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====Special Tiles==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Special Tiles''' <div class="mw-collapsible-content"> {| class=wikitable cellspacing="0" cellpadding="5" align="left" ! Name !! Description !! Number of Access Corridors !! Vents or Ducts !! Effects !! Loot !! Notes |- | '''Ransacked Armoury''' || ''The party enters a room which at one time had been an armoury. Weapon racks line the walls on one side while personal lockers cover the over. The room has been cleared of everything useful and a set of large items has been erected in the centre of the room facing the door as a barricade and firing position. The smears of blood and empty shell casings tells a story of the defenders gruesome failure. Still, there may be something of use in this place of death. Something which may, at least, prolong their suffering.'' || 1 || 0 || - || D3 Energy Cells || The effect of this room may only be used once by the party, and activates when at least one member of the party ends his movement on this Tile. |- | '''Space Marine Armoury''' || ''It takes a long time for one of your parties battle suits to interface with the crude, yet stubborn, DNA scanner on the side of the door. Around the party the drones set up an overwatch, cheeping nervously at each other at their exposed position, as even basic AI software had now learnt to fear the dark places. Their efforts are rewarded by a harsh, electronic squark as the doors controls are overridden, flooding the corridor with light. Although the Space Marines private quarters had already been emptied, humans are blind to the bits of machinery which are truly useful.'' || 1 || 0 || D2 Energy Cells and 1 Fuel Tank || To enter this room a Battlesuit model must use 1 Action on an adjacent Tile to open this room's door. The effect of this room may only be used once by the party. |- | '''Massacre''' || ''Red. That is all the party can see at a distance, a dull, shiny red which hides detail by uniformity. As the party get closer they start to see details. An arm casually discarded onto the chest of one man who is missing his entire face. The legs and chest of one person leaning up against a wall, as if the owner had left it there to go and do something more important. A body with an inch wide hole which the party can see goes through the front, and out the back of the skull as if a large spike has been driven through it. Everywhere at the intersection, there are bodies and blood covers the walls in an uneven pattern of arterial spray. As one, the parties eyes trace upwards, to see a body hanging from a hole in the seeing, dripping a slow drip of almost coagulated blood. Suddenly, the body falls from the hole to hit the floor, with a horrifying squelching crack of breaking bones and bruising flesh, as in the background, something crawls, and slivers away overhead. As one, the group marvels at their stupidity, forever coming to such a place.'' || 4 || 2 || All models on this tile lose 1 Morale Point at the sight of such a slaughter. || D3 Energy Cells || This effect activates every time a model ends its turn on this tile, even if it has been on this tile before. |- | '''The Airlock''' || ''To begin with, there is silence inside the Hulk, it’s denizens having learnt a long time ago to keep their heads down. But this tranquillity is broken by the sound of an airlock cycling, echoing the screech of grinding gears and tortured metal across a domain which viewed any kind of noise like a death sentence, or dinner bell. Eventually, the airlock opens, bathing the Hulk’s interior with light, outlining the silhouettes of three battle suits, their weapons laying down overlapping firing arches inside. The Tau, have arrived at the Space Hulk, stirring up a hive of teeth and claws in greeting.'' || 1 || 0 || The party begins its journey here. Increase the Line of Sight of each model of on this Tile by 1. || None || When this tile is removed from the board the Tiles it illuminated that the party would not normally be able to see are also removed. |- | '''The Beacon''' || ''Finally, you have found it. The reason for your suffering, the reason why you didn’t just stay on the shuttle. You gaze upon the metal object, around a metre tall, an antenna sticking out of its top while a cogitator interface gave off a green light on its front. You feel... let down. This lump of metal, which your leaders have sent you into hell to find, does not look like it is worth all you have been through. As one, you consider just leaving this worthless lump of electronics to rust, and simply try and find your way back to the shuttle. As one again, however, you discard the idea. The only way you are getting back to your lives alive is with this beacon.'' || 4 || 0 || At the end of the movement phase a unit that enters this Tile must pick up the '''Beacon''', which is spawned in this room. The first time this room is entered each unit that enters it regains 2 Morale Points. || 1 Beacon || - |- | '''The Nest''' || ''"Ow, God Emperor, please have mercy on us..." In front of the party, lies the Horror's nest, in all of its gruesome, alien, and horrifying glory. Programmed by the Hive Mind to cause terror, the Beast returns here to feed, rest, and examine its prey. Arterial sprays can be seen layering the walls in a tapestry of gruesome dismemberment, indicating that not all of those brought here by the Blind Horror end so mercifully dead. Trails of gore line the walls, floor and ceiling, indicating where the creature has dragged its filthy and grotesque form from its nest, dislodging defiled remains in a haphazard fashion around the entrances. But the worst can be seen lined up in a horrifying line against one of the corners of the room. Displayed to all who enter, in an instinctual terror tactic the Blind Horror has shown itself to be more than a master of, the corpses of those the creature has taken can be seen hanged up, some missing limbs, others the heads and torsos, claw marks indicating where the creature chomped its way through flesh and bone. Surely, in the entirety of the Imperium, the Galaxy, and even reality itself, there could not exist a more horrifying place to be, and an even more terrifying, and deadly, place to stay.'' || 4 || 4 || Any model that enters this tile loses 2 Morale points. If the Blind Horror has taken any party members via vents throughout the game then their corpses shall end up here, for every party member's corpse roll an additional D6 for each model that enters the room; on a 4+ that model loses an additional Morale Point. You may still collect the fallen party member's equipment. If the '''Blind Horror''' is gravely wounded and escapes the party and this Tile is drawn, the '''Blind Horror''' is automatically placed in this room. || 1 Fuel Cell || - |- | '''Chapel''' || ''A cavernous, dark stone room greets the party, although not being imperial citizens they do not feel the same awe as a guardsman. Despite this, the Tau party recognises the space, a Chapel to the God-Emperor of mankind. Although their ideology does not recognise the Emperor as a God, they still gain some comfort from the room, especially as the Blind Horror appeared to be giving it a wide berth.'' || 1 || 0 || The first time a model enters this Tile it regains 1 Morale points. If a party draws an event card in this room and the card is a Curse or a Horror card then you may choose to discard that card and draw a new card instead. The first time the '''Blind Horror''' attempts to enter this room during the game it instead Returns to the Shadows. || D3 Energy Cell || - |- | '''Chaos Shrine''' || ''Although pitch black and shrouded in fog, your party is inexplicably able to see every detail. The room is full of corpses, laid out in protestation towards a central table, where a blasphemous icon to the dark gods sits, mocking your faith in the God-Emperor. As you examine the corpses of those in the room you find that they show not a single sign of been harmed by the Thing which hunts you. Instead, each shows a large slash across their throats, while a jagged, bloody blade sits in the cold hands of each cultist present. Instead of pooling on mass however, the blood has inexplicably flowed towards to hideous display at the room's centre, as if the icon on the table had been drinking in all the spilt blood. As one, you feel something whisper in the back of your mind, a whisper of promises power, wealth, and immortality. The price? By the time you are done here, you will pay any price.'' || 1 || 0 || The first time a model enters this tile roll a D6; on a 4+ it loses 1 Morale Point. If a party draws an event card in this room and the card is a Blessing card then you must discard that card and draw a new card instead. The first time the '''Blind Horror''' attempts to enter this room during the game it instead Returns to the Shadows. In addition, randomly select a '''DX-11 Exploratory Drone''' on the Tile at the end of the Movement phase; that '''DX-11 Exploratory Drone''' is replaced by a '''Abominable Intelligence Drone''' || - || - |- | '''Viewing Platform''' || ''Your party is greeted by the sight of blackness, vast and endless. But this not the darkness of shadowy corners and dank corridors, but the darkness of space, so close, but yet so far. Out there, is freedom, if only you can reach it.'' || 1 || 0 || Once per game, a model on this Tile may elect to use their action to look out of the Viewing Platform. Roll 6D6 for each model that does so; for every roll of 6, that model regains 1 Morale point. || - || You may not use any explosive devices while on the Viewing Platform. |- | '''Cargo Lift''' || ''You find yourself standing in front of a set of open pneumatic doors, which reveal a large, metal walkway. You recognise it from the star carrier you cane to this godforsaken place, a Cargo Lift. Examining its controls you see that it is running off backup power, and only has the capability to take your party down one floor, deeper into the hulk. You are all apprehensive at the prospect, but taking the lift may be better than staying with what is behind you.'' || 1 || 0 || A model on this Tile may use an Action to activate the lift, but only if all other models are on the same Tile (unless the other models are considered Lost). If so, remove all Tiles except for this one; the party in the lift is now on a new floor and continues as normal (adding new tiles as normal). When the effect of this tile is used and the Blind Horror is returned to the Shadows the Blind Horror slips it’s next turn. || - || - |} <br style="clear: both; height: 0px;" /></div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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