Editing
Warhammer 40,000/8th Edition Tactics/Imperium
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Pistols===== *'''Bolt Pistol:''' Comes standard on Inquisitors, although for some reason Acolytes start with a laspistol and can (and should) swap this for free. Eh, it's free. Auto buys for Acolytes if you do not plan to buy another pistol; note that your Inquisitors should automatically swap this out for the free boltgun if you don't want to spend points on their gun. *'''Inferno Pistol (Inquisitor Only):''' More of a melee weapon than a gun, with only 6" range, but feel free to blast that marine in the face with S 8 AP-4 D1d6, rolling two dice for damage within 3" and discarding the lowest. Really, blast that Space Marine in the face. Bonus points for killing his friends with Ork Snipers. Also looks really cool. The big downside is the shitty range; it's half the cost of a meltagun, sure, but you have to get ''incredibly'' close (to within grenade range, in fact). ** If you ''do'' manage to get within range, this pistol will outperform any of the others against almost any target, even if you're willing to overcharge the Plasma Pistol, and it doesn't need to be within 3" for that to be true. Still, since you should always be Falling Back with your Inquisitor when able, you really shouldn't take this - assuming you can get your Ordo bonus, just about any of the non-Pistol guns will serve you better. *'''Laspistol:''' Comes standard on Acolytes for no reason, and is a bolt pistol but worse, to see if you're paying attention. Just swap it out as soon as you see it. *'''Needle Pistol:''' Wounds everything except vehicles on a 2+. No AP to speak of. Probably best to pass. Pretty cheap, though. ** Note: with their cost and the wounding on a 2+ this might be the only (albeit niche) pistol pick for acolytes; {{W40kKeyword|Monster}}s have average saves. Still, it will struggle to outperform your other options, since it has the lowest possible rate of fire, AP, and damage. *'''Plasma Pistol:''' Once again Quarry will let you re-roll those dangerous ones, so feel free to overcharge. Also good for close combat, like the inferno pistol. Have fun when you imagine jamming your pistol down a heretic's throat and letting it go. Less than half the cost of a plasma gun for half the shots at 12" and no shots at farther away than that, though, and like with the inferno gun, suffers from costing enough to make the bearer a poor tarpit. </div> <div style="margin-left: 1em;>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information