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Quest:The Long Night:Volume Two:The Rise
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=Larger Problems= A few years after the war, Ridcully brings warning of a massive threat rising. The Five Chaos Gods are working on a major joint project; to weaken the veil between the Materium and Immaterium. This should give a massive boost to their Daemons and Sorcerers (and, to a lesser extent, your Psykers as well). Fortunately, it will take time for them to assemble the required sacrifices β dozens of minor gods, along with each of the Five snuffing out a Warp Storm. Plus mortals, of course. Left alone, they'll be done in thirty years. The Eldar are doing their best to add a few more decades. Meanwhile, another friend of yours starts feeling old age will claim him soon. This time, it's Klovis-Ultan. He is working on some major project as his swan song. On the bright side, Ridcully predicts a long period of relative calm over the next few decades. Well, the Mechanicus Conservatives are going to finally start their revolt, but he gives enough detail about their plans that it should be squashed easily. Another High Council meeting occurs. This one sees a single major decision, one that was being prepared for a while. To merge the Imperial Trust with Dragon's Nest. This means the Trust effectively quadruples in size, not counting the now-started colonization of the Valinor Subsector. It requires a long debate on how to best rearrange the government. Then, the real work starts. Since no major trouble is expected on Avernus, you spend twenty years aiding the Eldar forces as a commander. Klovis-Ultan's plan is revealed; a major effort to subvert the [[Alpha Legion]] forces in the area to work for him. The Eldar, meanwhile, reveal their plans for the Grand Ritual. It is expected that the Five will attempt to backstab each other to tilt the benefits of the ritual in their favour. Nurgle is attacking Tzeentch. While that happens, they intend to use an Avernite force (a factor Nurgle doesn't know they have access to) to finally free Isha. The force will be composed of Ridcully, He-Who-Walks-Obliquely, Areatha and the Ancient One. In the meantime, with Ridcully's help, the Eldar manage to capture Arhra. He also helps them delay the Ritual (through intercepting the ships carrying sacrifices). The Mechanicus Civil War is brief, and mostly limited to Vanaheim. Unfortunately, it costs the planet a good portion of its shipyards. Klovis-Ultan passes away, his final task complete. Unfortunately, you lose your grandson, Tormod. The boy was born with extremely strange luck, with constant strange events plaguing him, much more likely to either get him a trait or kill him. All or Nothing. He rolled Nothing. Ironic, that upon a planet where the survival of civilisation depends on people breeding as fast as possible, the Governor would have no living descendants.
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