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Disney Villains Victorious Kings and Villains
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== Pleasure Island == '''King'''<br/> Name: The Coachman<br/> Role: Charming/Smart<br/> Class: Original Shadow Man<br/> Size: Medium<br/> Species: Human<br/> ---Attributes---<br/> Robustness: 14<br/> Agility: 10<br/> Intelligence: 16<br/> Sensibility: 20<br/> Charm: 20<br/> Will: 8<br/> Strikes: 5+3x<br/> ---Skills---<br/> Persuade: 16<br/> Intimidate 14<br/> Insight 12<br/> Deceive: 14<br/> Occult: 12<br/> Brawl: 6<br/> Prevent Harm: 6<br/> Endure: 18<br/> Music: 12<br/> ---Traits---<br/> -Definitely a Good guy: This King gains +4 on all attempts to convince others that he is definitely not a villain.<br/> -Cold Hearted Taint: +3 to any checks made to directly take advantage of the poor, the unfortunate, and/or the downtrodden.<br/> -Master of an Island: He can call in his Villains to aid him in a fight if they haven’t been defeated.<br/> -KING: This unit is a KING. It gets +10 to Persuade its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.<br/> ---Powers---<br/> -It’s a Sin: Spend a Will Point and select a character. If the character fails their Endure test (TN varies by severity of sin), transform that character’s species and size to something ironic until The Coachman is beaten. The target obtains the suitable benefits and drawbacks. Automatically fails if the targeted character has not given into their vices while on Pleasure Island.<br/> -Shake My Hand: +6 to any Persuasion and Deceive rolls made as part of a bargain that will utterly screw the other party over.<br/> -Come On Boys, Won't You Shake A Poor Old Sinner's Hand?: Reroll Persuasion and Deceive Rolls in bargains and keep the better result.<br/> -The Main Event: The Coachman may spend a Will Point to make a +8 Persuasion roll that affects anybody that has sinned on his Island. What is the Main Event? Complete carnage. All Pleasure Island patrons who fail the test (including NPCs) are treated as The Coachman’s frenzied Mooks, Lackeys and Villains until the Shadow Man of the Old World is defeated.<br/> ---Equipment---<br/> Red Coachman’s Suit: +2 Prevent Harm, +2 Persuasion<br/> Whip: +2 Melee, +2 Intimidate<br/> '''Villains'''<br/> Name: Stromboli<br/> Role: Charming/Strong<br/> Country of Origin: Italy<br/> Size: Medium<br/> Species: Human<br/> Tier: On-A-Roll<br/> ---Attributes---<br/> Robustness: 14<br/> Agility: 8<br/> Intelligence: 10<br/> Sensibility: 10<br/> Charm: 17<br/> Will: 5/5<br/> Strikes: 5+3X, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 5<br/> Athletics: 5<br/> Melee: 8<br/> Ranged: 6<br/> Brawl: 4<br/> Prevent Harm: 8<br/> Endure: 8<br/> Intimidate: 6<br/> Persuasion: 6<br/> Deceit: 6<br/> Travel: 9<br/> Insight: 6<br/> Academics: 7<br/> Mechanics: 5<br/> Occult: 4<br/> Craft: 4<br/> ---Traits---<br/> QUIET! SHUT UP! BEFORE I KNOCK-A YOU SILLY!: +3 to Intimidate if a social strike has been taken.<br/> Talent Scout: +4 to Insight checks to judge the talent of a performer.<br/> Show Biz Whiz: +3 to putting on a show; this includes the actual performance as well as any prep work necessary.<br/> ---Powers---<br/> End of Passion Play: At the end of his turn, Stromboli makes one TN 30 Endure+Sensibility check for every social strike he has taken since his last turn. He regains one strike for every of these checks that succeed, reigning in his fiery temper.<br/> Master of Puppets: Inspired by Pinocchio, Stromboli has learned how to make puppets move on their own. He may spend a will point to animate up to 5 puppets that are lying around as Lackeys under his command.<br/> Pulling Your Strings: Stromboli is a very persuasive fellow, and is treated as a KING by the Coachman's underlings, unless he goes against the Coachman.<br/> Mangiafuoco, the Fire Eater: It is not widely known, but Stromboli made his start in the entertainment industry not as a puppeteer, but as a fire performer; this is why he takes his name from a volcano! He certainly has not forgotten his old tricks over the years; with his intimate knowledge of fire safety, he gains +3 on all rolls to extinguish or protect himself from fires and may also roll twice and keep the better result for such checks. Additionally, if Stromboli senses trouble is on the way, he might just prepare one of his old fire breathing acts; if so, one of his attacks per turn may be a Ranged+Robustness attack that inflicts the Burn condition.<br/> ---Equipment---<br/> Whip: +2 Melee, may make melee attacks from 3 meters away. Also provides +3 to rolls to make circus animals do tricks.<br/> Name: Mr. O.K. Kindly<br/> Role: Charming/Sensible Villain<br/> Class: Circus Ringleader<br/> Country: Shadowlands/Pleasure Island<br/> Size: Medium<br/> Species: Human<br/> ---Attributes---<br/> Robustness: 12<br/> Agility: 10<br/> Intelligence: 12<br/> Sensibility: 14<br/> Charm: 14<br/> Will: 3<br/> Strikes: 3+2x<br/> ---Skills---<br/> Ranged: 6<br/> Prevent Harm: 6<br/> Endure: 6<br/> Legerdemain: 6<br/> Deceit: 10<br/> Persuasion: 10<br/> Intimidate: 7<br/> Occult: 7<br/> Linguistics: 8<br/> Insight: 7<br/> Music: 7<br/> ---Traits---<br/> Cold Hearted Taint: +3 to any checks made to directly take advantage of the poor, the misfortunate, and/or the downtrodden.<br/> The Greatest Show On Earth: +2 Persuasion for the scene after a circus performance.<br/> Diamond in the Rough: You gain a +2 bonus to skills tests to appraise the value (statistical or otherwise) of an item. Science for chemicals, Academics for books (Linguistics for foreign ones), etc.<br/> Definitely a Good Guy- This villain gains +3 on all attempts to convince others that he is definitely not a villain.<br/> ---Powers---<br/> There’s a Sucker Born Every Minute: Spend a Will Point. Mr. Kindley's Contract of Debt becomes tailored to a single target, and he gets +5 Persuasion to make them sign it.<br/> Send in the Clowns: Mr. Kindley may use a Will Point to summon 2d6 clown Mooks that arrive in a comically small automobile.<br/> ---Equipment---<br/> The Contract of Debt: A 50+ page contract that is harmless, if wordy, at first glance. As you look deeper, the script will constantly change shape and size, making it nigh impossible to read. It can be deciphered with a Linguistics Test of TN30. According to Mr. Kindly, it's a contract to give you your heart's desires. In reality, you would be signing over your worldly possessions. If you don't have anything of value, it's a labor contract to work in his circus for the next decade. More likely than not it’s both at the same time. There's a non-disclosure form in there as well, with strange magic enforcing his contract to the letter.<br/> Showman's Pistol: +2 Ranged<br/> Showman’s Whip: +2 Melee, +2 Intimidate to Beasts<br/> Rundown: A circus ringleader that makes tours around the world, but mainly the Shadowlands. He’s always looking for new workers, due to the strangely high turnover rate of people working under him. His headquarters is on Pleasure Island.<br/>
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