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=== Even Death May Die === :''As the Crusade Fleets touch down on worlds not inhabited by sentient beings for millennia, some Tomb Worlds begin the process of stirring their inhabitants to life, to repel the invaders of their domains as their first act towards reclaiming their old empire. Before being fully awakened, Tomb Worlds are vulnerable, so it often falls to the Triarch Praetorians and Canoptek sentries to stall as much of the enemy as possible, while the Tomb World's gradually awakening forces are continually recalled as they take damage to ensure that they provide optimal resistance. Over and over again the same Necrons will be destroyed, but they always return; embodying death, yet transcending it themselves.'' Operating in much the same manner as a Space Marine Legion Rite of War, fielding a detachment as an Even Death May Die detachment has certain restrictions as well as benefits, and affects how the army is selected, as well as adding additional special rules which do not apply to a standard Necron army. '''Effects''': * '''Deathβs Defenders''' β The following adjustments apply to unit selections: ** '''Triarch Praetorians''' β Count as Troops choices, may add up to 15 additional Triarch Praetorians rather than 10. All other options from Codex Necrons remain unchanged. ** '''Warriors''' β Unchanged, except to note that they are non-compulsory Troops choices. ** '''Immortals''' β Unchanged, except to note that they are non-compulsory Troops choices. ** '''Triarch Stalkers''' β Unchanged, except to note that they are non-compulsory Troops choices. ** '''Canoptek Tomb Sentinel''' β Unchanged, except that they may add up to 2 additional Canoptek Tomb Sentinels at the listed points cost. ** '''Canoptek Tomb Stalker''' β Unchanged, except that they may add up to 2 additional Canoptek Tomb Stalkers at the listed points cost. ** A '''Necron City of the Dead''' may be taken as a Fortification choice in Age of Darkness games of 3,000 points or greater. ** For each unit of Necron Warriors which comprises 30 models, a single '''Monolith''' can be taken as part of the same selection on the Force Organisation Chart. However, Monoliths selected in this way never count as scoring units. *'''Weβll Be Back''' :''When closest to the immense repair facilities and high-powered teleportation matrices that comprise their Tomb cities, Necrons can teleport away from the battlefield and return almost instantly, completely restored.'' :Necron Phaerons, Overlords, Lords, Crypteks, Destroyer Lords, Warriors, Immortals, Lychguard, Deathmarks, Flayed One Packs, Destroyers, Heavy Destroyers, and Trazyn the Infinite, may, at the end of any phase, be removed if that unit had suffered at least one wound but not a total number wounds equal to or greater than 75% of the total that they began the game with, and place an identical unit with all wounds restored, into Ongoing Reserves. The Dedicated Transports of these units, if any, are unaffected by this rule. If a unit does this, it counts as destroyed for the purpose of Victory points where this is relevant. If a unit does this while engaged in assault, and the unit(s) they are engaged with are no longer engaged in assault once the Necron unit has been removed, they may immediately consolidate. *'''Phase Out''' :''In many cases where a Necron Tomb World is encountered as it begins to awaken, the Necron style of defence is to disengage from unfavorable confrontations and allow their heavier assets to stand against the invaders instead.'' :Necron Phaerons, Overlords, Lords, Crypteks, Destroyer Lords, Warriors, Immortals, Lychguard, Deathmarks, Flayed One Packs, Destroyers, Heavy Destroyers, and Trazyn the Infinite, may, at the end of any phase, be removed if that unit had suffered a total number wounds equal to or greater than 75% of the total that they began the game with. The Dedicated Transports of these units, if any, are unaffected by this rule. If a unit does this, it does not count as destroyed for the purpose of Victory points where this is relevant. If a unit does this while engaged in assault, and the unit(s) they are engaged with are no longer engaged in assault once the Necron unit has been removed, they may immediately consolidate. '''Limitations''': * At least half of the Elites selections taken from this detachment must be Canoptek Tomb Stalkers. * At least half of the Heavy Support selections taken from this detachment must be Canoptek Tomb Sentinels. * Only one Fast Attack slot may be used. * Dedicated Transports may not be selected for any unit in this detachment. * You may not take an allied detachment with a Faction other than Necrons. <div class="toccolours"> ''Remember, you can ally with yourself (so to speak), and your other detachments are not subject to the restrictions of this detachment. Therefore, in exchange for one more mandatory HQ and Troops each, you could take a single Elites and/or Heavy Support selection without requiring that you take any Canoptek Tomb Stalkers or Canoptek Tomb Sentinels, if you feel the need to do so.'' </div>
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