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Codex - Necrons: /tg/'s 9th Edition
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===Other Wargear=== *'''Canoptek Cloak:''' ''A tool of the Technomancer, this semi-sentient mantle lets the bearer float into the air to keep up with its tasks at hand.'' ::A model equipped with a Canoptek Cloak has a Move characteristic of 10" and gains the {{W40kKeyword|Fly}} keyword. In addition, at the end of your Movement phase, you can select one friendly {{W40kKeyword|<DYNASTY>}} model that is within 3" of this model. That model regains D3 lost wounds. Each model can only be repaired once per turn. *'''Canoptek Control Node:''' ''This small wrist device forcefully links itself to the neural cortex of nearby canoptek construct, allowing the bearer to better guide their actions.'' ::The bearer has the following ability: ::'''Control Node (Aura):''' While a friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Canoptek}} unit is within 6" of this model, improve the WS and BS of models in that unit by 1. *'''Dispersion Shield:''' ''Disguised as a simple obsidian shield, this piece of advanced Necron technology hides a kinetic-repulsion field generator able to not only protect the bearer and its master but deflect the blows it sustains right back at the attacker.'' ::A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. *'''Fabricator Claw Array:''' ''Tasked with maintaining the advanced structures of a tomb complex, these small maintenance tools can find their worth even in the heat of battle, repairing vital war engines on the fly.'' ::At the end of your Movement phase a model equipped with a fabricator claw array can repair a single {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Vehicle}} or {{W40kKeyword|Building}} within 1". That model regains D3 wounds lost earlier in the battle. A model can only be repaired once per turn. *'''Gloom Prism:''' ''Pulsating with dark arcane energies, this small pendant is able to fend off the influence of the Warp, protecting the bearer and those around it from the Dark Gods.'' ::A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way. *'''Nebuloscope:''' ''Relic from the War in Heaven, the Nebuloscope grants the already lethal weapons of the Necrons the ability to by-pass solid matter, making so that no creature can hide from the deadly barrage.'' ::Each time the bearer makes a ranged attack, it can target units that are not within its line of sight and the target does not receive the benefits of cover against that attack. *'''Phylactery:''' This small amulet contains a swarm of repair nanoscarabs that come to aid their master against the gruesomest of wounds.'' ::Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1. *'''Repair Nanoscarabs:''' ''Thousands of minuscule canoptek scarabs swarm the outer shell of the Necron war engine, repairing every damage with surgical precision.'' ::Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound. *'''Resurrection Orb:''' ''A perfect sphere of shiny stone. In the hands of a lesser creature, it's nothing but a jewel, but in the hands of a Necron its energies are able to move mountains and make the deathless march once again on the earth.'' ::Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|<DYNASTY>}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. *'''Shadowloom:''' ''A Shadowloom is a small device commonly found mounted on Tomb Blades, once active, it creates a zone of space devoided of light, cloaking the vehicle in a dark mist.'' ::The bearer has a 5+ invulnerable save. *'''Shieldvanes:''' ''Tomb Blades are usually equipped with additional armor platings enhancing their survivability against the toughest of foes.'' ::The bearer has a Save characteristic of 3+.
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