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Warhammer 40,000/8th Edition Tactics/Thousand Sons
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===Cult of Scheming=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:CultOfScheming.jpg|100px|left|]] The Cult of Scheming is perhaps the most insidious of the cults, for the creation of convoluted plots is to them a form of profane worship. Every conquest and withdrawal is a perfectly planned manoeuvre, a single step that leads towards some unseen master stroke. Thematically the Cult represents the [[Just As Planned|''Just As Planned'']] aspect of Tzeentch embracing the idea that win or lose you won in your own way (and participation medals all round). Mechanically the Cult offers some niche objective control and minor command point manipulation, thoroughly failing to deliver the above theme. <div class="mw-collapsible-content"> *'''Psychic Power- Seeded Strategy (Warp Charge 6):''' Select one friendly {{W40kKeyword|Cult of Scheming}} unit within 24" (30" with BoS) of the caster. Unit can shoot/assault after it Fell Back. *'''Warlord Trait- Grand Schemer:''' Whilst they are within 3", friendly {{W40kKeyword| CULT OF SCHEMING}} units gain the Disciples of Tzeentch ability, if such a unit already has the Disciples of Tzeentch ability, each model in that unit counts as two models for the purposes of determining who controls an objective marker. *'''Relic- Cha'qi'thl's Theorem:''' Once per battle, in any phase, you can use Cha'qi'thl's Theorem if a model with this Relic is on the battlefield. If you do, select one Stratagem. Until the end of the phase or until after that Stratagem is used by a model with this Relic's controlling player (whichever comes sooner). Ignore the Command Point cost of that Stratagem. For obvious reasons, use only on 2-3 cp strats. </div></div>
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