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==Bio-Organic Weapons & Irregular Mutations== {{NeedsImages}} And what's the point of a Resident Evil page that doesn't give you at least a basic rundown of the extensive series bestiary? In-universe, the terms "Bio-Organic Weapon" (B.O.W) refers to any creature that was specifically created as at least an experiment in engineering a living weapon/super soldier, whilst "Irregular Mutation" refers to critters that just popped up on their own when the latest virus was spilled. The distinctions are kind of interchangeable as a result; infected animals, for example, can be considered both B.O.W (when created deliberately) and mutation (when produced by accident), despite being identical in all other details. '''Zombies:''' These are the most basic enemy in the game, and actually straddle the line between B.O.W and irregular mutation; the zombifying element of the T-Virus ''was'' an intended by-product, but usually when you encounter zombies, they're the result of an accident leak rather than a deliberate B.O.W strike. Zombies are only produced by the T-Virus, although some T-derivatives have equivalent creatures. They're your fairly basic shamblers; they're slow, mindless, rotbags. Shoot them enough, and they'll go down. They can be killed with enough trauma in general, but headshots put them down much more efficiently. * ''Crimson Head:'' Only seen in the 2002 REmake of RE1, Crimson Heads are zombies that have been subjected to massive trauma, but which had their bodies left relatively intact (ie: you didn't kneecap them, blow their heads off, or burn them). As a result, the T-Virus kicks in and mutates them into a faster-moving, more aggressive form distinguished by its blood-infused crimson skin and its elongated claws. They don't appear in subsequent games, as its explained that zombies are only able to mutate into Crimson Heads after the T-virus incubates in their bodies for long periods of time. * ''Green Zombie:'' Introduced in Outbreak: File 2, Green Zombies have been infested by a parasitic T-virus-infected plant. This causes flowers to grow from their heads which spew toxic pollen at potential prey. * ''C Zombie:'' Zombie created from exposure to the C-Virus. Slightly smarter, faster, and more agile and intelligent (able to sprint, jump, and use clubs and guns, although only to a limited extent in the latter as they the best they can do is squeeze the trigger in the general vicinity of their target until the mag runs empty.) but also more fragile than their T-Virus counterparts. * ''Ivy Zombie:'' Only appears in the RE2make. Corpse infested by parasitic seedlings of mutant Plant 43. Can be stunned temporarily by destroying large yellow growths on body, but can only be killed by burning them. * ''Pale Head:'' A substrain of zombies that only appeared during REmake 2 and 3. A unique mutation of T-virus zombies, these are called so because of their heads have turned bald and their skintone is now pale-white. Pale heads are much more agile than regular zombies, capable of shambling faster, are ''much'' more resilient to damage, and capable of passively regenerating health. They're a nightmare in the game at harder difficulties, but can be easily dispatched using high-damage weapons like the magnum, spark shot, or grenade launcher loaded with acid shells, which deal more damage than their regeneration can handle. * ''Ooze:'' The zombies created by exposure to T-Abyss; these horrors are drastically more mutated than standard zombies, and have the ability to squeeze through surprisingly narrow spaces. Rather than flesh-eaters, they're blood-drinkers, seeking to suck victims dry of bodily fluids via hideous leech-like tongues. * ''Afflicted:'' The result of experiments with the T-Phobos virus, the Afflicted are less "zombies" and more "hideously mutilated homicidally insane lunatics driven crazy with pain and fear". Thus, they act a lot like Ganados or Majini. If they die, they can come back as more standard zombie-like creatures referred to as ''The Rotten''. '''Tyrants:''' The ultimate super-soldier product ''intended'' to be created with the T-Virus, but very few people are sufficiently genetically compatible (more specifically only 1 in 10,000,000). Umbrella later got around this by making Tyrants using clones derived from the genetic template of Sergei Vladmir, one of their executives who is part of that previously-mentioned statistical minority and is very compatible to the T-Virus. Generally resemble tall, hulking humanoids with impossibly solid musculature and oversized claws, although it depends a ''lot'' on the specific model. * ''T-001:'' The Prototype Tyrant, the very first ever produced and thus the most visibly flawed. One hand has partially begun transforming into the trademark claw. Its spinal cord has been exposed by necrosis, resulting in considerably higher vulnerability compared to later Tyrants - this is the only Tyrant to have ever been taken down completely with small arms fire. * ''T-002:'' The Test-Type Tyrant, more successful than its T-001 predecessor, though still horribly mutilated. This was the Tyrant seen in Resident Evil 1, so it's arguably the most iconic Tyrant of them all, at least for the older fans. It's tough enough that it requires anti-tank ordinance to destroy (though the REmake gives it the ability to swat aside rockets with its distinctive claw). Unusually, it actually has ''three'' hearts, to the later models' two. * ''T-103:'' The Production Model Tyrant, aka "Mr. X". This is the one introduced in RE2 and which was the base model for all of the other official Tyrants seen in subsequent games, so to slightly younger fans, ''this'' is probably the most iconic Tyrant, especially after his now-memetic appearance in the RE2make. Exactly what its purpose ''is'' varies from source to source (presumably due to it being the first properly "controllable" and versatile Tyrant), with some having Umbrella deploy these as front-line super-soldiers and others (like the REmake) having them as Terminator-like assassins tracking down specific targets. * ''T-078:'' A bit of an odd duck among Tyrants, this T-103 was created without a limiter coat to see what would happen. The result was basically a T-103 Super Tyrant with blunted claws, moderate intelligence, and no exposed heart. For some incomprehensible reason, he actually has a dick in his concept art (albeit one that's visibly fused to his abdomen) unlike literally every other Tyrant (who tend more toward the "Barbie Doll Anatomy" school of design). Mildly infamous for dying far more easily than other Tyrants (being shot repeatedly, then hit with a crate and tossed into the sea from a plane) and for the minor clusterfuck around its name on the official wiki (it was variously called the "T-103 Mass Production Model" [[Derp|despite never appearing anywhere else]] and the T-078 - which is actually its ''batch number''.) * ''T-091:'' You remember how we said the t+G Virus failed the first time around? This poor bastard is how they found that out. It was pretty weak by Tyrant standards, lacking the usual claws and even arms in favour of tentacles and having a heart that stuck out of its back; unsurprisingly, the protagonist of ''Dead Aim'' pretty swiftly disposed of it after a brief gun battle. * ''Nemesis:'' A T-103 infected with the NE-Alpha Parasite for use as a super-powered assassin. Even smarter and more dangerous than the vanilla T-103, to the point where he can pull stunts like [[Awesome|actually operating weapons such as rocket launchers (original) and flamethrowers (REmake)]], or survive being shot with a small army's worth of munitions before having most of his body melted off with chemicals specifically designed to dispose of B.O.Ws. Also the only proper Tyrant known to speak, even if it was only a single word (say it with me now: '''S.T.A.R.S!'''). * ''Ivan:'' A more advanced T-103 sub-model specifically engineered to pass as human, created for use as bodyguards to powerful Umbrella executives such as Sergei Vladmir (the original genetic template for the T-103). Only two of them appeared throughout the series, looking like grey-skinned T-103s with white coats and a cool set of red/blue wrap-around visors. Both of them were fought and killed in a two-on-one battle against Wesker during ''The Umbrella Chronicles''. * ''T-011/Tyrant-Armored Lethal Organic System:'' One of the recurring problems with the basic Tyrant model was that they were pretty rubbish against enemy vehicles, especially aircraft. So, they decided the only sane and rational thing to do was take a Tyrant, hook it up to a mind-controlling super-computer, stuff it into a suit of [[Power Armor]], and give it a rapid-fire multiple rocket launcher outfitted with heat-seeking missiles. [[Awesome|Absolutely none of this is made up]]. The T-A.L.O.S only appears in the rail shooter ''The Umbrella Chronicles'', where it is promptly taken down by Chris and Jill, killing Umbrella off for good. * ''Bandersnatch:'' A failed attempt to create a cheaper alternative to the Tyrant, characterized by only possessing a single arm, which is basically a giant hand on a tentacle, allowing them to reach out and kill you from a room's length away. [https://static.wikia.nocookie.net/residentevil/images/b/b0/RECV_Bandersnatch_artwork_3.png Visually, they look like a human whose modeller forgot to] [[THIN YOUR PAINTS|thin their paints]]. Overall, they're much weaker than your standard Tyrant - unfortunately for you, they often hunt in pairs or trios... * ''Hypnos-T Type:'' A T-103 derivative intended for "greater ferocity". Draws its name from the "Hypnos gene" vital to its creation (along with a hormone [[grimdark|harvested from the brains of teenagers while they were still conscious]]), which promoted natural selection in the Tyrant's cells to accelerate its evolution. Mostly unmemorable beyond having blue skin for some reason and three different forms (trading intelligence or brute force each time) to the typical boss-Tyrant's two. * ''Thanatos:'' T-103-derived experimental model with an emphasis on killing shit over mass production; unlike the T-103 it was based on, it looked like an African American Tyrant in a speedo (for some reason). It showed a surprising level of intelligence for a Tyrant (being capable of following orders in a similar fashion to the Nemesis), and had a couple unique features - a metal cage around its exposed secondary heart and the ability to resist the otherwise-fatal effects of the anti-T-Virus drug "Daylight" (though the latter ability is only shown in one of the game's special Bad Ends). * ''Tyrant R'': One of Umbrella's early forays into intelligent Tyrants, Tyrant R was fitted with cybernetics that allowed it to be "programmed" to complete certain missions, similar to Nemesis. Unfortunately for Umbrella, it ended up becoming self-aware, killed the researcher who activated it (preventing a bomb implanted in its neck as a failsafe from going off), and ran off into Raccoon City to menace a group of survivors before being attacked by another B.O.W. and finished off by Ada Wong. * ''Unknown'': ''Damnation'' featured these guys; they [https://static.wikia.nocookie.net/residentevil/images/6/69/Unidentified_Tyrant_Render.png look cool as all hell] and are apparently T-103 derivatives. Notably, they're both fucking ''huge'' even by Tyrant standards (officially about [https://i.imgur.com/vM1F1QA.jpg 4.3 meters tall]; for comparison, Lady "Step on Me!" Dimitrescu is 2.9 meters tall when in heels, while Nemesis and the standard T-103 are roughly 2.1 to 2.4 meters tall. These bois are big indeed!) and retain a surprising level of intelligence when transformed into their (normally much dumber) Super Tyrant forms, doing things such as catching an RPG's rocket, turning it around, then letting it go at such an angle that it falls right next to the poor bastard firing it. '''Hunters:''' Human/reptile genetic fusions made possible through the T-Virus, created as living weapons. Incredibly intelligent by B.O.W standards (near-human intelligence to everyone else), these predators possess thick armour-like scaly hides, razor-sharp claws, and powerful muscles. * ''Alpha:'' The original Hunter model, and the most famous, debuting in the original Resident Evil 1. They're generally considered, in-universe and out, to be Umbrella's most successful B.O.W line due to their versatile nature and distinctive image. * ''Beta:'' Appearing in RE3, Betas were a failed attempt to improve on the Alpha, resulting in a faster, tougher, but physically weaker and almost blind creature covered in hideous tumours and sporting a disproportionately large left forearm. The RE3make features a heavily redesigned version of them - they've lost the tumours but retained their weird arm and a toned-down version of their poor eyesight, while gaining a ''Predator''-style mouth and a ''nasty'' one-hit-kill attack (made even more painful by their ability to ''rapidly sidestep around bullets'' and a bullet-resistant carapace.). * ''Gamma:'' An attempt to fuse human genes into a frog, as opposed to adding lizard DNA to a human embryo. Gammas were regarded as a failure because they remained moisture dependent; like their froggy cousins, they die if they get too dry. They debuted in the original RE3 ([https://static.wikia.nocookie.net/residentevil/images/d/d5/Resident_Evil_3_-_Hunter_%CE%B3_concept_art.jpg where they looked] [https://static.wikia.nocookie.net/residentevil/images/6/62/Hunter_Y.png kind of goofy]), and were given [https://static.wikia.nocookie.net/residentevil/images/d/dd/Hunter_Gamma_Mouth_Open.jpg an incredibly] [https://static.wikia.nocookie.net/residentevil/images/d/d2/RE3_Remake_Hunter_Y.jpeg effective redesign] in the RE3make that clearly builds on what came before. Also, according to a file in the RE3make, they're ''not'' mindless killing machines; they're territorial predators, yes, but they can ''recognize'' their trainers and handlers, and are actually '''friendly''' towards them. That's even why you encounter them in the sewers in the 3make; their handler was supposed to destroy them after word came from above that they were considered a failed product, but he couldn't bring himself to do it and bribed a sewer-keeper into letting a few Hunter Gammas nest down there. * ''Delta:'' Another Hunter variant, and probably the one with the least written about it. Literally all we know is it exists (having appeared in one obscure manga that served as a prequel to ''The Umbrella Chronicles'') and looks like a standard Alpha model with slightly bigger spikes on its back. Some fan speculation is that they are/were Alphas enhanced in some way to keep up with B.O.W tech advances since the days of the first Hunters, though exactly how (better hitting power, more durability, the ability to breed independently, etc.) is a matter of contention. * ''R:'' The Alpha's intended successor, with the "R" possibly standing for "Rho". They were notably smaller and weaker than the Alpha model, but supposedly had a much greater level of pack instinct that allowed them to coordinate with one another and bring targets down through force of numbers. The Rs were wiped out during their debut game when the Tyrant R (whom they were originally meant to test in battle) was reprogrammed and unleashed upon them; what little of them remained were mopped up by survivors, and production of the Rs ceased entirely following the Raccoon City Incident and Umbrella's subsequent bankruptcy. * ''Mu:'' Midget Hunter Rs. No, seriously. Their models are about waist-high next to the survivors, but they have about the same force and durability as the R-model. Their backstory is little expanded upon, but amounts to being an attempt at creating a smaller, more transportable Hunter. Like the Rs, [[Fail|they were all killed off in their debut game and never really mentioned again]]. * ''Elite:'' Another Hunter model, intended to surpass the other members of the Hunter lines. They actually lacked claws on their right hand, which was more dexterous as a result, and supposedly boasted a greater level of strength and agility next to their counterparts. [[Fail|Then they all died during the events of ''Dead Aim'']]. * ''Sweeper:'' A Hunter with venomous claws. Officially designed to "sweep" through attacked areas and mop up anything the usual B.O.Ws failed to find and kill. Pretty forgettable overall, due to basically being a palette-swapped Hunter Alpha with a poisonous version of its normal attacks. * ''Farfarello:'' A Hunter infected with T-Abyss, which makes it amphibious and somehow able to turn invisible for short periods of time (the official reason being that T-Abyss gave them the ability to mimic certain deep-sea creatures' camouflaging abilities). They were much more aggressive than standard Hunters, to the point where they had a nasty tendency of killing their own handlers if not sedated heavily in transit. * ''Hunter II:'' Hunter Alphas that decided to get hench, with a cool cyborg eye implant that let them track down specific targets when paired with a robotic spotter unit. Unusually, they were actually made by Umbrella's unnamed rival company, and are noticeably bigger and more intelligent than their progenitor. * ''Glimmer'': Frog-like irregular mutants with several glowing red eyes. These things were accidentally created at an Umbrella B.O.W. disposal facility, implicitly due to some kind of mutation in the Hunter Gamma, and ended up being rendered extinct in their debut game. '''Zombie Animals:''' Any animal infected with the T-Virus becomes an insanely aggressive carnivore, typically sporting necrosis in a similar manner to a zombie. A significant minority of infected animals also grow to unnatural sizes, a lingering remnant of the Progenitor virus. Some of the more iconic critters that have shown up in the series are zombie dogs, zombie crows, and giant zombie spiders, which can range from "the size of a really big dog" (common enemies) to "bigger than a car" (bosses). The list of one-off giant bosses is incredibly long and takes up a major part of the series' bestiary, including but not limited to: giant zombie snakes, giant zombie sharks, giant zombie scorpions, giant zombie centipedes, and a giant zombie elephant. '''Mutant Leeches:''' It's telling the kind of games that the RE series are that ''three'' different forms of mutant leeches have shown up over the series. * ''Marcus Leeches:'' The original mutant leeches, these are leeches infected with Progenitor Virus who subsequently incubated inside the decaying corpse of their creator. They are hive-minded predators, more than capable of killing enemies in a swarm of horrific sluggy bodies with giant toothy mouths in their underbellies, but their preferred tactic is to twist themselves into a repulsive mockery of a humanoid form that eats bullets and can beat a man to death with a few blows of their elongated whip-like arms. Oh, and if critically injured, they ''explode'' like acid-stuffed grenades. Kill it with fire. * ''Leech Man:'' Another swarm-hunting strain of infected leeches, this one appeared in Resident Evil: Outbreak. What distinguishes them from Marcus Leeches is that they can parasitize the corpses of those they kill and use them as ridiculously tanky [[zombie]]s to take on prey. Once again, kill it with fire. * ''Giant Leeches:'' These are just leeches grown to the size of a good-sized car. Resident Evil: Outbreak features them in the sewers. '''Licker:''' One of the most iconic monsters to appear in Resident Evil 2, lickers resemble flayed humans twisted into quadrupedal predators, with removed skullcaps exposing their brains, giant claws for hands and feet, mouths full of oversized fangs, and their iconic elongated tongues, which can cut and stab like whip-swords. For the longest time, nobody was sure if they were some kind of mutant abomination, or if they were a B.O.W experiment; Capcom finally declared that zombies which are particularly compatible with the T-Virus will ultimately evolve into lickers. One of the things the RE2make has justifiably earned praise for is its efforts to capture the intimidating nature of lickers on next-gen graphical hardware; they are ''creepy'' sons of bitches. * ''Evolved Licker:'' A variant of the Licker with green skin and [[Tyranid]]-style single scything claws appears in the lab section of the original game. They're somewhat more resilient to gunfire than the standard Licker due to having tougher skin, but are otherwise pretty much just a re-skinned (hur hur) Licker. * ''Licker Beta:'' Facing high demand for the Lickers on the black market, Tricell (the [[BBEG]] of RE5) decided to infect regular Lickers with a strain of the Progenitor Virus. The good news is that it didn't really do much, beyond giving them a slightly better sense of smell and an exposed heart to aim at. The bad news it that '''these fuckers can now breed''', [[/d/|meaning that they're bloody reanimated corpses screwing each other to create new reanimated bloodied corpses to screw YOU]]. *'''Uber-Licker:''' Basically a Licker with the size and bulk of King Kong 2005, only appeared in the Alice movies. Were pretty cool, although they appear to lack the lashing tongue. '''Ivy:''' During the original Mansion Incident, the S.T.A.R.S survivors fought "Plant 42", a common houseplant in the bunkhouse that had mutated into a giant man-eater after its roots were exposed to T-Virus-laced water. Apparently, news of this got back to Umbrella, so they tried to weaponize it; officially called "Plant 43s", Ivys are carnivorous plants injected with a cocktail of the T-Virus and human DNA, resulting in humanoid killer plants that can actively hunt you down. They're slow, but they are ''tough''. '''Chimera:''' Chimeras, featured in Resident Evil 1, were an experiment in combining human and insect DNA to create a Hunter-like organism. To create them, human embryos were injected with a cocktail of T-Virus and bug genes, then [[rape|implanted in the wombs of kidnapped homeless women to incubate]]. Whilst fast, aggressive, highly mobile and armed with lethal claws, Chimeras were also mindless beasts, and considered a failure. You find them in the final lab section of RE1. The Chimeras of RE1 are human/fly hybrids; a variant based on a human/spider hybrid was intended for RE2, and can be fought in the "RE 1.5" prototype game, but was cut from the final development model. '''Drain Deimos & Brain Sucker:''' Resident Evil 3 features the Drain Deimos, a flea infected by consuming T-virus-laden blood that has mutated into a man-sized, vaguely humanoid horror, as a kind of counterpart to the Chimera. They are fast, agile, and surprisingly tough, but fortunately only encountered in a few parts of the game. The Brain Sucker is a mutated Drain Deimos that has five arms and two heads, as well as a poisonous bite. In the RE3make, only Drain Deimos are encountered, now with a horrific new ability to [[rape|implant eggs in victims by sticking a tentacle down their throats]]. If the victim doesn't eat a Green Herb quickly, the bugs will hatch and tear out through their stomach. '''Cleaners:''' Probably one of Umbrella's weirdest and least-utilized B.O.Ws, intended to 'clean up' messes left by outbreaks implicating them. They're ape-like humanoids wearing full-body black suits and gas masks, capable of actually wielding and effectively using firearms, though they require a human field commander to direct them. Despite their apparent usefulness in cleaning up Umbrella-caused outbreaks (being intelligent enough to use firearms with accuracy, but subservient enough not to go rogue while requiring minimal personnel on the field with them), they never appeared again after their debut in ''Gun Survivor''. '''Nyx:''' Featured in ''Outbreak'', it looks like a goddamn [[Shoggoth]] that somehow ended up in the Resident Evil series. That's not an exaggeration, either: its entire body is basically a mass of amoeba-like goop and tentacles (with a central core, of course) that absorbs anything too close to it (like zombies, UBCS mercs, and in one scenario, the Tyrant R,) before using their biomass to grow. Strangely, it was never seen or mentioned after ''Outbreak'' despite the relative ease of fitting it into canon (''Outbreak'' doesn't majorly contradict mainstream lore, and as Nyx is fought in only one scenario, it's easy to envision it never escaping containment and being retrieved). '''Ganados & Majini:''' The Zombie equivalents for Resident Evils 4 and 5 respectively, the result of infecting humans with Las Plagas. They have zombie-like durability and fearlessness, but still retain enough human intelligence to use at least simple weapons and basic tactics, making fighting them much more unpredictable. Both varieties will use different weapons depending on the area where you encounter them, and can spawn secondary Plaga-based enemies to fight which, again, largely depends on the area where you encounter them. '''Regeneradors:''' An experiment in creating the Las Plagas equivalent of a Tyrant. As their name implies (it's Spanish for "Regenerator"), Regeneradors constantly regrow severed limbs and heal gaping wounds in rapid time. The only way to easily kill them is to use a sniper rifle outfitted with a thermal scope to deliver accurate shots to the multiple engineered Plagas infesting their bodies which give them this ability. A variant called the ''Iron Maiden'' bristles with spikes that it extends from its body, preferring to impale its victims on these spikes as opposed to simply ripping them apart with its gaping maw filled with jagged fangs like the standard Regenerador. Considered by many to be the only true contender against the Licker for position of "creepiest enemy in Resident Evil"; their distinctive ragged breathing and theme music are known to unsettle even hardened RE4 veterans. '''J'Avo:''' Infected by injection with the C-Virus, J'avo are the Ganado/Majini replacement for RE6. Aside from being smarter than Ganados, at least to the point they can all wield guns, the main trick up a J'avo's sleeve is that it can mutate in response to injury. Most commonly, this results in the bodypart you've been shooting morphing into a random form - a torso may develop bulletproof armor plating or swell up into a living bomb, an arm may be become a shield, a grappling tentacle or a giant sickle claw, stuff like that. This inevitably causes their body temperature to rise, and results in a dying J'Avo exploding into flames and burning to death. '''Complete Mutation:''' What happens when a J'avo gets badly wounded, but doesn't die and explode into flames. They briefly harden into a slimy cocoon, in which their boy is broken down and then rapidly mutated into something much different and often utterly inhuman: * ''Napad:'' Big, angry brutes that look like skinless gorillas covered in bony armour; they leak steam all over the place due to their horrendously high body temperature causing its water to evaporate. They're focused on lumbering toward you and then punching your face until it stops looking like a face (just in case them literally being called "Assault" didn't get that across). Thing is, all that armour doesn't mean shit if you can [[Anal Circumference|get behind them with a shotgun or similarly high-powered weapon]], since they have a vulnerable, fleshy weakspot on their back. * ''Strelac:'' The bastard child of a frilled lizard and a machine gun, which runs around [[Dakka|shooting numerous fragments of its own bones at you]]. They're fast and surprisingly durable against firearms, but they break ''hard'' if you can melee them, creating a somewhat amusing situation when the big, bad, scary abomination against nature can be taken down by sliding into it and then kicking it as hard as possible. * ''Mesec:'' An ornithophobe's worst nightmare crossed with an arachnophobe's bad dreams. Looks like a creepy, zombified crow-spider hybrid, and specialises in ambushing people by flying over them, then diving down to claw at them or pick them up and drop them from high in the air. They're also weirdly vulnerable to flash grenades, for some reason. * ''Gnezdo:'' [[Meme|BEEEEEES!, the B.O.W.]] They consist of [[Worm That Walks|a swarm of insects surrounding a central "Queen", formed into a a shape vaguely resembling a female humanoid]] (strangely enough, this applies even if the host was a dude). Taking out the Queen takes out the Gnezdo. Despite seeming kind of weird as an enemy, they're easily one of the most dangerous enemies in RE6 courtesy of their ability to swarm together and drain your health ''fast'' while you struggle to damage them enough to expose the central core. * ''Lepotica:'' A creation even many a [[/d/|/d/eviant]] would be hard-pressed to appreciate, resembling a human woman covered in numerous sagging, breastlike sacs that leak an airborne version of the C-Virus, turning anything nearby into a zombie; if you get too close, it will grab and proceed to tongue-hockey you to death (potentially resurrecting you as a zombie afterwards) unless you break free. [[Irony|In a moment of intentional irony, its name comes from the Serbian for "feminine beauty"]]. (Also, the name is pronounced Lepo-ti-'''ts'''-a, not Lepo-'''tic'''-a. Just in case you didn't get the second meaning.) * ''Ubistvo:'' [[Berserker|Khornate Berserker: the B.O.W.]] This thing [[METAL|has an organic chainsaw for an arm, powered by its own heart]] and is literally called "Murder", just in case you had any doubts as to [[RIP AND TEAR|its purpose]]. One of RE6's two Nemesis-expies (alongside Ustanak), menacing Ada, Sherry, and Jake for a significant length of time (though it certainly dies faster than Ustanak). Unlike most specially-manufactured B.O.Ws, who can (usually) be controlled to ''some'' extent, he's completely off his fucking rocker to the point where Neo-Umbrella's way of deploying him amounts to "Point at the enemy, then sit back and [[Rape|let it kill everything in sight]]." '''Ogroman''': Another C-Virus B.O.W. This guy looks like a fuckoff-huge [[Giant]] crossed with an [[Ogre]], and ([[Derp|thanks to a design flaw and rushed deployment]]) has a very large cable connected to its heart and organs sticking out of its back. Three guesses as to what its weak point is? Notably, the Ogroman is one of the few B.O.Ws where the heroes ''can't'' beat him with their usual guns - they have to weaken it via an airstrike and artillery first, and even ''that'' just brings it down to the level where they can hit its weak points (by [[Rip and Tear|pulling its spinal rod and organs out, then shooting the exposed heart and organs]]) until it dies. '''Brzak:''' Big, scary bull shark-like mutant that used to be human. Pretty much exists purely to show off RE6's use of QTEs (seriously, the only non-QTE parts of its battle have you shooting at its weak point, and then shooting an explosive barrel in slo-mo to one-hit-kill it) and to display the extreme body horror that the C-Virus can cause. In something of a twist on the usual B.O.W. concept, it was [[Lulz|pretty much an elaborate garbage disposal mechanism as opposed to an actual ''weapon'', with its introductory file detailing researchers feeding several computers and corpses to it to get rid of incriminating evidence.]] '''Iluzija:''' You remember Yawn, from way back in the original games? Meet his younger, scarier brother. It looks like a zombified eyeless snake big enough to eat a guy in one bite, and can turn near-invisible by secreting a strange light-refracting liquid across its scales (in a rare case of the whole "Required Secondary Powers" issue being addressed, it's explained that it 'sees' through body heat, like some real-world snakes). Oh, and it's near immune to bullets, though you can shoot its mouth to ''really'' hurt the bastard. Notable for being much truer to the "Survival Horror" aspect of the game than the "Action Horror/Shooty shooty bang bang ha ha QTE" bits - it takes place in a dark labyrinth of bedrooms and corridors, with the semi-invisible Iluzija constantly sneaking around taunting, leading you on, or springing out of the dark to ambush you and your teammate(s). '''Rasklapanje:''' Resident Evil's leech-based B.O.Ws make a triumphant return with this creepy bastard - it's essentially a human corpse puppeted by a leech-like mutant, with the added caveats that it's almost as durable as a goddamn Regenerador (if not even more so!) and can split its body into several independently-moving parts. They're borderline unkillable outside of scripted events (as the leech just leaves to infest another corpse when you shoot its current one enough); unless you're fast with a really high-damage weapon and hit both vital parts of its dismembered body, the most you can do is permanently destroy certain body parts through extreme methods (such as dumping its hands in a meat grinder, flushing them down a toilet, or chucking them into a vat of molten metal). '''Ustanak:''' Nemesis Mark 2: Cybernetics Boogaloo. Looks kind of like a bargain-bin T-103 (having a weird vest-like thing and a fucked up face in place of the coat and fedora) with an interchangeable cybernetic arm (notable attachments including a claw, a shitload of drills, a flail, a cage, and a [[Dakka|''fucking Gatling gun'']]) and downright insane durability. He and his creator, Carla Radames, had some kind of weird parent-child thing going on in their backstory, with notes implying Ustanak's reason for continuing to hunt Jake and Sherry down after Neo-Umbrella dies is because he's ''pissed'' they killed his "mother". He's one of the two Nemesis-expies in RE6, alongside Ubistvo, menacing Jake and Sherry throughout their campaign before finally being killed in a climactic battle. '''HAOS''': Neo-Umbrella's final "FUCK YOU!" to the world. A fucking huge centipede-cephalopod-humanoid ''thing'' that's essentially a Lepotica on steroids, with its purpose being to [[Grimdark|spread the gaseous C-Virus across the entire planet, collapsing society and reducing the world to a zombie-ridden hellhole]]. It's the final boss of Chris and Piers' campaign, where it wakes up at 70.8% completion, rampages around Neo-Umbrella's underwater laboratory, and proceeds to eat shit and die at the hands of Chris Redfield and Piers Nivans (though it admittedly puts up a hell of a fight and causes a ''seriously'' tear-jerking moment between Chris and Piers at the very end of its battle). '''Lycans:''' The new default enemy for RE8, the Lycans are bestial, hair-covered humanoids with vaguely wolflike features (more Universal Films' Wolfman than the classic pseudo-[[furry]] [[werewolf]]). They function most similarly to Ganados or Majini, being surprisingly fast and agile as well as using basic tactics to coordinate against Ethan. Though they happily wield weapons and can even ride horses, they're equally happy to just attack with their fangs and claws. Infected with a parasite called "Cadou", they can spread it through wounds, and the fact Ethan never gets infected actually turns into a plot point. There's some variant lycans, including lycans in crude armor that needs to be blown apart to make them vulnerable, and two Lycan mini-bosses; the brothers Uriaș and his big brother Uriaș Străjer. '''Moroaicǎ:''' Shambling [[zombie]]-like creatures found in Castle Dimitrescu, the Cadou-reanimated victims of Lady Dimitrescu and her daughters. Similar to the C-Zombies, they clumsily wield melee weapons, but also try to grab Ethan and rip his throat out with their teeth. They have a winged variant called the Samcă, which are basically bat-like zombie gargoyles. '''Soldat:''' Special creations of Karl Heisenberg, the Soldat are Cadou zombies augmented with cybernetic implants, and come in varying degrees of [[cyborg]], to the point that the most powerful, the ''Panzer'', basically just looks like a killer robot made out of drills and scrap metal. Their prototype ''Sturm'' is even more extreme, being nothing more than an aircraft engine attached to a pair of legs. '''Hauler:''' Soldat 1.0. They're basically male Moroaicǎ, armed with scrap-metal axes and wearing a head-implant that gives them rudimentary intelligence; they'll just move toward you and try to hit you with their axe. One peculiar thing about Resident Evil's menagerie of horrors is that you rarely see female enemies. Female bosses, sure, but female mooks? Only RE2, RE3 and RE6 have female zombies. In RE4 and RE5, only the initial "Village" section of the game features female plaga hosts. In Revelations, female victims of T-Abyss become "sea creepers", which are only seen in the flooded areas and far outnumbered by the standard "ooze" enemies... although, in fairness, oozes are so mutated it's anybody's guess what they were beforehand, although you still fight a recognizably female ooze as a boss. RE8 also gives us what is implied to be an entirely female "mook" creature in the Moroaicǎ, although they don't really look like women any more.
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