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====Terror From The Deep==== IA, IA, CTHULHU FATAGN '''Aquatoid''': Genetically, and surgically slap gills and flippers onto a Sectoid, et Voila! You have an Aquatoid. Their commanders still have the Psionic abilities of their land locked cousins, but they call it Molecular Control, because they're fancy like that. '''Gillman''': Apparently an earth creature, these creatures from the black lagoon were around when DINOSAURS ROAMED THE EARTH!, and submitted to the aliens when they arrived the first time round. They make for 'poor' soldiers (although this being TFTD that just means their only better than your guys by a factor of 1 or so, and not 3) and can take a bit of punishment from basic weaponry, although by the time you get Sonic weaponry, they start dropping like wheat before the scythe. Taking one of these guys in alive, and dead is critical to researching melee weapons (???), and accessing the final mission. So get catching. '''Lobsterman''': An organic Sectopod, these guys will walk off whatever you throw at them, and then strike back with extreme prejudice. Ironically though they're mostly weak to stunning weapons, making tasers, and stun grenades the best weapon to use against them if you've got them. If you don't, well you can always use drills to pierce their hides, or hope that the tiny plinking of your harpoons cause them to laugh themselves to death. '''Tasoth''': A clone vat species based off of humanoid velociraptors, these guys would be awesome, if they were on your side. As they are not, they are assholes. In combat they function as Ethereal lite's, unable to fly, and not quite as psionically potent, they make up for this by having much more physical strength, health, and durability. '''Bio-Drone''': A brain-in-a-jar mounted on a super speaker. Electrical impulses torture the brain and use its screams (without vocal chords, don't ask me) to project a wave of hyper-condensed sound which will melt the victim's brain inside their head. Noise Marines might have stolen this idea for their Doom Siren. Grimdark as fuck because often the brains are made of kidnapped civilians. '''Calcinite''': A Gelatinous green goop inside an old school diving suit, it might be possible to mistake this thing for one of your guys while you're underwater, but they remain fully suited up while on land, so the helmet is a good indicator. They lack any ranged attacks, and will instead try to run up and claw your agents face off, to add to this, their antique diving suits are tougher than your guys starting body armour (WHY? Well, to be fair, once you puncture the suit you are shooting into...Well...Goop so maybe that's factured in.), nonetheless any weapon will put them down. '''Deep One''': You'd think this would be the perfect place for some Cthulhu monstrosity, but sadly no. These guys are more "The Fly" than anything else. Humans that have been captured, tortured, and then surgically and genetically altered to become alien shock troops, the only original bit of their humanity left is their eyes. Their primary ranged attack is an arcing electrical burst (which is treated as a Gauss weapon for damage types) which allows them to fire over walls and other obstacles so nowhere is safe. '''Hallucinoid''': Giant electrical jellyfish. The aliens keep on taking earth creatures and turning them into weapons of war. Although choosing jellyfish may have been a... poor decision. These things aren't particularly aggressive, preferring to just gently float into range when they can be bothered, rather than hunting your agents down. Unfortunately they're still tough enough to weather the storm of fire that their slow approach allows you to unleash on them, and their melee attack is devastating. '''Tentaculat''': BECAUSE IT WOULDN'T BE A X-COM GAME WITHOUT CHRYSSALIDS, NO MATTER WHAT YOU CALL THEM. THEY CAN FLY NOW SO HAVE FUN! (appearance is directly identical to Grell from [[Dungeons & Dragons]]) '''Triscene''': A mother-fucking T-REX! The aliens brought back a T-Rex, slung two sonic cannons onto its sides, and let it loose in battle. These guys are the sectopods of TFTD, without the sectopod's weaknesses. However they have one glaring flaw, which is they have no under armour, and one well placed grenade will severely hurt them, or outright kill them if powerful enough. '''Xarquid''': An overgrown Nautilus that swims in reverse, the things act like sniper tanks, preferring to sit in one corner of the map, usually several levels up, and snipe your squad from a safe distance. Other than the reaction fire you'll inevitably take when hunting these things down, they're not particularly dangerous, just use cover and explosives if they're on the ground, or get underneath them and take out their weak underbelly.
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