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===Vehicle Wargear=== *'''Chain-Snares:''' When attacking with blade-vanes, re-roll hit rolls of 1. *'''Dire Scythe Blade:''' Because your warlord just has to have the biggest blades on their floating death catamaran. Unique to the Tantalus and similar in form to the Shock Prow and Sharpened Prow Blade, but isn't limited to just one attack and hits at S8 AP-2. Useful to finish off anything that you didn't quite manage to completely annihilate with the Pulse Disintegrators. *'''Enhanced Aethersails:''' Tantalus exclusive. Instead of rolling a die, Tantalus simply doubles its movement value when it Advances. [[Awesome|A movement value of 16"]], by the way. *'''Flickerfield:''' Venom exclusive. Your opponent must subtract 1 from all hit rolls that target the vehicle in the shooting phase. *'''Night Shield:''' All Drukhari Vehicles are equipped with these, which grant them a 5++ invulnerable save against all ranged weapons. Jink is gone, but there's that to compensate. *'''Sharpened Prow Blade:''' The Reaper's scythe, works the same as the Shock Prow below but at Damage 2. Make sure to paint some blood on it. *'''Shock Prow:''' Lets you make one attack at S User AP-1 and becomes D1d3 on the charge. It's only 1 point, so knock yourself out. Available to Raiders and Ravagers. *'''Splinter Rack:''' Raiders only. Gives embarked splinter pistols and rifles exploding 6s: any 6+ to hit causes two hits instead of one. Outstanding on Raiders carrying Kabalite Warriors, questionable for Wyches, unhelpful for Wracks. ** Great on a Flayed Skull or Poisoned Tongue detachment, since you get to re-roll 1s while on your murder boat. *'''Grisly Trophies:''' For every model that flees within 6" of a unit with this, roll 1d6. On a 6, an additional model flees. **2 points, so always a good idea in a Dark Creed detachment.
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