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Setting:Golden Archipelago/Factions
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==Organizations== There are other factions which inhabit a nation; or rather, span quite a few nations. ===Beggars Party=== Originally started out as two different organizations in Long Guo and Daevanagari. The Long Guo Beggars' Party started out as a collection of starving-poor or extreme survivalist martial artists who banded together to protect themselves against the state, while the Daevanagari Beggars' Party started out as a kind of thieves' guild who are composed of people who has been cast out-of-caste, who protect the poor and homeless. Over time, the trade lanes brought the two organizations in contact with one another, and they agreed to merge themselves into an international organization. Now the Beggars' Party can be found mostly in Long Guo and Daevanagari, but other nations may have their own chapter of the Beggars' Party in their midst. ===Kshatriya Organizations=== The Kshatriya caste in Daevanagari has many organization reminiscent of Paladin orders in standard fantasy. Each organization has a god-patron, who oversee their deeds; Some of them have the same god-patron. Most of them are akin to a holy police force, and some are akin to zealots who follow their god-patron's orders unquestioningly. ===Pirate Groups=== The large amount of trade going through the waters had brought with them the usual scum and villainy hot on the traders' trail. Although, what consists as 'piracy' will differ in some instances from the familiar Carribean methods and motives. Exceptions include Kalaut's navy, who has been classified as 'pirates' by some nations for their habit of confiscating ships and enacting taxes on ships passing their territory, and unscrupulous Long Guo traders whose Trading License not only permits them to trade with other countries, but also contain a loophole in which they can legally seize other ships' cargo... as long as they are willing to take a hit on their reputation, and that they do it not in view of the Long Guo navy. [[Category:Homebrew Settings]]
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