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===Cult of Time=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:CultOfTime.jpg|100px|left|]] The Cult of Time is similarly enthralled by the future, as well as the present and past. They view the flow of time as an unwrought resource that can be shaped into a weapon. By their victories, ripples are sent both forwards and backwards in time, so that their enemies may be defeated before they are even engaged. Thematically the Cult are masters of manipulation of Temporal Realm, re-writing events and history to more favourable outcomes of their goals. Mechanically the Cult allows you to restore lost models to units, cast more powers per turn and squeeze an extra turn out of a character. <div class="mw-collapsible-content"> *'''Psychic Power- Time Flux (Warp Charge 5):''' An infantry unit within 6" (12" with BoS) of the user has a lost model revived with all its wounds restored. An unmodified 9+ to manifest the power revives d3 models instead. *'''Warlord Trait- Immaterial Echo:''' In your Psychic phase, if this Warlord casts a psychic power with a Psychic Test result of 9+, this Warlord can attempt to manifest one additional psychic power that phase. Only one additional psychic power can be manifested as a result of this Warlord Trait per phase. *'''Relic- Hourglass of Manat:''' The first time a model with this Relic is destroyed, at the end of the phase return that model to play with D3 wounds remaining placing it as close as possible to its previous location and more than 1" away from any enemy model. **For maximum trolling (since you are a Disciple of Tzeentch after all) give to a character that you plan on casting Boon of mutation on (meaning not a daemon prince or sorcerer on disc) and cross your fingers for spawndon/daemonhood, if your plan miraculously/inevitably succeeds you get a new spawn/Daemon Prince with in addition to having your old character be brought back up with any buffs they may have got from Boon of mutation. </div></div>
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