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===GK Units=== This Seek & Destroy/Security fireteam is composed of the following: *1 Grey Knight Justicar *5 of the following: **4-5 Grey Knight Warriors **0-1 Grey Knight Gunner *'''Grey Knight Justicar (Combat, Staunch, Marksman):''' Grey Knights are just as impressive as any other marine, equipped with 11 wounds and a 3+ save as well as some of the most dangerous weapons out there. *'''Grey Knight Warrior (Combat, Staunch, Marksman):''' As with the Justicar, you're a very powerful force. Most armies would kill to have force weapons on every soldier, much less actual psykers. The nemesis daemonhammer is extremely powerful and can rob an enemy of AP with stun, as does the nemesis warding stave. The nemesis force weapon offers Lethal 5+ to give you more crits, making it a good fallback. The nemesis falchions do slightly less damage than the base force weapon, but Relentless lets them re-roll for more hits. *'''Grey Knight Gunner (Staunch, Marksman):''' Your big guns are stuck onto a guy who's hardcapped to one per kill-team. As all of these guns are Heavy, you're likely to be relying on your storm bolter if you plan on having him move anywhere. The incinerator does poor damage, but it scores a lot of hits between a 2+ BS and Torrent spreading fire. The psilencer deals decent damage and has Fusillade so you can split your precious shots on many targets. The psycannon is your real heavy weapon, dealing the most damage of the lot without any frills.
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