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====Special Characters==== *'''[[Typhus]]:''' Grossest living mortal being in the galaxy. Incredibly tanky with a 2+/4++, the Disgustingly Resilient rule, and six wounds. He gives all Poxwalkers within 6" of him Strength 4 alongside his typical Chaos Lord aura. His Destroyer Hive now attacks on the command phase, dealing d3 mortal wounds to an enemy within 6" on a 2+, and he knows Smite and two Contagion powers in addition to his S+3 AP-3 D3 '''[https://en.wikipedia.org/wiki/Kevin_Spacey MASTER CRAFTED MANRAPER]'''. He can also teleport. He is quite versatile, allowing you to put him on foot along with poxwalkers and plague marines for a huge blob of nasty space AIDS or send him deepstriking along with blight lords and every good thing you can think. **Note that while he can join any Death Guard army regardless of plague company and let them take their particular contagion, he'll never be able to benefit from their contagions without spending a stratagem for Flash Infection unless the army's from the {{W40kKeyword|Harbingers}}. And really, Shamblerot's just the Destroyer Hive but with a variable range and ineffective on tanks. (Alternately, if you're already going out of the way to proc Destroyer Hive, you might as well proc Shamblerot for the trouble!) **Though it may be slightly unfluffy, he pairs exceedingly well with Necrosius. **Typhus' Manreaper gives him D3, something that should never be overlooked. He is not invincible, but with his T5, 2+/4++ -1D, it is not impossible for him to tank a fair number of hits from even a very strong opponent in retaliation. Don't forget the mortal wounds he puts out every turn from his WT and his Destroyer Hive. ***The changes to Typhus in the upcoming codex has increased his number of attacks from four to SIX. This drastically increases his melee potential. Combine this with the default Blessings of Nurgle contagion and Typhus can take on pretty much any other infantry character in the game, and that’s without including the two psyker powers he’ll still be able to cast. **With all the recent changes to Poxwalkers limited to a max of 1:1 unit ratio with all of the other infantry CORE units, the good old zombie horde is gone and Typhus is more of a powerhouse than a buffing character. The only downside is that he competes with <s>Daemon princes and</s> (FAQ'd) the basic Chaos Lord's many variants for the lone HQ unit with Lords of the Death Guard, and this is a tough competition. *'''[[Necrosius the Undying]] (FW legends)''' - Necrosius lost his Plague Zombies in favour of Poxwalkers which is not super surprising. T5 W5 A5 Ld8 and a 3+/4++ save and contains all the rules except for contagions (though he does have DttFE like the basic spikey boys). Is essentially a fatter Plaguecaster but with better weapons and respawns D3 Poxwalkers on each successful cast in addition. However unfluffy and abhorrent, combining this with Typhus's +1S to Poxwalkers buff would be an interesting combination. He can cast two powers a turn, can attempt to deny 1 psychic power in each enemy phase and knows two psychic powers from the Contagion discipline. **A pretty good choice, if you are taking blobs of poxwalkers and your opponent will let you take him, as he is only 20pts more than a Plaguecaster. **[[Derp|Despite basically being a Force Bubotic Axe,]] [[RAW]] [[Fail|his Tainted Force Blade is not a Plague Weapon and thus is not buffed by any ability that affects them]] but it can re-roll all wound rolls.
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