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==Gue'Vesa <span style="color: red"> '''WIP''' </span>== ===<regiment> Gue'Vesa <span style="color: red"> '''WIP''' </span>=== If you give your Astra Militarum models the Gue'Vesa regiment Keyword then the following conditions apply. There are seperate ranged, special, heavy and melee weapon lists. * All lasguns are replaced with Mont'Ka Pattern Lasgun * All laspistols are replaced with Mont'Ka Pattern Laspistol * All models gain the <'''T'au Empire'''> faction keyword and lose the <'''Astra Militarum'''> keyword * All models gain the "For The Greater Good" ability * Models that have the "Voice of Command" ability gain the "Voice of the Gue'Vesa" ability (if they could use VOTC twice they may also use VOTGV twice) * All models gain the "Traitors" special rule Units that may take the Gue'Vesa Regiment key word are * Infantry squad * Special Weapons squad * Platoon Commander * Company Commander ===Unit List <span style="color: red"> '''WIP''' </span>=== '''HQ''' *Gue'Vesa'El Liaison *Priest of the Greater Good *Gue'Vesa'O Orion Pax *Jeakim Slovas *John "Redtail" Mather '''Troops''' '''Dedicated Transports''' *Sawfish Light Transport '''Elites''' *Gue'Vesa Sniper Squad *Gue'Vesa Strike Team '''Fast Attack''' *Gue'Vesa Jump Sentinel '''Heavy Support''' *Dogfish Medium Battle Tank *Stonefish Mobile Artillery Platform '''Fliers''' *Valkyrie Pisces '''Lords of War''' * XV 11-8 Bane-Crawler ===Special rules Gue'Vesa<span style="color: red"> '''WIP''' </span>=== * '''Traitors''': ''Although the humans who have joined the Tau empire bear no ill-will towards their former compatriots, the same can not be said of Imperial troops fighting the auxiliaries.'' '''Imperium''' Models will have a +1 to hit on '''Gue'vesa''' in combat *'''Voice of the Gue'Vesa:''' At the start of your turn, all Gue'Vesa <'''Infantry'''> units within 6” of the <'''Gue'Vesa Liaison'''> gain one of the following benefits until the start of your next movement phase. ::- Whenever a model suffers an unsaved wound roll a D6, on a 6+ that wound is ignored. ::- This unit always attacks first in the Combat phase. ::- This unit rolls 2D6 for all morale tests, and picks the lowest dice for their result. ====Wild Keyword <Regiment> <span style="color: red"> '''WIP''' </span>==== While the Gue'vesa have long since left the bleak and overly draconic dystopian authority of the Astra Militarum behind, they did not forget the beneficial teachings of their stints in the Imperium's grand forces. Instead blending and refining the lessons they had learned with the combat style of their new T'au allies. These new regiments form the heart of the Gue'vesa fighting force, and are often seen battling alongside similarly specialised T'au Hunter Cadres. The regiment names are often taken from the warzone in which the Gue'vesa found themselves defecting to the T'au empire. <'''Regiment'''> Keywords include * T'Ros Ospreys * Dal'yth 2nd * Damocles Dragoons * Ghosts of Gorgon ===Wargear and points Gue'Vesa<span style="color: red"> '''WIP''' </span>=== '''Ranged Weapons List''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! Damage !! Abilities !! Points |- | Shotgun || 12" || Assault 2 || 3 || 0 || 1 || If the target is within half range add +1 to this weapon's Strength || 0 |- | Mont'Ka Pattern Laspistol || 12" || Pistol 2 || 3 || 0 || 1 || --- || 1 |- | Mont'Ka Pattern Lasgun || 24" || Rapid Fire 2 || 3 || 0 || 1 || --- || 1 |- | Sha'Ka Pattern Hellpistol || 12" || Pistol 2 || 3 || -2 || 1 || --- || 7 |- | Sha'Ka Pattern Hellgun || 18" || Assault 4 || 3 || -2 || D3 || --- || 18 |- | Flamer || 8" || Assault 1D6 || 4 || 0 || 1 || This weapon hits automatically || 7 |- | Fusion Lance || 18" || Assault 1 || 7 || -3 || D3 || At half range this weapon does D6 damage || 11 |- | Gue'Vesa Grenade Launcher (Frag) || 24" || Assault 1D3 || 3 || 0 || 1 || --- || |- | Gue'Vesa Grenade Launcher (Krak) || 24" || Assault 1 || 6 || -1 || D3 || --- || |- | Gue'Vesa Grenade Launcher (Photon) || 24" || Assault 1D6 || - || - || - || This profile does not inflict any damage. Your opponent must subtract 1 from any hit rolls made by <'''INFANTRY'''> units that have suffered any hits from this profile until the end of their combat phase. || |- | Strike Team Plasma Rifle || 24" || Assault 1 || 6 || -3 || 1 || If a model equipped with this weapon does not move or advance in its previous movement phase it may fire this weapon twice || 8 |- | Plasma Pistol|| 12" || Pistol 1 || 6 || -3 || 1 || --- || 5 |} <br style="clear: both; height: 0px;" /> '''Melee Weapons List''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! Damage !! Abilities !! Points |- | Combat Blade || Melee || Melee || User || 0 || 1 || Each time the bearer fights, it may make one additional attack with this weapon || 0 |} <br style="clear: both; height: 0px;" /> '''Mont'Ka Pattern Lasgun''' ''One of the many hidden concerns of the Ethereal caste when the Gue'vesa deserters were folded into the Tau Empire's Warforce was that they held no certain guarantee that they would not turn traitor on the Fire Caste during any battles in which they were deployed. Eventually it was decided, in order to counter this potentially diasterous scenario, that every Gue'Vesa weapon would be outfitted with a Kill-Switch that would cause the equipment to malfunction explosively without appearing to be intentional sabotage. In order to make sure this plan was possible every single Gue'Vesa soldier was given a Mont'Ka Pattern Lasgun, modelled after the Triplex Pattern Lasgun, to replace their old imperial models, under the guise of an upgraded arsenal to help them fight alongside the Fire Caste. Most Gue'Vesa soldiers can go their entire careers without realising they are holding a bomb designed to kill them should they ever choose to betray their new culture, but, as the Ethereal Council decided "Such is the cost of treachery".'' '''Special weapon list''' * Flamer * Fusion Lance * Ion Rifle * Long-shot Pulse Rifle '''Heavy weapon list''' * Airbursting Fragmentation Projector * Missile Pod * Smart Missile System * High-Intensity Markerlight * Burst Cannon ===HQ: Gue'Vesa Auxiliary Liaison <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''''Gentleman, as usual, the dirty work of siege warfare is up to us. - Gue'Ves'El Yelvin Torrens, addressing his men before the siege of Jurok'''' <div class="mw-collapsible-content"> Commanding the detachment of Gue'Vesa auxiliary, the Liaison helps the Tau Fire caste commanders better utilize the Gue'Vesa. While nominally outranking most of the Fire Caste, the Liaison typically only leads the Gue'Vesa. Despite this, he is seen as a valuable ally. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gue'Vesa'El || 6" || 3+ || 3+ || 3 || 3 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': This unit is comprised of one Gue'Vesa'El<br> :'''Wargear''': A Gue'Vesa'El is equipped with a Mont'Ka Lasgun, a Mont'Ka Laspistol, a Combat Blade, and Photon Grenades :'''Wargear Options''': *May exchange his Mont'Ka Lasgun for a --- :-Pulse Rifle :-Pulse Carbine :-Pulse Blaster :-Sha'Ka Hellgun *May exchange his Mont'Ka Laspistol for a --- :-Shotgun :-Pulse Pistol :-Sha'Ka Hellpistol :'''Abilities''': * '''Traitors''' *'''Voice of the Gue'vesa''' '''Faction Keywords''' :T'au Empire; Gue'Vesa, <'''Regiment'''> '''Keywords - Gue'Vesa'El''' :Infantry; Gue'Vesa'El; Character; Liaison ===HQ: Priest of The Greater Good <span style="color: red">'''WIP'''</span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "Believe, brothers! Believe in the Greater Good, let our enemies tremble in terror!" <div class="mw-collapsible-content"> Former Imperial priests who have been shown the error of their ways, and have taken up service to the Ethereals as atonement for their Transgressions. Fierce warriors equipped with finely crafted armors and trained in the use of fiery rhetoric, these warrior priests know no fear but fear itself. Though limited in number, they are a popular among the Gue'vesa population of the T'au Empire. Indeed, T'au propaganda broadcasts often depict them as the pinnacle of service to the empire, and this is not untrue. The physical training is extremely taxing, and many drop out or die in the attempt. Further still drop out, the intellectual demands leaving only the purest to serve the Empire. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gue'Vesa Aun'Saal || 6" || 4+ || 4+ || 3 || 3 || 3 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': This unit is comprised of one Gue'Vesa Aun'Saal. This unit may take up to two additional Gue'Vesa Aun'Saal.<br> :'''Wargear''': A Gue'Vesa'Aun'Saal is equipped with a Mont'Ka Laspistol, and a Combat Blade :'''Wargear Options''': *May exchange his Mont'Ka Laspistol for a --- :-Shotgun :-Pulse Pistol :-Sha'Ka Hellpistol :'''Abilities''': * '''Traitors''' *'''Martyrdom''': ''Such is their unending fervour & unshakable faith in the Greater Good these priest's rhetoric can sway the hearts of their Gue'Vesa to unbreaking valour.'' All <'''Gue'Vesa'''> infantry units with 6" may use this models Ld when making Morale checks. '''Faction Keywords''' :T'au Empire; Gue'Vesa, <'''Regiment'''> '''Keywords - Gue'Vesa Aun'Saal''' :Infantry; Gue'Vesa Aun'Saal; Character; ===HQ: Jeakim Slovas <span style="color: red">'''WIP'''</span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''"Goooooood morning, Damocles!"''''' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jeakim Slovas || 6" || 4+ || 3+ || 3 || 3 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': This unit is comprised of Jeakim Slovas. <br> :'''Wargear''': A Gue'Vesa'Aun'Saal is equipped with a Sha'Ka Helpistol, a Combat Blade, and a personal Shield Generator :'''Abilities''': *'''Traitors''' *'''Shield Generator''': This model has a 4++ Invulnerable save. *'''Martyrdom''': ''Such is their unending fervour & unshakable faith in the Greater Good these priest's rhetoric can sway the hearts of their Gue'Vesa to unbreaking valour.'' All <'''Gue'Vesa'''> infantry units with 6" may use this models Ld when making Morale checks. *'''Radio Presence''': Once per battle, at the beginning of your turn, you may activate this ability. Until the start of your next movement phase, all <'''Gue'Vesa'''> units may roll two dice for their morale checks, and discard the highest result. '''Faction Keywords''' :T'au Empire; Gue'Vesa, <'''Damocles Dragoons'''> '''Keywords - Jeakim Slovas''' :Infantry; Jeakim Slovas; Character; ===Dedicated Transport: Sawfish Light Transport <span style="color: red">'''WIP'''</span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''"Nothing like the wind in your hair, eh Lads?" "Not the time Sarge" Black Box recording of the first transport test flight of the Sawfish, Team was Harakoni Ospreys.''''' <div class="mw-collapsible-content"> Once again demonstrating their nigh suicidal preference for high speed deployment, the Elysian & Harakoni engineers that joined the Gue'vesa turned their attention to some of the wrecked and ruined Piranha skimmers that still dotted the T'ros desert scape with the intention of creating a small, but fast troop transport. They definitely succeeded. Retaining all the speed of the Piranha it's based on, the Sawfish High-Altitude Shielded Personal Carrier is a high speed transport, capable of zooming across the battlefield in a matter of seconds, deploying its cargo, before picking up another load of troops, and moving them to where they are needed most. The only problem with its current design, is the lack of armament, in order to make space for the improved Skimmer Engines, Shield Generators, Hand Holds, and Runner strips, the Sawfish can only mount a Single Burst Cannon or Fusion Blaster, making it unsuitable for duties outside of troop transport. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Sawfish Light Transport || 16" || 6+ || 4+ || 4 || 5 || 6 || 2 || 6 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': This unit contains 1 Sawfish Light Transport. <br> :'''Wargear''': A Sawfish Light Transport is equipped with a Burst Cannon :'''Abilities''' *'''Explodes''': If a Sawfish is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes and each unit with 3" suffers a Mortal wound. *'''Traitors''' *'''Shield Generator''': This model has a 4++ Invulnerable save. :'''Transport''' This model can transport up to 6 <'''Gue'Vesa'''> <'''Infantry'''> models '''Faction Keywords''' :T'au Empire; Gue'Vesa, <'''Regiment'''> '''Keywords - Sawfish Light Transport''' :Vehicle; Fly; Sawfish Light Transport; ===Dedicated Transport: Spookfish APC<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Spookfish APC || * || 6+ || * || 6 || 7 || 10 || * || 7 || 3+ |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! W !! M !! BS !! A |- | 6-10 || 12" || 4+ || 3 |- | 3-5 || 8" || 5+ || 1D3 |- | 1-2 || 4" || 5+ || 1 |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This Unit consists of one Spookfish APC <br>'''Wargear''': A Spookfish APC is equipped with a Missile Pod, a Smart Missile Systems, and two Mont'Ka Lasgun Arrays. <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Mont'Ka Lasgun Array || 24" || Rapid Fire 6 || 3 || 0 || 1 || This weapon may only be fired if a unit is embarked on the vehicle equipped with it. |} <br style="clear: both; height: 0px;" /><br> <br>'''Wargear options''' A Spookfish APC may replace its --- <br>'''Abilities''' *'''Explodes''': If a Spookfish APC is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes and each unit within 6" suffers D3 mortal wounds. '''Transport''' :This model can transport up to 12 <'''Gue'Vesa'''> <'''Infantry'''> models <br>'''Faction Keywords''' :T'au Empire, Gue'Vesa <'''Regiment'''> '''Keywords''': Spookfish APC : Vehicle; Spookfish APC ===Elite: Gue'Vesa Sniper Team <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''The Valkyrie's Mark falls upon my prey. Forgive me God Emperor, for I shall take the life of one of your servants''''' <div class="mw-collapsible-content"> ''Mathis slid on his belly across the surface of a rock, gently crawling forward on the tips of his fingers and toes. A rifle was cradled underneath his belly, and held in place with elbows. With the full cover of his cloak, the sniper probably looked more akin to a bush than a six foot, one inch tall human. Mathis scanned the battlefield going on below, from his perch inside of a cliff facing. To his sides, five of his brothers in arms were setting up the scopes for their rifles.'' ''The Squad leader quietly rubbed sand directly into the lense of his scope, then unzipped a freezer-bag full of crushed ice, to place directly in his mouth. With his rituals complete, Mathis scanned the battlefield for his Quarry, and surely enough the space marine commander was engaged with a crisis team. Several Valkyrie's Marks were held in place on his armor by forward spotters, which he pointed his uplink towards to gain targeting data.'' ''"On my mark-.." Mathis mouthed through his numb tongue into the cool night air, and with the ice in his mouth not a single breath could be seen. He tapped his toes into the sand, once, twice.. And thrice as all six rifles kicked in unison. The heaviest of the rifles made the most noise as their plasma bolts split the air, and thunder responded as it rushed back into the brief void. Their quarry looked surprised for a moment, as if the unthinkable happened. His Arm had been vaporized at the shoulder, with only a sliver of metal still holding the rest to his body, and a krak-grenade sized hole was present in his lower torso.'' ''Mathis stood and signaled his squad to get moving, when he noticed a splattering of blood on his legs. Jonas; the sniper beside him, was bisected from his forehead to crotch by a still-burning slug embedded in the cliff-wall. He had just enough time to shout out "COUNTER SNIPERS!" before his leg was vaporized from the kneecap down.'' While the Fire Warrior caste prefers more mobile warfare. Some Tau commanders have started to use Gue'Vesa in a sniper role. Infiltrating the battlefield days before the battle, these men wait for the shots that can change the course of the battle. Equipped with Longshot Pulse Rifles normally equipped on sniper drones, they can take out most of the commanders that the Tau face, for the heavier foes the Sniper Teams sometimes will be issued Tau Rail Rifles. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gue'Vesa'la || 6" || 4+ || 4+ || 3 || 3|| 1 || 1 || 6 || 5+ |- | Gue'Vesa'ui || 6" || 4+ || 4+ || 3 || 3 || 1 || 2 || 7 || 5+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 2 Gue'Vesa'la and 1 Gue'Vesa'ui. May take upto 3 additional Gue'Vesa La <br>'''Wargear''': Each Gue'Vesa is equipped with a Long-shot Pulse Rifle. <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Long-Shot Pulse Rifle || 48" || Rapid Fire 1 || 5 || 0 || 1 || This weapon may target a <'''CHARACTER'''> even if they are not the closest enemy unit. |} <br style="clear: both; height: 0px;" /><br> '''Abilities''' *'''Traitors''' *'''Marksman''': Each time you make a wound roll of 6+ for this unit's shooting attacks, the target unit suffers an additional Mortal Wound. *'''Night-Sight Scope''': This unit doesn't duffer any penalties to their to-hit rolls for low-vision conditions *'''Camo Cloaks''': When this unit beneifits from cover increase its save by 2+, instead of 1+. '''Faction Keywords''' :T'au Empire, Gue'vesa, <'''Regiment'''> '''Keywords''' :Infantry, Gue'vesa Sniper Team ===Elite: Gue'Vesa Strike Team<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''"Squads Alpha, Charlie, Hotel, Whiskey hitting the ground in 5. Shas'O, we will take the pressure off of your men!"''''' <div class="mw-collapsible-content"> ''John Mather relaxed his legs while the ground rushed up underneath him, as he trusted the altimeter to deploy the chute at the absolute last second. The man drew up, and swung his body forwards to gain more momentum, when suddenly the chute jerked his entire body back. The ground came and he ducked into a roll with a carbine tucked horizontally over his torso. The whole world then rotated around him twice before he could break the motion.'' ''He came out shooting, three seconds before he took aim. The snap-fires caught a guardsman right between the plates of his flak armor, and incinerated his guts. John leaped over the tumbling guardsman corpse, and four shots climbed the torso of a second guardsmen, with the last one splattering bone fragments from his chin in various directions. Two more of his brothers dropped to the ground firing, just in time to catch the third gunner as he took aim for John.'' ''John kept moving even as more men fell to the ground. "Come my Doves, follow the red-tail! We're on a hunt!"'' An elite team forged by some of the most skilled Gue'Vesa in the septs. Often drawn from former drop regiments, or their decendents. Gue'Vesa strike teams are all equipped with the same Grav-chutes that they trained as in their former regiments, which these teams utilize to make hot-drops into fortified positions. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gue'Vesa'Ui || 7" || 4+ || 3+ || 3 || 3 || 1 || 1 || 7 || 4+ |- | Gue'Vesa'Vre || 7" || 4+ || 3+ || 3 || 3 || 1 || 1 || 8 || 4+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This unit is comprised of 4 Gue'Vesa'Ui and a Gue'Vesa'Vre. It may take 5 additional Gue'Vesa'Ui <br>'''Wargear''': Each Gue'Vesa'Ui is equipped with a Pulse Carbine, a Combat Blade Frag Grenades, Krak Grenades, and Photon Grenades. The Gue'Vesa'Vre is equipped with a Pulse Pistol, a CCW, and Frag, Krak, and Photon Grenades <br>'''Wargear Options''' *The Gue'Vesa'Vre may exchange his Pulse Pistol and/or Combat Blade for one of the options from the following list --- ** Shotgun ** Mont'Ka Laspistol ** Plasma Pistol *Any Gue'Vesa'Ui may exchange their Pulse Carbine and/or Combat Blade for one of the options from the following list --- ** Pulse Pistol ** Pulse Rifle ** Pulse Blaster *Up to four Gue'Vesa'Ui may exchange their Pulse Carbine for one of the following --- ** Flamer ** Gue'Vesa Grenade Launcher (Frag, Krak, Photon) ** Ion Rifle ** Rail Rifle ** Strike Team Plasma Rifle <br>'''Abilities''' *'''Traitors''' *'''Hot Drop''': During deployment you can set this squad up in a Pisces Transport instead of setting them up on the battlefield. At the end of any of your movement phases, they can Hot Drop on to the battlefield - set them up anywhere on the battlefield that is more than 9" away from enemy models. *'''Cadre Tactics''': Strike Teams are often formed from Veteran squads that have joined the greater good, turning their specialist training to the agenda of the T'au empire. during Deployment each unit with this ability must choose one of the following Cadre Tactics, this cannot be changed. **'''Recon Vanguard''': Models in this unit add 2 rather than 1 to their saves when benefitting from cover. **'''Stalwart Rearguard''': Models in this unit may re-roll any failed save. **'''Rapid Response''': Models in this unit may, once per battle, Advance and Shoot as if they hadn't moved that turn. <br>'''Faction Keywords''' :T'au Empire, Gue'Vesa, <'''Regiment'''> '''Keywords''': Gue'Vesa Strike Team : Infantry; Gue'Vesa Strike Team ===Fast Attack: Gue'Vesa Jump Sentinel<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''"Matching suicide burns in three.. Thrusters engaged! Let's teach those damn orks the meaning of Dynamic Entry!"''''' <div class="mw-collapsible-content"> The offbrand Gue'vesa Piranha, these lightly modified sentinels are equipped with jump jets not only to enhance mobility, but also to give it an extra crushing blow when dropping on enemy lines. Indeed, many unfortunate foe have been crushed moments after hearing the distinct scream of the Jump jets propelling the machine downward. Once in position, the mighty Jump Sentinel releases a payload of punishing fire upon its now helpless prey, spraying them with flames and burst cannon fire, cutting down any foe unfortunate enough to survive the entry of the Gue'vesa war engines. In addition, these units can be used to provide rapid support to stranded or pinned down infantry squads, support that rarely goes unappreciated. (Best bet for building a jump Sentinel? Try using the jetpack from an XV8, and replace the regular weapons with either a burst cannon, flamer, missile pod, or fusion blaster. It'll take some kit bashing magic, but luckily you can use your imagination to make it look the way you want.) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jump Sentinel || 10" || 4+ || 4+ || 5 || 5 || 6 || 1 || 7 || 3+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This unit is comprised of 1 Gue'Vesa Jump Sentinel. It may take 1 or 2 additional Gue'Vesa Jump Sentinels. <br>'''Wargear''': Each Gue'Vesa Jump Sentinel is equipped with a Flamer <br>'''Wargear Options''' *Any Gue'Vesa Jump Sentinel may replace their Flamer with a --- ** Burst Cannon ** Fusion Blaster ** Missile Pod <br>'''Abilities''' *'''Traitors''' *'''Explodes''': If a model in this unit is reduced to 0 wounds roll a D6 before removing the model from the battlefield. On a 6 it explodes, and each unit with 3" suffers 1 mortal wound. *'''Hot Drop''': During deployment you can set this squad up in a Pisces Transport instead of setting them up on the battlefield. At the end of any of your movement phases, they can Hot Drop on to the battlefield - set them up anywhere on the battlefield that is more than 9" away from enemy models. *'''Crushing Impact''': Roll a D6 each time a Gue'Vesa Jump Sentinel finishes a charge within 1" of an enemy unit; on a 6 that enemy unit suffers a mortal wound. <br>'''Faction Keywords''' :T'au Empire; Gue'Vesa; <'''Regiment'''> '''Keywords''': Gue'Vesa Jump Sentinel :Vehicle; Fly; Gue'Vesa Jump Sentinel ===Heavy Support: Gue'Vesa Heavy Weapon Squad<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''Designating target! Shas'O, you are clear to launch Seeker missiles now!''''' <div class="mw-collapsible-content"> Gue'Vesa Heavy Weapons squads are the T'au counterpart to Imperial Heavy Weapon teams. They are designed to take the loathsome role of holding a position, and having the weaponry to kill or hurt anything that get near their entrenched position. Alternatively, some commanders opt to use them as either light artillery, or as spotters for the rest of the army. Notably, these units are given a degree of trust most Auxiliaries are not permitted, allowed to use weapons that would almost always be fielded on either a Battlesuit or a tank, an honor that many units take with pride. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Heavy Weapon Team || 5" || 4+ || 4+ || 3 || 3 || 2 || 1 || 6 || 4+ |- | Gue'Vesa'Ui || 6" || 4+ || 4+ || 3 || 3 || 1 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This unit is comprised of 3 Heavy Weapon Teams, and 1 Gue'Vesa'Ui. It may take up to 3 additional Gue'Vesa Heavy Weapon Teams. <br>'''Wargear''': A Heavy Weapon Team is equipped with a Mont'Ka Laspistol. A Gue'Vesa Ui is equipped with a Pulse Carbine, a Markerlight, and Photon Grenades <br>'''Wargear Options''' * A Heavy Weapon Team must choose one of the following options :* - Long Barrelled Burst Cannon :* - High Yield Missile Pod :* - High Intensity Markerlight :* - Airbursting Fragmentation Projector :* - Heavy Rail Rifle <br>'''Abilities''' *'''Traitors''' <br>'''Faction Keywords''' :T'au Empire; Gue'Vesa; <'''Regiment'''> '''Keywords''' (Gue'Vesa Heavy Weapon Team) :Infantry; Gue'Vesa Heavy Weapon Team '''Keywords''' (Gue'Vesa'Ui) :Infantry; Gue'Vesa'Ui ===Heavy Support: Dogfish Battle Tank<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "What have they done! The machine spirits scream in the agony of the heresy committed upon them! -Techpriest 33108, upon the recovery of a Dogfish class tank." <div class="mw-collapsible-content"> '''Dogfish Tempest''' The workhorse of the Imperial Army, the Leman Russ Battle Tank was left behind in huge numbers during the Imperium’s extraction from the Damocles Gulf, during the Damocles Crusade, and their rout from the Mining planet of T’ros, and while the Tau Fire Caste looks upon the Leman Russ as slow, and primitive, their Gue’Vesa allies have continued to use the Leman Russ with added modifications by the Tau’s Earth Caste, retrofitting new weapon loadouts, sub-systems, and power sources. Initially built from the Leman Russ Punisher, the Dogfish Tempest retains the devastating fire rate of its originator, but has been upgraded to carry a set of 4 independently operated Burst Cannons, alongside an inbuilt Point Defence Targeting Relay, allowing the Tempest to act as the Gue’Vesa’s primary defensive tank, capable of beating back hordes of Ork Boyz, Tyranid Gaunts, Elder Warriors, & those still loyal to the Imperium. '''Dogfish Thunderhead''' The Tau have long since mastered Plasma, making the Leman Russ Executioner look remarkably primitive in comparison to their own technology, the constant threat of shorting out, venting steam into the crew compartments, discharging the containment field, or just overloading the coupling and exploding making the Tau earth caste engineers & scientists whose job it was to analyse the vehicle shake their heads in disappointment at the crudeness of the weapon, before taking the technology and using it to develop the Thunderhead. Far more refined than the Executioner Plasma Cannon, the Thunderhead boasts a greater rate of fire & much greater stability; however this upgrade comes at the cost of the Executioners firepower & area of effect, making the Thunderhead an excellent Heavy Infantry hunter, & Light Vehicle killer, while it is unable to deal with threats of the same calibre as its originator. '''Dogfish Undertow''' The Riptide’s development history was long, and riddled with difficulties & setbacks, firstly the constant search for a suitable power source, which finally ended with the creation of the Nova Power Core Reactor, and the development of suitable weaponry. Originally the Earth Caste attempted to make an overgrown version of the Pulse Sub-munition Rifle, mounted on the XV-9 Hazard suit, but the extreme weight of this weapon made it unsuitable for the mobility requirements, while the regular Battlesuit weapons didn’t have the punch that the Riptide was supposed to deliver. This led the Earth Caste to develop the Ripple Cannon, a prototype phase for the Riptides eventual weapon, the Heavy Burst Cannon. The Ripple Cannon was designed to test the Nova Reactors power limits before the power limiters were released and the initial tests were promising, the Nova reactor providing more than enough power; however when overcharged the Ripple cannon had a near 80% chance of self-destructing, as its internal components were unable to handle the high tolerances demanded by the full power of the Nova Reactor. As such the Prototype Ripple Cannons were thrown to the side as the Earth Caste worked on the Heavy Burst Cannon, until Gue’Vesa Fio’El Dal’yth Aeron Ron’Shi found the blue-prints, and with permission from his Fio’O supervisor mounted it on a Dogfish with an upgraded Plasma Generator. Christened the Dogfish Undertow, the Ripple Cannon has proven its worth in combating the heavy infantry of the Ork Hordes, the larger Bioforms of the Tyranid Swarms, & the elite Storm troopers of the Astra Militarum. '''Dogfish Fogbank''' The Leman Russ Battle tank is possibly the most versatile vehicle found in the Imperium of Man, however for all of its variants the Tau encountered in the Damocles Crusade, The T’ros Campaign, and the various Brush-Fire conflicts that erupt every so often, the Tau have never noticed a Variant that was able to provide any anti-air fire, that purpose being relegated to the Chimera-Mounted Hydra-Flak Tank. However in the aftermath of most battles the Hydra’s were too heavily damaged, or recovered by Imperial forces before the Tau earth Caste engineers could find a suitable specimen. This has led to the Gue’Vesa Engineers working with the Earth Caste to replicate the Hydra-Flak tanks level of Anti-Air fire without access to any blueprints, working examples, or usable templates. Originally, the Earth Caste thought that the best way to emulate the Hydra’s long range, would be a Heavy Rail-Rifle Battery, mounted on a modified Skyray Tower, allowing for a field of fire that could include Ground-based opponents, however the recoil forced upon the gun tower by the rapid firing rate required was deemed too high for the Materials to handle, and the idea was scrapped in favour of a Modified Smart Missile System which was currently undergoing prototype testing for usage with the Skyray Missile Defence Gunship. Called the Fogbank Missile Pod, the missiles payload was extensively modified to maximise range, stability and accuracy, allowing it to act as a weaker variant of the Seeker Missile for use in extended campaigns where supplies could run low, while being outfitting with the drone intelligence of the Smart-Missile-System allowed it be fired at targets beyond the wielders Line of Sight without the aid of Markerlight targeting data. As it is still in its testing phase, the Fogbank Missile Pod has been given to the Gue’Vesa Auxiliaries for the purpose of testing its efficiency on the battlefield, however the Engineers of the Earth Caste have High Hopes for the Weapon, and the Tanks they have outfitted it with. (No tips here. You'll have to make it yourself. On the bright side, so long as it isn't [[Lord of Skulls|stupid looking]], you can build it however you want.) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Dogfish Medium Battle Tank || * || 6+ || * || 7 || 8 || 12 || * || 7 || 3+ |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! W !! M !! BS !! A |- | 7-12 || 10" || 4+ || 3 |- | 4-6 || 7" || 5+ || 1D3 |- | 1-3 || 4" || 5+ || 1 |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This Unit consists of one Dogfish Medium Battle Tank <br>'''Wargear''': A Dogfish Medium Battle Tank is Equipped with a Quad-Linked Burst Cannon Array and 2 Heavy Flamers <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Quad-Linked Burst Cannon Array || 36" || Assault 16 || 5 || 0 || 1 || --- |- | Thunderhead Plasma Cannon || 36" || Heavy 5 || 8 || -3 || D3 || --- |- | Undertow Ripple Cannon || 36" || Assault 6 || 6 || -1 || 1 || All wound rolls of 6+ have an AP of -3 |- | Twin Fogbank Missile Pod || 72" || Heavy 12 || 6 || 0 || 1 || Units in cover do not gain any bonus to their saving throws against wounds made by this weapon |- | Heavy Flamer || 8" || Heavy D6 || 5 || -1 || 1 || This weapon automatically hits |- | Twin Flamer || 8" || Assault 2D6 || 4 || 0 || 1 || This weapon automatically hits |} <br style="clear: both; height: 0px;" /><br> <br>'''Wargear options''' A Dogfish Medium Battle Tank may replace its Quad-Linked Burst Cannon array with one of the following options --- :- A Thunderhead Plasma Cannon :- A Undertow Ripple Cannon :- A Twin Fogbank Missile Pod A Dogfish Medium Battle Tank may replace both its Heavy Flamers with one of the following options --- :- A Long Barrelled Burst Cannon :- A Heavy Rail Rifle A Dogfish Medium Battle Tank may take a pair of the following options --- : T'au Plasma Rifle : Burst Cannon : Fusion Blaster : Twin Flamer : Missile Pod <br>'''Abilities''' *'''Explodes''': If a Dogfish Medium Battle Tank is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes and each unit within 6" suffers D3 mortal wounds. <br>'''Faction Keywords''' :T'au Empire, Gue'Vesa <'''Regiment'''> '''Keywords''': Dogfish Medium Battle Tank : Vehicle; Dogfish Medium Battle Tank ===Heavy Support: Stonefish Artillery Tank<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "Enemy position sighted! Opening fire!" <div class="mw-collapsible-content"> The Stonefish Artillery Tank is the hybrid of a Basilisk Artillery tank and T'au technology. Equipped with the T'au equivalent of an Earthshaker cannon, it is being used as a testbed for multiple Earth caste weapon systems. If the weapons prove reliable, they will be integrated not just into defensive fortifications around the empire, but into the war Fire Caste as well. (Modeling tip: The best idea to model? Take a Basilisk, Replace the sponson weapon with either the heavy flamer or burst cannon. Unfortunately, not much to do about the Earthshaker cannon, but on the bright side, more creative liberty!) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Stonefish Artillery Tank || * || 6+ || * || 7 || 7 || 12 || * || 7 || 3+ |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! W !! M !! BS !! A |- | 7-12 || 10" || 4+ || 3 |- | 4-6 || 7" || 5+ || 1D3 |- | 1-3 || 4" || 5+ || 1 |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This Unit consists of one Stonefish Artillery Tank <br>'''Wargear''': A Stonefish Artillery Tank is Equipped with a Stonefish Pulse Barrage Cannon and a Heavy Flamer. <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Stonefish Pulse Barrage Cannon || 12"-72" || Heavy 3D6 || 5 || 0 || 1 || This weapon may target units that are not visible to the bearer. This weapon may re-roll all failed hit rolls. |} <br style="clear: both; height: 0px;" /><br> <br>'''Wargear options''' A Stonefish Artillery Tank may replace its Heavy Flamer with --- :- A Burst Cannon <br>'''Abilities''' *'''Explodes''': If a Stonefish Artillery Tank is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes and each unit within 6" suffers D3 mortal wounds. <br>'''Faction Keywords''' :T'au Empire, Gue'Vesa <'''Regiment'''> '''Keywords''': Stonefish Artillery Tank : Vehicle; Stonefish Artillery Tank
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