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===Guardian of the Living Gate=== This path acts as a control-based path, granting you several different ways to ensure your allies' survival against any conditions or attack one enemy while affecting others. ''Entwining Evocation'' allows you to gain Combat Advantage whenever you fight an enemy with nobody next to them, granting you some solo usage. ''Guardian Action'' uses an AP to give you or an ally +5 to a saving throw and ''Enduring Spirit'' allows any ally to make a save whenever you fail yours. First Ward of the Living Gate is a pretty decent ranged attack that gives you a +2 to hit with any primal attacks you make at the same target or anyone around them. Second Ward of the Living Gate grants everyone a +4 to saves against conditions caused by one target. Third Ward of the Living Gate is a long-ranged attack that inflicts ongoing damage (halved if you miss) that knocks the target down if they take the damage and deals damage to those nearby.
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