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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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=== Established League Customs === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> {| |- |Though the Kin abide by tradition, they are not bound to it. There are a number of ways a league to establish their own identities, whether it be in their reverence of their ancestors, their tactical preference or special mutations in their cloneskeins. |} <div class="mw-collapsible-content"> You select three customs, but exactly one of them must come from the Ancestral Judgment category. Note that while you can copy part of the customs for each of the established Leagues, you can't copy the entire setup. <tabs> <tab name="Ancestral Judgment"> *'''Brutal Efficiency:''' Each time a model (except for {{W40kKeyword|COG}} models) makes a melee attack against an enemy with Judgement tokens, a natural 6 to hit also scores an additional hit. *'''Close Quarters Prioritisation:''' +2 to charge any enemies with Judgement tokens. *'''Quick to Judge:''' Every time an enemy unit targets a unit with this custom with a shooting or melee attack, after the attacking unit has resolved all of its attacks, if the unit with this custom suffered one or more casualties as the result of those attacks but was not destroyed, roll 1d6 (adding one to the result if the unit being attacked is now below half strength). On a 4+, the attacking unit gains 1 judgement token. *'''Taking it Personally:''' If a unit with this custom attacks only one enemy unit and does not kill them, the enemy will take a Judgement Token on a 5+ (+1 if the enemy unit is below half-strength). *'''Unwavering Discipline:''' Each time a model (excluding a {{W40kKeyword|COG}}) with this custom makes an attack against a target with 1 or more Judgement Tokens, you can ignore any hit roll/weapon skill/ballistic skill modifiers. *'''Vengeful:''' When a unit with this custom dies, the killer takes 2 Judgement tokens. If you're expecting your troops to die, this will help you pay them back with blood. </tab> <tab name="Other"> *'''League Affiliated:''' Your standard "copy all the rules of one of the pre-existing factions" option. *'''Martial Cloneskeins:''' +1 to Strength when charging, getting charged or heroically intervening. One-third of the Kronus Hegemony's custom. *'''Honour in Toil:''' If a unit with this custom is below its starting strength, add +1 to hit. Similar to one-third of the Trans-Hyperian Alliance's custom, but worse. *'''Refined Power Cores:''' Add +2 to the movement of all Accelerated and Vehicle units. *'''Stoic:''' Re-roll morale checks. One-third of the Urani-Surtr Conglomerates' custom. *'''Superior Beam Capacitors:''' Add 1 to the strength of all Beam weapons, and each time you use the Core-Buster Fire Pattern stratagem it costs 0 CP. *'''Void Hardened:''' Unmodified wound rolls of 1 or 2 always fail against units with this custom. *'''Warrior Pride:''' Each time a unit with this custom is selected to fight, you can re-roll a single hit or wound roll. One third of the Greater Thurian Leagues' custom. *'''War Songs:''' Your units can re-roll to hit in melee if their enemy is engaged with two or more {{W40kKeyword|<League> Core}} units. *'''Weaponsmiths:''' Add 4" to the range of all ranged weapons (excluding Relics) to units with this Custom. One-third of the Ymyr Conglomerate's custom. </tab> </tabs> </div></div>
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