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===Sokar-Pattern [[Stormbird]] pg42=== [[File:Stormbird.PNG|thumb|350px|right|Yes, this is effectively a Warhound Titan. And it can fly. You keep asking these silly questions.]] The Stormbird is the logical conclusuon of Games Workshop's favouritism towards the Space Marines. The logic goes something like this. The space marines have a landraider with wings, but the titan legions get to have titans, while the Tau get the manta. So lets combine the three to give the space marines a titan with wings, give it a massive transport capacity, and because toughness 9 is so rare now lets make it toughness 9. The stormbird is insanely tough, in addition where everything is weaker, flying around with toughness 9, void shields (the new and better ones) and a 2+ save. What it lacks (and explains its 1000 point price) is guns, which it doesn't have that many of. This is fine though, as the Stormbird can carry pretty much anything you might need which isn't a superheavy tank. Its cavernous '''50''' model capacity can take Infantry, Bikers, Wulfen, Terminators, Gravis suits, Jump packs, Primaris jump packs, Centurions or 1 Rhino (which takes up 25 slots, but the rhino itself can still store stuff, just like a Russia Doll). Alas it can't carry dreadnoughts, but you have other units for that. To get the most out of it you want to be shuttling your relatively squishy cargo to key locations, then fly around gunning other smaller and weaker units out of the sky. *1 Hellstrike Missile Battery *3 Twin Heavy Bolters *4 Twin Lascannons 1000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hellstrike Missile Battery || 72" Heavy4 S8 ap-3 D3 +1 hit aircraft and D3+3 damage || (0.44)1.77 || (0.29)1.18 || 1.77 || 0.88 || 2.22 || 1.77 || 2.96 || 1.77 || 1.18 || (0.88)1.77 || 2.22 || (1.85)3.70 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Ultramarines]]==== [[File:Space Marine Orbital Bombardment Meme.jpeg|600px|thumb|left|The space virgins in all their glory.]] =====[[Roboute Guilliman]]===== [[Image:Girlyman.jpg|400px|thumb|left|His model from when his was just a small Primarch amongst many.]] [[Image:GUILLIMAN2017.jpg|400px|thumb|right|His model when he realised that his big brothers weren't around to step on him.]] There is very little at which Guilliman is not good at. Shooting? He only has some relatively meh gun but even then he makes it work. Buffing? Jesus Christ you'd struggle to find a single unit in the game which buffs units around him to the sheer degree he does. Surviving? Guilliman is one of the most resilient units in the game, by virtue of running around with a 3+ invulnerability save all the time. Melee? Melee! Guilliman will duel pretty much anything else into the ground, and he will almost always win by virtue of reroll his hits and wounds and being tougher than what he is fighting. You want to know the scary part? Guilliman isn't even a fighter by Primarch standards. He's an administrator, a logistician, a statesman. You want to see a combat lord? Wait until they release rules for a proper primarch like Vulcan, the Khan, the Wolf King, Ferrus Manus (when he stops being dead), Sanguninius (when he stops being '''REALLY''' dead), Rogal Dorn or the Lion.... Yes I did just list all the loyal primarchs, that is how far down the list Guilliman is. *1 Hand of Dominion *1 The Empeperor's Sword 380 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hand of Dominion (Shooting) || 24" Rapid Fire3 S6 ap-1 D2 || (0.18)0.75 || (0.18)0.75 || 0.75 || 1.13 || 1.13 || 0.75 || 1.13 || 1.13 || 1.13 || (0.75)1.51 || 2.36 || (1.13)2.26 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hand of Dominion (Melee) || Melee6 S12 ap-3 D4 || '''12.09''' || '''12.09''' || '''12.09''' || '''15.12''' || '''15.12''' || '''12.09''' || 15.12 || '''15.12''' || '''7.56''' || ('''2.83''')'''11.34''' || 5.67 || (4.72)18.90 |- | The Emperor's Sword || Melee6 S8 ap-4 D3 wound roll 6+ +D3mw (2.26mw) || 10.76 || 7.93 || 9.06 || 9.06 || 12.46 || 10.76 || '''15.87''' || 12.46 || 6.79 || (2.26)9.06 || '''7.93''' || ('''5.67''')'''19.27''' |- |} <br style="clear: both; height: 0px;" /><br> =====[[Marneus Calgar]]===== Papa smurf in 40K until guilliman became unfrozen/undead. Now that heβs a primaris marine he gets to become more like a custodes than a marine, while maintain a suite of rules which make him useful (lots of command points and refunds) while being very hard to kill (T5 and minus 1 damage received). He embodies what makes a space marine rules wise, with his weapons just being relic versions of normal marine stuff. He is a very potent combatant on the infantry scale, but wonβt pull battles singlehanded in the way primarchs do. 210pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Gauntlets of Ultramar (Shooting) || 24β Rapid Fire2 S4 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gauntlets of Ultramar (Melee) || Melee6 S8 ap-3 DD3 || 3.88 || 2.59 || 3.88 || 3.24 || 4.86 || 3.78 || 6.48 || 4.86 || 2.59 || (1.94)3.88 || 4.86 || (4.05)8.10 |- |} <br style="clear: both; height: 0px;" /><br>
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