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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#387439;">Relics</span>==== *'''Corruption:''' {{W40kKeyword|Nurgle}} models only. Upgrades one melee weapon, giving it +1 damage and the ability to ignore any rules for damage mitigation. *'''Effluvior:''' Upgrade a Plague Flail to Assault 3d3 S+1 AP-3 D3 with damage that can be spread past other models. Now fully able to route infantry with its assault pistol whip. *'''The Endless Gift:''' {{W40kKeyword|Nurgle}} models only. Each turn the bearer regains a number of wounds equal to the round number. *'''The Entropic Knell:''' {{W40kKeyword|Nurgle}} models only. Mark one unit within 12" of the bearer, they cannot use their auras and count has half their unit size for the sake of capping objectives. The first one matters more for characters, but the latter gives you a reason to spam this on squads, especially ones with some special relic like the Black Templars. *'''Horn of Nurgle's Rot:''' {{W40kKeyword|Nurgle}} models only. Every time the bearer kills an enemy model in melee, roll a D6: on a 4+ you can add a model to a friendly {{W40kKeyword|Plaguebearers Infantry Core}} unit within 18". Pairs well with an offensive unit like a daemon prince (hiding in a plaguebearers unit). *'''Tome of a Thousand Poxes:''' {{W40kKeyword|Nurgle Psyker}} models only. Know another power from the Warprot Discipline and anytime the bearer rolls a 7+ to cast a power from this discipline, the power can't be denied.
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