Editing
Warhammer Magic
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Lore of [[Great_Maw|the Great Maw]]=== Not really traditional magic, Gut Magic is the magic of the shaman/religious figures the Butchers of Ogre society. They channel the power of their god the Great Maw into acts which produce effects just like magic. * ''Lore Attribute:'' '''Bloodgruel:''' Successfully casting a spell using the Great Maw's magic is both rewarding, and fraught with danger. Roll a D6, and anything but a one, your ogre Wizard just gained back a wound and adds +1 to the next casting or dispel attempt. Frickin' sweet. What about rolling a 1? Take a S6 hit, loser. * '''Spinemarrow:''' The signature spell. It's... okay. Cheap, and makes a unit Stubborn. Boost it for cheap to reach out further to help. Helpful since Ogre units tend to have crummy leadership and thick skulls. * '''Bonecrusher:''' Just like everyone else's first magic missile option, it is cheap, and does a lot (2D6) of weak (S2) hits. No armor saves, since it snaps your bones, but you can reach out and touch someone across the board if you boost it. Make hordes less big with this. Ogres love pre-tenderized snackies. * '''Bullgorger:''' Ogres are big on making themselves better. And stronger. Make a unit stronger by +1, or if you pump it up, make everybody in 12" stronger. As if your Mournfang Cavalry with Great Weapons really needed to be nastier. Or throw a bunch of S4 Gnoblars at your enemy that you buffed with Wyssan's Wildform, and watch their mouth go slack like they choked on a bone. * '''Toothcracker:''' Minotaurs got you down? Keep augmenting your lads by making them even tougher. Since everything but the Gnoblars is at least T4, you can make your units tough nuts to crack. Boost it and make everyone around you tougher. A T7 Stonehorn is a crime against nature. Perpetrate some crime. * '''Braingobbler:''' Not as cheap as the buffs, because Ogres aren't good at getting in people's heads. Their own are so empty, it's hard to tinker with what you lack. Make units Panic from across the board if you boost it, but Immune to Psychology puts the kibosh on it. Take Spinemarrow unless you've got some low leadership hordes you want to send stampeding through their own lines. * '''Trollguts:''' This is the Ogre money shot. Cream your Gonblar-flavored twinky if you get the boosted version off. Everyone inside a foot regenerates. Having a single regenerating Death Star of Iron Guts for a 12+ cost, though? Say goodbye to whatever was in their way. * '''The Maw:''' Might as well call on their God directly and feed it once in a while. Slap down a template and watch it hurt everyone it hits, whether they pass the initiative test or not. S3 hits aren't bad, but if you get a big, slow target, that S7 hit with Multiple Wounds (D6) is going to chew them up and not spit them back out. Just don't misfire, or you opponent gets to slap that template on you. Go big, and buy the large template for extra gnashing of teeth. Lizardmen and Dwarves ought to fear this more than any Thundertusk.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information