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Tactics - Thousand Sons
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===Fast Attack=== *'''Discriders''' - Your ''actual'' melee beatstick - fast, tough, with pistols they deliver 3 attacks (4 on the charge), and with crystal weapons thay can deal with a wide variey of targets. It's highly advisable to secure Dtrowse for their aspiring sorc, or the HQ you attach to them, so you can assault without Initiative penaly and attack first against most targets. Speaking of which, they desperately need a backup sorc to be attached to them, because once they enter Stupor they ''lose their discs'' '''permanently''', essentially becoming overpriced regular golems. *'''Sky Rubricators''' - Rubric marines with jump packs. Unlike Raptors and Assault marines they DO have bolters, and does not come stocks with pistols, so they're more of a mobile shooty squad. One unique trick their aspiring sorc have is the ability to turn the unit into jet pack infantry for a turn with a minor psy power. Note that as it happens during the psychic phase you get the benefits of both 12" move and JSJ in the turn you activate it, but get none of it on the next turn. Stupor hit them hard, ''turning their jump packs off'' but at least it does not destroy them, so attaching another sorc or casting Obey would fix that. *'''Hidden Ones''' - Your actual scouts. They come with a ton of tricks, starting with stealth and infiltrate, and going all the way to outflanking from the enemy rear, being near-unshootable until they open fire themselves, escaping to reserves whenever they feel like it and finally coming stock with Invisibility. They even go without all the bad rules rubric marines get, while keeping almost all the good stuff of the rubric sorcs, and even if you snipe their caharacter it would not stop them from casting powers. So what's the catch, you ask? Well, they cost as much as discriders while being as tough and killy as regular rubric marines, and cannot take Rhinos. **Note that Hidden Ones come stock with pistols rather than swords, so no crystal weapons for them, although you can give them double-pistols. Being made out of meat, bones and blood rather than dust, they could be frenzied if you manage to sneak Pavony sorcerer near them. *'''Storm Eagle''' - Like the one other marines get, but with 5++ and Sorcerer Command for extra points. The later means it's almost unusable without the possession or crystal, as even flying DPs would have a hard time keeping up with it. Can take PoTMS to split it's anti-infantry and anri-tank fire for a marginal point cost, by sacrificing model capacity, which you'd probably don't need anyway, as it performs better as a gunship that runs empty rather than dropship - just remember that it still cannot fire blasts on infanty while firing lasers on other flyers.
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