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Warhammer 40,000/7th Edition Tactics/Psychic 101
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====Technomancy/Heretech==== :;Overview ::The discipline to use for mechanized armies. Also fares very well with Imperial Guard allies. Heck, a CAD of tank-heavy Guard makes this all kinds of epic. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Technomancy/Heretech Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Subvert Machine/Corrupt Machine | Malediction || 18 || Model (Vehicle) | Randomly select a weapon on the target which is not a Bomb, One Use Only, One Shot Only, or destroyed. You and your opponent each roll a die. If ''they'' roll higher, nothing happens. If you draw, that weapon can only shoot snap shots. If ''you'' roll higher, you [[Awesome|take control of said vehicle's weapon to shoot right now, using the vehicle's BS, and firing Snap Shots if the vehicle is Stunned or Shaken.]] This will be horrible if your enemy has a Superheavy of some kind (Lord of Skulls, Stompa, Baneblade variants, Knights), and given the current meta, it's common to see an Imperial Knight ally. The only drawback is the range, though there're [[Terminator|a few]] [[Bike Squad|different ways]] [[Drop Pod|to handle it]]. Unfortunately, if you toss this on a Walker that's locked in combat it won't do anything productive, despite being able to legally target it; this power would be strictly better as a profileless witchfire, as that would let you cast it out of a fire point. | 1 |- ! 1 !! Blessing of the Machine/Boon of the Iron Beast | Blessing || 24 || Model (Vehicle) | Target ignores Crew Shaken, Crew Stunned, and either gives it Power of the Machine Spirit, or if the target already has PotMS, +1 BS instead. The caster may cast this on a transport he is embarked on, but while embarked cannot cast it on any other vehicles, regardless of the transport having fire points or being open topped. | 1 |- ! 2 !! Machine Curse/Scrapcode Curse | Witchfire (Focused) (Profileless) || 18 || Model (Vehicle) | {{40k-Ranged-Weapon-Profile|range=18|strength=1|ap=-|type=Assault|rof=1D3|rules=Haywire}} | 1 |- ! 3 !! Reforge/Dark Invigoration | Blessing || 24 || Model (Vehicle) | Target recovers 1 HP ''or'' repairs 1 Weapon Destroyed ''or'' repairs Immobilised (choose exactly 1), and gets IWND. The caster may cast this on a transport he is embarked on, but while embarked cannot cast it on any other vehicles, regardless of the transport having fire points or being open topped. | 1 |- ! 4 !! Warpmetal Armour/Fleshmetal Hide | Blessing || 24 || Unit | Affected vehicles get +1 AV to all sides; affected non-vehicles get +1 T. The caster may cast this on a transport he is embarked on, but while embarked cannot cast it on any other vehicles, regardless of the transport having fire points or being open topped. Welcome to AV15 Spartan Assault Tanks/Leman Russes/Land Raiders. And [[Necrons|gauss weaponry]] still doesn't give a shit. | 2 |- ! 5 !! Fury of Mars/Electromortis | Witchfire (Beam) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=1|ap=-|type=Assault|rof=1|rules=Beam, Haywire}} | 1 |- ! 6 !! Machine Flense/Flayerstorm | Witchfire (Focused) (Profileless) || 18 || Model (Vehicle) | {{40k-Ranged-Weapon-Profile|range=18|strength=-|ap=-|type=Assault|rof=1}} The hit model loses D3 HP. For each HP lost, inflict 1D6 S4 AP6 rending hits on an enemy unit within 12" of said model; each lost HP may target a different unit, or they may all target the same one. | 2 |}
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