and subversion. The general pattern of operations is to smuggle a few agents onto the planet, who then start exploiting pre-existing fault lines among the society to recruit and build up infrastructure. Then there is the raider fleet, which is a bunch of warships and landers stuffed with troops. Beyond a couple of daemon-ships, nothing out of the ordinary. When the time comes to take a world, both arms of the Thousand Blindnesses act simultaneously. As the raider fleet translates in-system, the cults on the ground kick off the revolution, inciting riots, sabotaging defense systems, and assassinating leadership. When the ships reach deployment range of the target planet, the defense is already in chaos; chaos which will not be helped by having ten million Chaos reavers dropped on it. In battle, the Thousand Blindnesses make heavy use of compromising enemy command networks.. In addition to the normal tricks of compromising vox networks and issuing false orders, sorcery opens up many more options. Subliminal messaging, psychic mind control, shapeshifting doppelgangers, hallucinogens in the officer's mess; the possibilities are near-endless. Setting up these opportunities is one of the prime duties of the cult network pre-invasion; done well and thoroughly, and the Thousand Blindnesses can force the enemy to feed their forces into trap after trap until the soldiers mutiny. Among the petty powers of the Tempestus Gap, the Thousand Blindnesses have achieved a reputation for invincibility. In a sense, this is earned; nearly every offensive battle they have engaged in has been an overwhelming victory. However, this is because they choose their battles wisely. With the cult network providing detailed information and destabilizing defenses, the Thousand Blindnesses can choose when and where to fight with exquisite precision. The raider fleet never attacks a system unless it has already won. Theologically, they view Tzeentch as a god of pointless change, meaningless change, the change of shifting static on a television screen. A god of Revolutions, named that because they go around in circles. That so many other followers of Tzeentch- and so many of his daemons, for that matter- fail to perceive this is the First Blindness. (Yes, they can name a thousand kinds of blindness. Being able to do so from memory is one of the tests of Grandmastery. The name is not (purely) fanciful.)
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