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==What is a chariot== The chariot is a unique unit type that plays slightly differently from most units. They are small, durable packages that deal a large amount of shock damage. They are not as maneuverable or fast as most as cavalry units. They always get -1M than the mount pulling them (now included in stat block) (their Movement is often 7" with elven chariot being 8 while 5 is the slowest possible, but they can still be on top of the enemy in two turns) and can only take wheel maneuvers, so you have to constantly deal with turning radius' wasting possibly three to four turns rather than simply pivoting around and march forward next turn when they end up near the board edge. The tactical power of the chariot over its downsides is its durability, having more wounds, toughness, and armour than a unit of cavalry of the same price. Offensively, they have fewer attacks but stronger impact hits that are more likely to kill things (still have to contend with a random 6d). Chariots work best as unit pinners and extra damage when coordinated with another unit. They are tougher fast movers for the price but can be taken down when focused down, especially Chariots belonging to lightly armored factions like wood elves. Always be moving, and always be charging. Chariot points are badly spent if you get to charge with it once and die due to combat resolution a turn later.
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