Editing
Warhammer 40,000/8th Edition Tactics/Death Guard
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Forge World==== *'''Chaos Decimator''' - 8th edition has shown our favorite pseudo-dreadnought some real love. Movement is a fast 10" with WS 3+ BS 3+, S7, T7, W8, A5, SV 3+ 5++ with no degeneration as wounds go down. You regenerate a wound at the start of each of your turns, and gain +1 attack if you keep both melee weapons on. It still has all of its old weapon loadouts while sadly losing its cool flamer special rule from 7e. Stock Claw is +2S AP-3 D3 with a Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. The Decimator Storm Laser is as you would expect from last edition, 24" Assault 5 S6 AP-2 D1. The once horrible Soulburner Petard now has some real use with 24" Assault 2D3 S- AP0 D1, causing auto MORTAL wounds on successful hits, while to hit rolls of 1 cause Mortal wounds to the Decimator. It states that you cannot take more than 1 mortal wound a turn via this rule, so you are fairly safe using it due to your regeneration. Butcher Cannon is still reliable with 36" Heavy 4 S8 AP-1 D2 causing -2 LD to enemy unit should a casualty be sustained. C-beam Cannon has also gotten some new life, 72" Heavy 1 S6 Ap-3 D3, you gain +2S and +D3 for every 24" you are away from the target, AND if the enemy suffers a casualty due to your original shot, the same unit suffers 2D6 additional S6 AP0 D1 damage. Overall the Decimator handled the transition to 8th nicely and are more attractive now than they were in 7th even with the lack of Deep Strike capabilities. **Note that despite visual similarities to Helbrutes and Dreadnoughts, the Chaos Decimator does not have the {{Template:W40kKeyword|HELBRUTE}} keyword - this means that it will not benefit from Legion Traits. *'''Hellforged Contemptor Dreadnought''' - S7 T7 W10 A4 Sv 3+ (hilariously, Loyalist version has 2+) (<s>Because they have been blessed by the Emperor!</s> because we haven't seen replacement parts since the Horus Hersey), the Contemptor remains as good as it ever was. It has a huge amount of options with your typical fist (deathclaw) and chainfist (chainclaw) available as well as some of the more Chaotic choices available. New to the menu is the Kheres Assault Cannon which the Chaos Warpsmiths finally found a working version of! As of the FAQ, you can now go double guns should you feel the need. Butcher Cannon (36" Heavy 4, S8 AP-1 D2, causes a LD -2 debuff on enemy units that it has inflicted casualties on) and the Kheres Assault Cannon are attractive choices. On a 5+ it eats an enemy it killed in melee for healing a wound, it has a 5++ against shooting and overwatch with a 4++ in melee, and gains +1 attack if you keep both arms as CCWs. A solid choice that is a natural step up from your standard Helbrutes. Has the Containment Breach rule, which punishes regular units with d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. **FW FAQ: Now the Contemptor can replace both arms for ranged weapons if you so wish, and now you can take an Havoc Launcher too. **Also per the FAQ, Chaos Dreads have the Helbrute keyword, letting them gain Legion traits. **Their spiciest gun option is the soulburner. Advancing to cause 2d3 Mortals at 24" and then moving in to fight the next turn REALLY helps pull heat from your other big hitters. **A pair of twin lascannons with no penalties for moving fills a huge gap in the need for ranged anti-tank. ***Before you do this, consider that for the same price in points you can field a pair of Myphitic Blight-haulers, who have a similar, non-degrading statline (with worse BS), access to Disgustingly Resilient, better mobility, can fire Heavy weapons without penalties, provide cover to nearby units and are each armed with a free melee weapon, a multi-melta and a rocket launcher for a similar volume of anti-tank dakka. And if you account for the actual price in cash, you can buy about five of those for the price of one FW Contemptor. *'''Hellforged Predator''' - Confused to see this in the elites slot? So is everyone else! Anyway, it's a Predator that's an elite with some extra rules and guns. Standard Pred weapons with the ability to choose Flamestorm Cannon (8" Heavy 2D6 S5 AP-1 D2 Flamer), Magna-melta Cannon (24" Heavy D3 S10 AP-4 D6, roll extra dice if in 1/2 range), C-beam Cannon (72" Heavy 1 S6 AP-3 D3, +2S & +D3 for every 24" between shooter and target, causes 2d6 S6 AP0 1D additional hits if you kill a model with your first shot), and Plasma Destroyer (36" Heavy 2D3, S7 AP-3 D2). Can eat people in melee to regain one wound on a 5+, causes D3 additional attacks when it successfully charges, and has the Containment Breach rule, which punishes regular units with 2d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. It's a fine choice if you feel the need to have those special weapons on a Pred platform. The damage charts for this and other hellforged tanks are distinctive in that they actually get better in melee the more injured they get, meaning the more you need some wounds repaired the more likely you'll be able to eat some, although your movement does suffer so it gets less able to get into melee. *'''Hellforged Sicaran''' - An even bigger vehicle in the elites slot? No it's not the Slaanesh dust kicking in, this is real life. The Sicaran is still a beast at T7 W14 3+, but as always we take it for its main weapon. Twin Accelerator Autocannon is kicking around at 48" Assault 8 S7 AP-1 D2, No penalty to shoot at FLY and every wound of 6 is jumped up to AP-3. It can move 14" between 7-14 wounds; imagine flying around the board shooting those Autocannons on 3+ (remember, it's assault, not heavy), ouch! Can eat people in melee on a 5+ to regain a wound, and has the Containment Breach rule, which punishes regular units with 2d3 mortal wounds within 6" and Psykers within 6" with D6 mortal wounds instead. Yes, you will still lose friends over fielding this.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information