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===Things you should note about 6th edition=== * Random movement, cover and feel no pain decrease to 5+, fleet's weirdness, the minor weakening of Furious Charge (did we really need a +1 Initiative bonus anyway? No, but our enemies COULD have used it BWAHAHAHAHA!), changes to assaults from vehicles (though open-top vehicles are assault vehicles, so we're cool), the power of overwatch vs. 5+/6+ armor, and the power weapon nerf really, really hurt assault based DE armies. Seriously fucked us in the face with a chainstrap-on. Assault sucks. Bring more guns. However, shooty DE got stronger than ever. * Wych suicide squads are amazing anti-tank, which is their only redeeming quality. * Most mission types have a 50/50 chance of being nightfighting now. We can see in the motherfucking dark. We are also some of the best alpha strikers in the game. Do the math. * Also, alpha striking while going second is safer now due to Nightfighting and the more forgiving deep strike rules. * The 5+ Jink save makes Flickerfields less of a must have than they once were, but are still nice in combat due to it being an an Invulnerable save, which is key on the first turn, and mandatory on our fliers if you can spare the points. * <strike>Your models can disembark after a 6" move, but</strike> raiders and venoms can now flat out 18" and get 4+ save. They aren't as great as they used to be for assault delivery, but you can't play DE assault anymore anyway. * Wound allocation made the Shattershard downright evil. Check its entry. Now check the new wound allocation rules. Engage trollface. The Shattershard just affects the particular models hit, meaning that they can't allocate those hits to any weaker models. You can wipe out special and upgrade characters with ease. * Everything that applies to Shattershards applies to Implosion Missiles (an upgrade for the Dark Eldar Voidraven). The wounds test is taken on majority wounds, so a character in a unit will be removed from play (Eternal Warrior won't save them) on a 2+ (it allows invul and cover saves, but it's still damn good). [[Category:Warhammer Tactics/Old]][[Category:Dark Eldar]] {{Warhammer_40k_Tactics}}
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