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===Tyranids=== Tyranids are a very mobile army and like to stay in your face with shorter-ranged assault weapons. Many of their melee weapons rely on the base strength(your high strength attacks come from monsters) of the user and many have high AP and/or reroll wound rolls. '''KNOW YOUR BUGS''': * Gaunts are GEQs, come in units of 10-30, and carry Fleshborers (Assault 1 Bolt Pistols). ** Termagants can mix in Devourers (the 18" Assault 3 version). * Warriors are MEQs, come in units of 3-9, and carry Deathspitters, which are single-damage Heavy Bolters. ** Can also carry Venom Cannons (Assault d3 Krak Missiles), or Barbed Stranglers, a carbon copy of the Valkyrie's Rocket Pods. * Hive Tyrants and Carnifexen are essentially light vehicles, and when kitted for shooting will usually carry either two pairs of Devourers with Brainleech Worms, which are twin-linked Multi-Lasers, or one pair and a Heavy Venom Cannon (think AP-2 Lascannon). ** Can rarely be seen carrying Deathspitters with Slimer Maggots or Stranglethorn Cannons, both higher-volume Autocannon equivalents. '''Of Special Note''': Any semi-serious list will include at least one Exocrine and a unit of 6 Hive Guard, for good reason: ''these are the threats!'' You will see them in a Kronos detachment for the reroll 1s to hit when stationary, and under the effect of the Symbiostorm power for generating additional hits on 6+. Each shooting phase will likely see your opponent popping the double-shooting strat on the Hive Guard. * Hive Guard use Impaler Cannons (Krak Missiles on crack), but most importantly don't require LoS; you'll likely never get a wound on them if using proper terrain, so stay out of 36" range or just take the pain and target something else. * Exocrines have native double-shoot and +1 to hit when standing still, with a 6-shot Plasma Gun, so try to take them out T1 if you love your multi-wound models. '''Popular units''': {|class="wikitable" !Unit !Good for !Countered with |- |Gaunts |numbers, taking terrain, horde pressure, blocking units in melee |high volume melee attacks, high-volume shooting, blast weapons |- |Genestealers |lots of CC attacks, rending, distraction carnifex |heroic intervention, fight-first abilities, shooting |- |Warriors |often ignore AP-1 and AP-2 |multi-damage shooting, blast weapons |- |Zoanthropes |3+ invuln, being damage sponges |weight of fire |- |Biovores |move blocking, being annoying |multi-damage shooting |- |Exocrines |spamming plasma |alpha strike, concentrated fire |- |Carnifex |high damage melee, distraction carnifex |concentrated fire, multi-wound attacks |}
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