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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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=== Ymyr Conglomerate === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> {| |- |The Ymyr Conglomerate is the most advanced of the Leagues, proudly fielding impressive amounts of heavy armor when compared to other Kin. This is not just any armor though, as this League is also renowned for their incredibly advanced suits that hold no equals. |} <div class="mw-collapsible-content"> *'''League Custom - Master Armourers:''' Add 4" to the range of all non-relic ranged weapons. Units with a 2+ save get a 4++; everyone else gets a 5++. Your Einhyr are now even harder to kill and everyone can safely level their gunlines from even further away. Cthonian Beserks now get a save that is better than their original and Land Fortresses become even harder to bring down. **'''Ancestral Judgment:''' When making a ranged attack within half range (excluding {{W40kKeyword|COG}} models) and the targeted unit has one or more Judgement tokens, increase the AP of the attack by 1. Obviously becomes more effective the lower your starting AP is, with Bolters gaining the greatest benefit. *'''Warlord Trait - Guild Connections:''' Increase the damage of all non-relic weapons by 1. Give it to a Einhyr Champ with a hammer and do, at the minimum, [[Rape|''5'' damage for each successful wound]]. This is also good with the standard DArk Star axe giving the Champ 8 (!!) attacks at damage 2 ignoring FNP and wound caps, and it also makes his 4 shot bolter damage 2 per shot. *'''Stratagem - Pulsed Beam Discharge (1CP)''': Use in the Shooting phase when a {{W40kKeyword|Ymyr Conglomerate}} model is selected to shoot. Select one model in the unit equipped with a beam weapon. Until the end of the phase, all hits scored with that beam weapon do one mortal wound in addition to any other damage. **<s>It is unclear if this applies to all instances of the same weapon carried by a model, like a Land Fortress with 4 Ion Beamers, or if it only works on one of them. Tread carefully around how you interpret this.</s> The rule says: "Select one model in that unit, and then select one beam weapon that it is equipped with. Until the end of the phase, each time a hit is scored with that weapon, the target suffers 1 mortal wound in addition to the normal Damage." A single weapon causes the mortals. This strat is best used on the Heavy Conversion beamer for a potential of 4 mortals. This strat only affects the targeted unit, and no one else in the line of the beam as well, or that would be super busted. *'''Relic - The Last Crest of Jâluk:''' {{W40kKeyword|Ymyr Conglomerate Shield Crest}} model only. Gain a 4+++ FNP against Mortal Wounds and once per battle before making a saving throw, get a 3+ invuln save for the rest of the phase. This is incredibly frustrating when put on a champion. Turns a tanky character into annoyingly tanky, and you can almost put him on an objective by himself. He can tank a lot of shots even without lookout sir. </div></div>
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