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Age of Darkness-Warhammer 30k/2.0 Tactics/Imperialis Militia
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====Cults Abominatio==== An evil mirror of the Assassinorum, the Cults Abominatio are even less caring about their methods of waging war, binding subjects to all sorts of daemons for disastrous results. As with the assassins, they are considered a non-compulsory choice for a Traitor army and are considered ''Distrusted Allies''. Their ''Abomination'' sub-type makes them unable to be joined by anything and unable to be the warlord but they ignore all movement penalties when moving or charging through terrain and ignore Dangerous Terrain. They also gain the "Empyreal Shift" reaction, letting them roll a Ld check if they're charged, shot at, or if an enemy moves within 12" of them. On a pass, they can immediately teleport 12" in any direction, but a failure makes both them and the enemy that triggered the reaction take d6 unsavable wounds. *'''Infernus Abomination:''' A hideous human merged with a daemon, this thing is essentially an assassin with a 4+/4++, ''Adamantium Will (3+)'' and the ability to regenerate wounds every turn. His lone gun makes it only usable on neighboring infantry squads, as it's a point-blank Assault 2d6 gun with ''Fleshbane'' and no AP. In melee, however, it isn't quite as hosed as the loyalists as its lone melee weapon has multiple profiles between a Hammerblade made to cleave through MEQ and TEQ, a nimble Spinelash to beat enemies to the punch, and Talon-Rakes best suited for mowing through hordes.
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