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Warhammer 40,000/8th Edition Tactics/Space Wolves
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====Forge World==== *'''[[Fire Raptor]]:''' The unholy flying death machine got even better this edition. With T7, 16 wounds and 3+ SV it's almost as tough as a [[Land Raider]]. The avenger bolt cannon now packs 10 shots at S6 AP-2 2D, enough to drop a whole Primaris squad if you're lucky. In addition, each quad bolter packs 12 [[heavy bolter]] shots. Hellstrike missiles are no longer one use only and you can, in fact, fire 4 missiles at S8 AP-3 3D a turn now. It can take 2 double [[lascannons]] instead of the missiles for +1S and the chance to deal more than 3 points (D6) of damage per shot. It can also move and shoot heavy weapons without penalty. You can also swap the heavy bolters for [[Autocannon|autocannons]] if you wish for more S/D but only a third of the shots. **Note: The latest FAQ reduced its points enormously; it is currently 240 points before wargear, which is 10 points cheaper than it was when 8e started! Yes, itβs still expensive, but it is undoubtably one of the best anti-horde units in the game (barring titanic units, of course), and arguably flat-out the best anti horde unit you have access to. You can also give it the 4 lascannons to help it against other flyers and vehicles. *'''Storm Eagle Attack Gunship:''' This elongated flying brick boasts a transport capacity of 20 and some increased firepower along with some additional wounds. It can transport jump infantry and terminators, but not bikes or primaris marines. *'''[[Caestus Assault Ram]]:''' A hover-flyer designed to ram starships/buildings and disgorge Space Marines into the breach, the Caestus Assault Ram is armed with a slew of powerful weapons and abilities. The Caestus is quite survivable with T7, 14 wounds, and a 2+ save. It's armed with a Caestus Ram - a melee weapon that hits at S User(8) AP-3, D6D, and increases to a +3 to hit (from its usual 5+) in melee against buildings when it charges. It's Airborne Ram ability restricts it to declaring charges against and being charged and attacked in melee by units with FLY, but only while it's in not in hover mode. It is also armed with 2 Firefury Missile Batteries, each Heavy 4 S6 AP-1 1D. It is further armed with a Twin Magna-Melta - Heavy 2D3 S10 AP-4 D6D (with the Melta rule), meaning this thing can lay the hurt on medium enemy infantry and enemy armor alike. With its 50" movement (70" if you advance) and PotMS, it can reach out and touch people on turn one. For 340 points (for the hull and the Melta; missile batteries are free) it's pricey, but given Hard to Hit, its toughness, its wounds, and a 2+ save, it will deliver its cargo. It's unique troop bays can carry 10 infantry models in terminator armor or power armor, as well as scouts, with [[terminators]] taking up a single space instead of the usual 2. *'''[[Xiphon pattern interceptor]]:''' A high-speed interceptor, the Xiphon is a heavily armed flyer that channels a strong Battlestar Galactica vibe. It sports a respectable BS3+, T7, 11 wounds and a 3+ save. It's armed with 2 Twin [[Lascannons]] as well as a Xiphon Missile Battery - Heavy 3 S6 AP-2 D3. It also adds 1 to all hit rolls when targeting units with the "FLY" keyword thus negating the effects of "Hard to Hit" and since a lot of units with "FLY" don't have the "Hard to Hit" bonus it will hit them on a 2+. With a huge 50" move and 4 [[lascannon]] and 3 missile shots, it'll put some major hurt on flyers and ground targets alike.
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