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===Magic Lores=== *'''Beasts:''' A buffing lore on your monsters to boost their strenght further, and be a Bolt thrower. it's slightly easier to cast these lore spells. is a defensive pick with ''The Curse of Anraheir'' and ''Wyssan's Wildform'' grants more protection for your low armored troops, especially making it difficult for Handguners to shoot a monster off the board. With The Flock of Doom used to clear one squishy unit out per turn. ''Pann's Impenetrable Pelt'' and ''The Savage Beast of Horros'' buff up your hero for dueling. ''Amber spear'' turns them into artillery, especially for monster slaying at range. *'''Shadow:''' Beastmen or an offensive army with little defense, so lowering the enemy's offense is a decent defense. Also, grant more mobility for your Shamen. *'''Death:''' Offence that can generate more magic dice. Also lower enemy leadership so they are easier to break while under the infamous beastman flanking. *'''Wild:''' Design to help trigger their Primal Fury, and get them into melee, effective close-range damage, and can even summon a monster at lv4. This will force him to be close to melee, so put protection on them. *'''Tzeentch:''' A Gives you extra power dice if your Roll Ultimate power (especially when using the right magic items) but generally considered weaker lore given half the spells dealing with random Strength. PANDEMONIUM is situational but useful, especially if facing Low LD army like fellow Beastmen. ''Glean Magic'' Gives a Great Brayshamen justification to live as he is likely to steal spells and the wizard out of the level 1 mages that are more popular in 9th (he also get access to ''Treason of Tzeentch''). The other damage spell are Overlookable unless you bring your lucky dice. *'''Slaanesh:''' has a chance to turn your shaman into a better melee fighter when your infect damage (cast Direct damage spell if the bunker ever gets in melee). The main peruse is for your Hero wizard grabs ''Hysterical Frenzy'' to throw on your Minobuses to get more attacks out of them, picking up ''Acquiescence'' to give handgunners a bad case of Jelly legs. *'''Nurgle:''' each casting could increase the caster's wounds. have a lot of Tounough related spells, Give your Gors poison, or Regeneration if your Spring to Lv3.
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