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===HC Ploy=== <tabs> <tab name="Strategic Ploys"> *'''Aimed Pulse Volley (1 CP):''' Any time a {{W40kKeyword|Fire Warrior}} operative shoots their pulse rifle without moving, they get to re-roll one hit die. *'''Breach and Clear (1 CP):''' Whenever a {{W40kKeyword|Fire Warrior}} operative shoots their pulse blaster, any targets within 3"/square don't count as hiding behind cover and you can re-roll one hit die. As these guns operate best up-close, this is a good pick for when you want something wiped out immediately. *'''Camouflage Field Engagement (1 CP):''' Grants {{W40kKeyword|Stealth Battlesuits}} a special action that lets them change their orders. As they're the kings of concealment, this can let them shoot and fade, hiding out of sight from any retribution. *'''Recon Sweep (1 CP):''' {{W40kKeyword|Pathfinder}} operatives within 6"/pentagon of a table edge can immediately Dash, but they must end that move within 6"/pentagon of a table edge that isn't your own. </tab> <tab name="Tactical Ploys"> *'''Supporting Fire (1 CP):''' Select an operative. When that operative shoots, they must target an engaged enemy within 6"/pentagon and not blocked by an ally. This will often see a lot of use as your guys will never win a fistfight, so you'll be needing someone else to wipe the enemy out. *'''Stand and Fire (1 CP):''' A non-{{W40kKeyword|drone}} operative can fire their gun in melee, ignoring any rules for it. Really, this should only apply for base pathfinders and fire warriors that don't use the pulse blaster, as the pulse rifle and carbine are the only guns that lack some sort of special rule. </tab> </tabs>
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