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===Super Heavy - Tau Scorpionfish Super Heavy Missile Gunship β ''660 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Scorpionfish super-heavy missile gunship is a Tau super-heavy skimmer first deployed in the wake of the Damocles Gulf Crusade. The Scorpionfish was developed as a response to the surprise of Imperial super-heavy tanks faced during that conflict and later engagements, and considerable effort was expended by the Earth Caste to develop a counter in the form of the Tauβs own super-heavy gunship. Lacking any other large vehicle as a basis, the Orca dropship design was modified with additional heavily armaments and armour, effectively reducing its mobility to that of a surface-bound skimmer. This variant was to become the Scorpionfish missile gunship and it carries no less than a full complement of Submunition, Seeker, Tracer and Smart Missiles, as well as direct-firing Missile Pods. It has no single main weapon, but rather acts as a platform for a number of smaller systems, enabling it to engage any type of threat it encounters. This flexibility has proven to be a major asset in recent Tau campaigns. Whilst the Scorpionfish may be slower than the majority of Tau units, its skimmer capabilities mean that negotiating difficult terrain normally is not an issue. In battle, Scorpionfish normally form part of a stout firing line at the back of a Tau force, anchoring its defences. (Once again, an old/Discontinued Tau Epic Armageddon Model, this is another popular one, but there is no agreed upon look for it, so choice is up to you) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Scorpionfish Super Heavy Missile Gunship || 4 || 14 || 13 || 12 || 9 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Scorpionfish Super Heavy Missile Gunship<br> :'''Unit Type''': Vehicle (Skimmer, Super-Heavy Vehicle)<br> :'''Wargear''': 12 Seeker Missiles, 12 Submunition Seeker Missiles, 6 Tracer Seeker Missiles, 2 Twin-Linked High Yield Missile Pods, 2 Twin Linked Smart Missile Systems, 4 Networked Markerlights, Velocity Tracker, Early Warning Override :'''Special Rules''' * Restock β Should a Scorpionfish Super Heavy Missile exhaust its supply of Seeker, Submunition Seeker or Tracer Seeker Missiles, it may leave the table by any edge other than the opponents edge, and enter ongoing reserves. It then returns to the table at the beginning of the controlling players Movement phase, with all missiles fully restocked. * Light It Up β Any model underneath the Large Blast Template of a Tracer Seeker Missile generates a number of Marker Tokens according to the Cluster Fire Special Rule, Tracer Missiles may be Fired at Flyers and Flying Monstrous Creatures, but lose the Large Blast Special Rule when being fired at such targets, these Markerlights are not considered Networked and cannot be used by the model that fired the Tracer Missile(s), no saves may be made against the hits generated by a Tracer Missile. * Cluster Fire β Most models hit by a Tracer missile generate 1 Marker Token, but any model with the Bulky or Very Bulky Special Rules, or the Bike/Jetbike, Artillery or Cavalry types generate 2 Marker Tokens, while Models with the Extremely Bulky special rule, or the Monstrous Creature, Flying Monstrous Creature or Vehicle Unit type generate 3 Marker Tokens. * Chain Reaction Detonation β Should this vehicle suffer a result of βExplodesβ on the Vehicle damage table rather than losing 1d3 Hull Points as a normal Super Heavy Vehicle, it instead loses 1d3+2 Hull Points, and a number of missiles equal to the Hull Points lost. :'''Options''' * May take an additional 12 Seeker Missiles ''8 Points/Missile'' * May take an additional 12 Submunition Seeker Missiles ''12 Points/Missile'' * May take an additional 6 Tracer Seeker Missiles ''15 Points/Missile'' * May upgrade Tracer Missiles to Networked Tracer Missiles ''15 Points/Missile'' * May purchase a Super Heavy Deflection Shield (4++ invulnerable save) ''40 Points'' * May purchase items from the Vehicle Battle Systems list at double cost (Tau Codex) (Cannot purchase Disruption Pod)
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