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=====Warrior===== Warriors are one of the most ubiquitous professionals in the world. They can be found serving royalty in a guard, hired as bodyguards for protection services, or simply be knights errant looking to prove themselves for love. Strength and skill is the ultimate goal of a good warrior, and they take each challenge presented before them as an opportunity to test their skills, finding relish in their never-ending fight against the world. :'''Alignment''': Any :'''Hit Die''': d10 :'''Class Skills''': Climb(STR), Craft(INT), Handle Animal(CHA), Intimidate(CHA), Jump(STR), Listen(WIS), Profession(WIS), Ride(DEX), Spot(WIS), Swim(STR), Taunt(CHA), Tumble(DEX), Use Rope(DEX) :'''Skill Points at 1st Level''': (4+INT modifier)x4 :'''Skill Points at Each Additional Level''': 4+INT modifier :'''Class Features''': Proficiency with all simple and martial weapons, all armors (light, medium, heavy), and all shields (including tower shields) ::'''Style''': At 1st level, select a preferred weapon style: single-weapons, two-handed weapons, two-weapon fighting, weapon-and-shield, thrown weapons, or crossbows. Style bonuses can be applied to attack rolls, damage rolls, or AC, but only while fighting in the selected Style, and only provides bonuses to one of the three. The warrior gains an additional Style bonus every sixth level after 1st, and can be applied to a different style and roll, or to the same style and a different roll, or to the same style and same roll previously selected for a cumulative bonus. The GM must approve of the selected style. ::'''Bonus Feat''': AT 2nd level, and every three levels afterwards, warriors gain a bonus feat selected from the following list: Blind-Fight, Combat Expertise (Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack), Combat Reflexes, Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency, Improved Critical, Improved Initiative, Improved Shield Bash, Improved Unarmed Strike (Improved Grapple, Deflect Arrows, Snatch Arrows, Stunning Fist), Mounted Combat (Mounted Archery, Ride-By Attack, Spirited Charge, Trample), Point-Blank Shot (Far Shot, Precise Shot, Rapid Show, Manyshot, Shot-on-the-Run, Improved Precise Shot), Power Attack (Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder), Quick Draw, Rapid Reload, Two-Weapon Fighting (Two-Weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting), Weapon Finesse, Weapon Focus (Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization). Warriors must still meet the prerequisites for their desired bonus feat before selecting it. ::'''Judge Opponent''': A warrior can determine the skill of another person by watching them fight, or fighting against the target. This skill check is d20+class level+INT modifier. Succeeding a DC 15 allows the warrior to determine if the opponent is weaker, similar, or better than themselves. This can be determined by comparing the totals of each person's attack bonus and AC. If the totals are within 3 points of each other, they are considered approximately equal in strength. However, this can be concealed by a target that succeeds on a counter Bluff check. If Judge Opponent succeeds a DC 20, they can determine the target's attack bonus and AC. If the check succeeds a DC25, they can learn the other person's identity if disguised, or determine either the place they trained or where they were raised. If Judge Opponent is used on someone who is not in combat, the check has a -10 penalty. If the player has Judge Opponent as a class ability in another class, add both class levels to the check.
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