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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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===Astra Militarum=== Now we’re talking! The guard brings something that your golden boys desperately need: cheap, expendable bodies that can hold objectives (something that is a major limiting factor to the Custodes) and A LOT of them. This means your Golden boys can get up the field and get stuck into combat, with a guard Battalion providing you with the cheapest 12CP available in the game. Need I say more? For best results, combine 3 or 4 30-man guard squads with a Vexilla Defensor each to give your blobs a 5++. And suddenly your opponent shits themselves. Also, the guard brings another vital lacking component: anti-armor. LONG RANGED anti-armor, so much of it that I can’t possibly name it all. But when you have a Custodes melee Death Star, supported by your pick of a Baneblade, a Shadowsword (for Custodes with anti Titan firepower), Basilisks, a Manticore or two, or, if you’re feeling lucky, a Deathstrike (because The Golden Pimp Bananas with nukes in support is too much fun), your opponent will be trembling. Even if you wanted to be a cheapskate, a trio of Russes with Pask will still do the anti-armor job nicely. As discussed later on, you can also take IG Psykers to plug that gaping Psychic hole. All in all, the Guard plug (nearly) every single plot hole with the Custodes’ crunch, making this one of, if not '''the''', best alliances you can run as a Custodes player. Just... try not to be [[that guy]], ok?
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