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===Fortifications=== Here are the general tactics for fortifications http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Fortifications *'''Aegis Defense Lines:''' A cheap option to give cover to your backfield Tacs and/or Devs. It comes with a Quad Gun if you pay extra, so you can skyfire whatever tries to bomb the shit out of you from the air. *'''Skyshield Landing Pad:''' Meh, it's an okay choice for Dark Angels. The Invulnerable save you can get from it can help, tho for just 30 more pts, an Aegis Defense Lines with a Quad Gun is better. *'''Imperial Bastion:''' Another good choice, comes with a Heavy Bolter on each side and can also take a Quad Gun. You can only fit limited amount inside of it tho, so keep that in mind. Pefect for a Devastator Squad tho. *'''Firestorm Reboubt:''' for 20 points more than the Nephilim you get a dedicated anti-aircraft building. ''(though you may change either of the Icarus Quad Cannons for different weapons if you own them)'' with four 96" range interceptor/skyfire lascannon shots. While being forced to fire at BS2 seems like a pain, being twin linked means that you hit approximately 55% of the time, but you can upgrade it to BS3 if you want to pay more points on the machine spirit, but then any enemy aircraft on (or coming on to) the table has to worry about the incredible amount of dakka heading its way since massed S9 AP2 skyfire is extremely rare. *'''Wall of Martyrs:''' Dark Angels already have Stubborn, so there isn't any benefit over the Aegis Defense Line. *'''Imperial Bunker:''' Cheap, tough with 14 armour, and pretty safe to fit a squad in. Nothing special. *'''[[Fortress of Redemption]]:''' This is supposed to be YOUR Fortification, and Unholy shit! This fortress is EXPENSIVE! For the price of A Land Raider, you get a big fortress that grants you generous cover saves, along with other cool stuff. Unless you're doing Tactical squads over Death/RavenWing units, you may want to save your points for something else. **Sober second thought, the BRB states that all emplaced weapons fired manually retain all the special rules used by the firer. What do you get when you cross Asmodai (Who has The Hunt) with a Krakstorm Missile? 18-96" S8 AP3 Ordinance 1, Barrage, Large Blast Template with Precision Shots and Ignores Cover fired every turn. For 10 points more you could switch him up with a Vindicare Assassin so the missiles are almost guaranteed to hit every time. If you don't let anyone get too close you'll melt almost anyone who stayed out of their transport, and it'll be your choice who. *'''Plasma Obliterator:''' Oh my...a simple building at AV14 all around, but has a Plasma Obliterator which fires a 7" Massive Blast at S7 AP2. Want to obliterate its point cost in heavy infantry? Look no further. However, it still gets hot (luckily since it's a fortification it gets a 4+ save against it), and it has a new rule called '''Plasma Overheat''' which means if it takes a glancing hit due to Gets Hot! a unit embarked takes D3 randomly allocated wounds (just as with classic gets hot! allow saves)(But too bad the rules for it don't state it has firing points, so there's no point putting a unit inside). You'd think a building the size of a Bastion would have an external cooling system to prevent this fucking rule...still, at 230 points it's quite an expensive Fortification, but oh man will this thing melt hordes, regardless of how good their save is. **Consider running with a Devastator Squad hiding out downstairs with 4 Lascannons, now you have anti-tank covered in addition to the anti-horde, heavy infantry melter upstairs. ***Except remember those rules don't state it has firing points despite how it's modeled. ****Official rules state under Access Points and Fire Points: As per model. *'''Promethium Relay Pipes:''' 4+ Cover save, like the Aegis but with a special bonus, if a model is armed with a Flamer weapon then it becomes Heavy Torrent if a non-vehicle model's within 2" of a pipe. Remember that your Deathwing and Ravenwing units are relentless, so you they can move and still get the Torrent bonus. Deep strike Deathwing next to a Promethium Relay Pipe for a twin-linked heavy flamer with Torrent!
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