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Warhammer 40,000/8th Edition Tactics/Psychic 101
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======Imperial Fists====== Instead of any of the default disciplines, Librarians of the Imperial Fists Chapter can take powers from the Geokinesis Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Geokinesis ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Tectonic Purge | Aura 12 || Visible Enemy Unit | Until the start of your next Psychic phase, whenever an enemy within this aura makes a charge, they must subtract 2 from the result. | 6 |- ! 2 !! Wrack & Ruin | 18 || Visible Building Unit or Visible Enemy unit wholly within a terrain setpiece | Roll 9d6, adding +1 to each roll if the target was a building. On every 5+, the target suffers a mortal wound. | 6 |- ! 3 !! Iron Inferno | 18 || Blast 6 | Roll 1d6 for each enemy unit within this area. On a 4+ this unit suffers a mortal wound. | 6 |- ! 4 !! Fortify | 12 || Friendly Imperial Fists Infantry or Biker Model | Target recovers d3 Wounds. | 4 |- ! 5 !! Aspect of Stone | N/A || Self | Target adds +2 to their Strength and Toughness scores. | 5 |- ! 6 !! Chasm | 18 || Visible Enemy Unit without the FLY rule. | Roll 2d6 and compare it to the target's lowest Move score. If the result is less than the Move score, then the unit suffers a mortal wound. If the result is equal to the Move score, then the target suffers d3 mortal wounds. If the result is greater than the Move score, then the unit suffers 3 mortal wounds. | 6 |} </div> <div style="margin-left: 1em;>
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