Editing
Codex - Necrons: /tg/'s 9th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Units== ===HQs=== ====Catacomb Command Barge==== This unit contains 1 Catacomb Command Barge ('''Power Rating: 7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Catacomb Command Barge || 12" || 2+ || 2+ || 5 || 6 || 9 || 4 || 10 || 3+ || 145 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Cannon''' || 30" || Heavy 3 || 6 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. </tab> <tab name="Hovering"> Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Wave of Command"> Increase the range of this model's ''My Will Be Done'' and ''Relentless March'' special rules to 12" and 9" respectively. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Tesla Cannon''' with a '''Gauss Cannon''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |}</div> </div> This model may replace its '''Staff of Light''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Glaive''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Glaive''' || Melee || Melee || +2 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Sword''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidblade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidscythe''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidscythe''' || Melee || Melee || x2 || -4 || 3 || Each time an attack is made with this weapon, subtract 1 from the attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warscythe''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> This model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauntlet of Fire''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Resurrection Orb''' - +30 pts. <div class="mw-collapsible-content"> '''Resurrection Orb:''' Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|<DYNASTY>}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Tachyon Arrow''' - +35 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers D3+3 mortal wounds, and on a 6 it suffers 6 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Catacomb Command Barge}} ====Crypteks==== =====Astromancer===== This unit contains 1 Astromancer ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Astromancer || 5" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ || 70 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Stellar Spear''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stellar Spear''' || Melee || Melee || * || -1 || 1 || Each time an attack is made with this weapon, that attack automatically wounds the target. |- |'''Stellar Spear''' || 18" || Assault 1 || * || -1 || 3 || Each time an attack is made with this weapon, that attack automatically wounds the target. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dynastic Advisors"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment that also contains at least one {{W40kKeyword|Noble}} unit, a second {{W40kKeyword|Cryptek}} unit (excluding {{W40kKeyword|Dynastic Agents}} units) can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Harbinger of the Stars"> At the start of your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the start of your next Command phase, you can re-roll a failed to hit, to wound, or armor saving throw made by that unit. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Cryptek Arkana'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cortical Subjugator Sacrabs''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cortical Subjugator Scarabs:''' Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cryptogeometric Adjuster''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cryptogeometric Adjuster:''' At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dimensional Sanctum''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Dimensional Sanctum:''' The bearer gains the ''Dimensional Translocation'' special rule.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hypermaterial Ablator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Hypermaterial Ablator:''' In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Metalodermal Tesla Weave''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Metalodermal Tesla Weave:''' At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Multi-linear Destiny Analyzer''' - 30 pts. / 2 PL <div class="mw-collapsible-content"> '''Multi-linear Destiny Analyzer:''' {{W40kKeyword|Astromancer}} model only. At the beginning of your Command phase, you can select an enemy unit that is visible to this model. Until the beginning of your next Command phase, your opponent can't use any Stratagem on that unit.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Photonic Transubjector''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Photonic Transubjector:''' Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prismatic Obfuscatron''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Prismatic Obfuscatron:''' Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Stellar Alignment Projection''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Stellar Alignment Projection:''' {{W40kKeyword|Astromancer}} model only. At the beginning of your Command phase, roll a die; if the result is equal or lower to the current battle round number, you gain one Command Point.</div> </div></div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Astromancer}} =====Chronomancer===== This unit contains 1 Chronomancer ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Chronomancer || 8" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ || 75 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Aeonstave''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Aeonstave''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. A unit that suffers an unsaved wound from this weapon has to subtract 1 from its hit rolls until the beginning of the next Fighting phase. |- |'''Aeonstave''' || 18" || Assault D3 || 5 || -2 || 1 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |}</div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Chronotendrils''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Chronotendrils''' || Melee || Melee || User || 0 || 1 || Each time the bearer attacks, it makes 3 additional attacks with this weapon. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Chronometron"> In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dynastic Advisors"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment that also contains at least one {{W40kKeyword|Noble}} unit, a second {{W40kKeyword|Cryptek}} unit (excluding {{W40kKeyword|Dynastic Agents}} units) can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Timesplinter Mantle"> This model has a 4+ invulnerable Save. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Aeonstave''' with an '''Entropic Lance''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Entropic Lance''' || Melee || Melee || User || -3 || 3 || - |- |'''Entropic Lance''' || 18" || Assault 1 || 8 || -3 || D3+3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Cryptek Arkana'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cortical Subjugator Sacrabs''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cortical Subjugator Scarabs:''' Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Countertemporal Nanomines''' - 25 pts./ 2 PL <div class="mw-collapsible-content"> '''Countertemporal Nanomines:''' {{W40kKeyword|Chronomancer}} model only. In your Shooting phase, you can select one enemy unit within 18" of the bearer. Until the start of your next turn, halve Advance rolls and charge rolls made for that unit.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cryptogeometric Adjuster''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cryptogeometric Adjuster:''' At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dimensional Sanctum''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Dimensional Sanctum:''' The bearer gains the ''Dimensional Translocation'' special rule.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hypermaterial Ablator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Hypermaterial Ablator:''' In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Metalodermal Tesla Weave''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Metalodermal Tesla Weave:''' At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Photonic Transubjector''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Photonic Transubjector:''' Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prismatic Obfuscatron''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Prismatic Obfuscatron:''' Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Temporal Flux Modification''' - 25 pts./ 2 PL <div class="mw-collapsible-content"> '''Temporal Flux Manipulator:''' {{W40kKeyword|Chronomancer}} model only. In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} model; that unit immediately recovers D3 previously lost wounds. Each model can only be affected by this Arkana once per turn.</div> </div></div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Chronomancer}} =====Geomancer===== This unit contains 1 Geomancer ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Geomancer || 5" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tremor Staff''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tremor Staff''' || Melee || Melee || * || -5 || D3 || Each time an attack is made with this weapon, the roll required to wound the target is equal or higher than the target's unmodified Armour Save characteristic. |- |'''Tremor Staff''' || 18" || Assault 1 || * || * || * || Each time an attack is made with this weapon if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. The target unit suffers D3 mortal wounds while each enemy unit the line passes over suffers 1 mortal wound. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dynastic Advisors"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment that also contains at least one {{W40kKeyword|Noble}} unit, a second {{W40kKeyword|Cryptek}} unit (excluding {{W40kKeyword|Dynastic Agents}} units) can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Harp of Dissonance"> At the beginning of your Shooting phase, select an enemy unit within 18" of this model and roll a die; if the result is equal or higher than that unit's armour save, it suffers a permanent penalty of 1 to its armor save. A unit can only be effected by this ability once. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Cryptek Arkana'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cortical Subjugator Sacrabs''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cortical Subjugator Scarabs:''' Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Crust Destabilizer''' - 25 pts./ 2 PL <div class="mw-collapsible-content"> '''Crust Destabilizer:''' {{W40kKeyword|Geomancer}} model only. Once per battle, at the beginning of your Command phase, you can select one piece of terrain or {{W40kKeyword|Building}} within 18" of this model; if it's a terrain, then its terrain traits are replaced with "Difficult Ground and Exposed Position". If it's a {{W40kKeyword|Building}}, it suffers 2D3 mortal wounds instead.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cryptogeometric Adjuster''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cryptogeometric Adjuster:''' At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dimensional Sanctum''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Dimensional Sanctum:''' The bearer gains the ''Dimensional Translocation'' special rule.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hypermaterial Ablator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Hypermaterial Ablator:''' In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Metalodermal Tesla Weave''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Metalodermal Tesla Weave:''' At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Photonic Transubjector''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Photonic Transubjector:''' Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prismatic Obfuscatron''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Prismatic Obfuscatron:''' Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Seismic Crucible''' - 30 pts. / 2 PL <div class="mw-collapsible-content"> '''Seismic Crucible:''' {{W40kKeyword|Geomancer}} model only. At the beginning of your Command phase, you can select one enemy unit within 18" of this model; until the beginning of your next Command phase, that unit must halve its charge distances and may not choose to Hold Steady or Set for Defence.</div> </div></div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Geomancer}} =====Plasmancer===== This unit contains 1 Plasmancer ('''Power Rating: 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Plasmancer || 5" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ || 65 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Plasmic Lance''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Plasmic Lance''' || Melee || Melee || User || -3 || 2 || - |- |'''Plasmic Lance''' || 18" || Assault D3 || 7 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dynastic Advisors"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment that also contains at least one {{W40kKeyword|Noble}} unit, a second {{W40kKeyword|Cryptek}} unit (excluding {{W40kKeyword|Dynastic Agents}} units) can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Harbinger of Destruction"> At the end of your Movement phase, if this model did not Fall Back that phase, roll three D6s; for each 4+, the closest enemy unit within 24" of and visible to this model suffers 1 mortal wound. </tab> <tab name="Living Lightning"> At the start fo the Fight phase, roll one D6 for each enemy unit within 6" of this model; on a 4+, that unit suffers 1 mortal wound. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Plasmic Lance''' with an '''Storm Gauntlet''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Storm Gauntlet''' || 12" || Pistol D6 || 6 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target instead of the normal damage. If the enemy unit contains 10 or more models, consider this weapon's Type as Pistol 2D6. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Cryptek Arkana'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cortical Subjugator Sacrabs''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cortical Subjugator Scarabs:''' Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cryptogeometric Adjuster''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cryptogeometric Adjuster:''' At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dimensional Sanctum''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Dimensional Sanctum:''' The bearer gains the ''Dimensional Translocation'' special rule.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Ether Crystal''' - 25 pts. / 2 PL <div class="mw-collapsible-content"> '''Ether Crystal:''' {{W40kKeyword|Plasmancer}} model only. Once per battle, at the beginning of your Command phase, you can select one enemy unit within 18" of this model; that unit suffers D3 mortal wounds. In addition, until the beginning of your next Command phase, that unit and every unit within 6" of it must subtract one from their hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hypermaterial Ablator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Hypermaterial Ablator:''' In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Metalodermal Tesla Weave''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Metalodermal Tesla Weave:''' At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Photonic Transubjector''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Photonic Transubjector:''' Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prismatic Obfuscatron''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Prismatic Obfuscatron:''' Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Quantum Orb''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Quantum Orb:''' {{W40kKeyword|Plasmancer}} model only. Once per battle, in your Command phase, the bearer can activate this item of Cryptek Arkana. If it does, select one point on the battlefield anywhere within 24" of the bearer and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the center of that marker, subtracting 1 if the unit being rolled for is a {{W40kKeyword|Character}}. On a 4-5, that unit suffers D3 mortal wounds, and on a 6, that unit suffers 3 mortal wounds. The marker is then removed.</div> </div></div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Plasmancer}} =====Psychomancer===== This unit contains 1 Psychomancer ('''Power Rating: 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Psychomancer || 5" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ || 65 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Abyssal Lance''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Abyssal Lance''' || Melee || Melee || User || -3 || 1 || Each time an attack is made with this weapon, add 1 to the wound roll if the target unit's Leadership characteristic is lower than this model's. |- |'''Abyssal Lance''' || 18" || Assault 1 || * || * || * || Each time an attack is made with this weapon, that attack automatically hits the target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dynastic Advisors"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment that also contains at least one {{W40kKeyword|Noble}} unit, a second {{W40kKeyword|Cryptek}} unit (excluding {{W40kKeyword|Dynastic Agents}} units) can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Harbinger of Despair"> In your Morale phase, you can select one enemy unit within 12" of this model and roll 3D6; if the result is greater than the enemy unit's Leadership characteristic, select one of the results opposite to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase. :'''Despair 1:''' The selected unit cannot perform actions (if that unit is currently performing an action, it immediately fails). :'''Despair 2:''' The selected unit loses the ''Objective Secured'' special rule. :'''Despair 3:''' Halve Advance rolls and charge rolls made for the selected unit. :'''Despair 4:''' The selected unit cannot fire Overwatch or Set to Defend, and is not eligible to fight in the Fight phase until after all eligible units from your army have done so. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Nightmare Shroud (Aura)"> While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from the Combat Attrition tests taken for that unit. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Gloom Prism''' - +7 pts. <div class="mw-collapsible-content"> '''Gloom Prism:''' A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Cryptek Arkana'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Atavindicator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Atavindicator:''' {{W40kKeyword|Psychomancer}} model only. At the end of your Movement phase, select one enemy unit (excluding {{W40kKeyword|Vehicle}} units) within 18" of the bearer and roll 3D6; if the total is equal to or greater than that enemy unit's Leadership characteristic, it suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cortical Subjugator Sacrabs''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cortical Subjugator Scarabs:''' Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cryptogeometric Adjuster''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cryptogeometric Adjuster:''' At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dimensional Sanctum''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Dimensional Sanctum:''' The bearer gains the ''Dimensional Translocation'' special rule.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hypermaterial Ablator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Hypermaterial Ablator:''' In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Metalodermal Tesla Weave''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Metalodermal Tesla Weave:''' At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Photonic Transubjector''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Photonic Transubjector:''' Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prismatic Obfuscatron''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Prismatic Obfuscatron:''' Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Synaptic Horror Implanter''' - 25 pts. / 2 PL <div class="mw-collapsible-content"> '''Synaptic Horror Implanter:''' {{W40kKeyword|Psychomancer}} model only. In your enemy Morale phase, you can select one enemy unit within 12" of this model; until the end of the Phase, that unit must halve its Leadership characteristic.</div> </div></div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Psychomancer}} =====Technomancer===== This unit contains 1 Technomancer ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Technomancer || 5" || 3+ || 3+ || 4 || 4 || 4 || 1 || 10 || 4+ || 70 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dynastic Advisors"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment that also contains at least one {{W40kKeyword|Noble}} unit, a second {{W40kKeyword|Cryptek}} unit (excluding {{W40kKeyword|Dynastic Agents}} units) can be included in that Detachment without taking up an additional Battlefield Role slot. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Rites of Reanimation"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 6" of this model that has the ''Reanimation Protocols'' special rule. One destroyed model from that unit is Reanimated. If the selected unit is a {{W40kKeyword|Necron Warriors}} unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. </tab> </tabs> '''Options:''' This model may take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Canoptek Cloak''' - free <div class="mw-collapsible-content"> '''Canoptek Cloak:''' A model equipped with a Canoptek Cloak has a Move characteristic of 10" and gains the {{W40kKeyword|Fly}} keyword. In addition, at the end of your Movement phase, you can select one friendly {{W40kKeyword|<DYNASTY>}} model that is within 3" of this model. That model regains D3 lost wounds. Each model can only be repaired once per turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Canoptek Control Node''' - +10 pts. <div class="mw-collapsible-content"> '''Canoptek Control Node:''' The bearer has the following ability: '''Control Node (Aura):''' While a friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Canoptek}} unit is within 6" of this model, improve the WS and BS of models in that unit by 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Cryptek Arkana'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cortical Subjugator Sacrabs''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cortical Subjugator Scarabs:''' Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Cryptogeometric Adjuster''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Cryptogeometric Adjuster:''' At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dimensional Sanctum''' - 10 pts. / 1 PL <div class="mw-collapsible-content"> '''Dimensional Sanctum:''' The bearer gains the ''Dimensional Translocation'' special rule.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Fail-safe Overcharger''' - 25 pts. / 2 PL <div class="mw-collapsible-content"> '''Fail-Safe Overcharger:''' {{W40kKeyword|Technomancer}} model only. In your Command phase, you can select one friendly {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, add 1 to the Attacks characteristic of models in that unit. If that unit is a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}} unit, add D3 to the Attacks characteristic of models in that unit instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hypermaterial Ablator''' - 20 pts. / 1 PL <div class="mw-collapsible-content"> '''Hypermaterial Ablator:''' In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Metalodermal Tesla Weave''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Metalodermal Tesla Weave:''' At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Photonic Transubjector''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Photonic Transubjector:''' Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Phylacterine Hive''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Phylacterine Hive:''' {{W40kKeyword|Technomancer}} model only. Once per battle, when the bearer uses its Rites of Reanimation ability, you can revive one additional model in the unit.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prismatic Obfuscatron''' - 15 pts. / 1 PL <div class="mw-collapsible-content"> '''Prismatic Obfuscatron:''' Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.</div> </div></div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Technomancer}} ====Lokhust Lord==== This unit contains 1 Lokhust Lord ('''Power Rating: 5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Lokhust Lord || 8" || 2+ || 3+ || 5 || 6 || 6 || 4 || 10 || 3+ || 100 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Repulsor Platform"> Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. </tab> <tab name="United in Destruction (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. </tab> </tabs> '''Options:''' This model may replace its '''Staff of Light''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enmitic Annihilator''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Annihilator''' || 18" || Assault 2D3 || 6 || -1 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauss Cannon''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Glaive''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Glaive''' || Melee || Melee || +2 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Sword''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Tesla Cannon''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Cannon''' || 30" || Heavy 3 || 6 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidblade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidscythe''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidscythe''' || Melee || Melee || x2 || -4 || 3 || Each time an attack is made with this weapon, subtract 1 from the attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warscythe''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> This model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauntlet of Fire''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Resurrection Orb''' - +30 pts. <div class="mw-collapsible-content"> '''Resurrection Orb:''' Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|<DYNASTY>}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Tachyon Arrow''' - +35 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers 3 mortal wounds, and on a 6 it suffers D3+3 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Lokhust Lord}} ====Lord==== This unit contains 1 Lord ('''Power Rating: 3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Lord || 6" || 3+ || 3+ || 5 || 5 || 4 || 3 || 10 || 3+ || 60 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="The Lord's Will"> In your Command phase, you can select one {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Each unit can only be selected for this ability once per phase. </tab> </tabs> '''Options:''' This model may replace its '''Staff of Light''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Glaive''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Glaive''' || Melee || Melee || +2 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Sword''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidblade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warscythe''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> This model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dispersion Shield''' - +5 pts. <div class="mw-collapsible-content"> '''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauntlet of Fire''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Resurrection Orb''' - +25 pts. <div class="mw-collapsible-content"> '''Resurrection Orb:''' Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|<DYNASTY>}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Lord}}, {{W40kKeyword|Noble}} ====Ophydian Lord==== This unit contains 1 Ophydian Lord ('''Power Rating: 7'''). [[File:Ophydian Lord.jpg|thumb|150px|A Ophydian Lord (Credits to [https://www.instagram.com/chaledys_art_creations/ Chaledy's Art Creations])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ophydian Lord || 10" || 2+ || 3+ || 4 || 5 || 6 || 4 || 10 || 4+ || 130 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Enmitic Annihilator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Annihilator''' || 18" || Assault 2D3 || 6 || -1 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Hyperphase Reap-blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Reap-blade''' || Melee || Melee || +2 || -4 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Hyperphase Threshers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Threshsers''' || Melee || Melee || User || -3 || 2 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Tunneling Horror"> During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. </tab> <tab name="United in Destruction (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. </tab> <tab name="Whipcoil Body"> Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. In addition, this unit is eligible to shoot and declare a charge with in a turn in which it Fell Back. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Ophydian Lord}} ====Overlord==== This unit contains 1 Overlord ('''Power Rating: 5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Overlord || 6" || 2+ || 2+ || 5 || 5 || 5 || 4 || 10 || 3+ || 90 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> </tabs> '''Options:''' This model may replace its '''Staff of Light''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Glaive''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Glaive''' || Melee || Melee || +2 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hyperphase Sword''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidblade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidscythe''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidscythe''' || Melee || Melee || x2 || -4 || 3 || Each time an attack is made with this weapon, subtract 1 from the attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warscythe''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> This model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dispersion Shield''' - +5 pts. <div class="mw-collapsible-content"> '''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauntlet of Fire''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Resurrection Orb''' - +25 pts. <div class="mw-collapsible-content"> '''Resurrection Orb:''' Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|<DYNASTY>}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Tachyon Arrow''' - +35 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers D3+3 mortal wounds, and on a 6 it suffers 6 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Noble}} ====Praetorian Agent==== This unit contains 1 Praetorian Agent ('''Power Rating: 4'''). [[File:Praetorian Agent.jpg|thumb|150px|A Praetorian Agent with a Staff of the Oath (Credits to [https://www.instagram.com/chaledys_art_creations/ Chaledy's Art Creations])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Praetorian Agent || 10" || 2+ || 2+ || 5 || 5 || 5 || 4 || 10 || 3+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Rod of Covenant''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || Melee || Melee || User || -3 || 2 || - |- |'''Rod of Covenant''' || 12" || Assault 1 || 5 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Szarekh's Hand"> If a Praetorian Agent is your Warlord, {{W40kKeyword|Triarch}} {{W40kKeyword|Infantry}} units count as {{W40kKeyword|Troops}} and may be taken as a {{W40kKeyword|TROOP}} choice. </tab> <tab name="The Will of the Silent King (Aura)"> While a friendly {{W40kKeyword|Triarch}} unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll hit and wound rolls of 1. </tab> </tabs> '''Warlord Trait:''' If a Praetorian Agent is your Warlord, it has the ''Thrall of the Silent King'' Warlord Trait. '''Options:''' This model may replace its '''Rod of Covenant''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Staff of the Oath''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 3 || - |- |'''Staff of the Oath''' || 12" || Assault 2 || 6 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Voidblade''' and '''Particle Caster''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Caster''' || 12" || Pistol 2 || 6 || 0 || 1 || - |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> This model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauntlet of Fire''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Tachyon Arrow''' - +35 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers D3+3 mortal wounds, and on a 6 it suffers 6 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |}</div> </div> This model may take the '''Szarekh's Hand''' upgrade - +20 pts. '''Keywords:''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Triarch}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Praetorian Agent}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Dynastic Agent}} ====Royal Warden==== This unit contains 1 Royal Warden ('''Power Rating: 4'''). [[File:Royal Warden Tesla.jpg|thumb|150px|A Royal Warden with a Relic Tesla Carbine (Credits to [https://www.instagram.com/chaledys_art_creations/ Chaledy's Art Creations])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Royal Warden || 6" || 3+ || 3+ || 5 || 5 || 4 || 3 || 10 || 3+ || 70 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Relic Gauss Blaster''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Relic Gauss Blaster''' || 30" || Rapid Fire 2 || 5 || -2 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Adaptive Strategy"> In your Command phase, you can select one {{W40kKeyword|<Dynasty>}} unit within 9" of this model. Until the end of the turn, that unit is eligible to shoot and declare a charge with in a turn in which they Fell Back. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Relic Gauss Blaster''' with a '''Relic Tesla Carbine''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Relic Tesla Carbine''' || 24" || Assault 3 || 5 || 0 || 2 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Royal Warden}} ====Skorpekh Lord==== This unit contains 1 Skorpekh Lord ('''Power Rating: 7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Skorpekh Lord || 8" || 3+ || 3+ || 5 || 6 || 6 || 4 || 10 || 3+ || 130 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Enmitic Annihilator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Annihilator''' || 18" || Assault 2D3 || 6 || -1 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Flensing Claw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flensing Claw''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll with this weapon, you can re-roll the result. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Hyperphase Reap-blade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Reap-blade''' || Melee || Melee || +2 || -4 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="United in Destruction (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. </tab> <tab name="Scampering Legs"> Models in this unit do not suffer any penalties for moving through Difficult Ground. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Phylactery''' - +5 pts. <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Skorpekh Lord}} ====Special Characters==== =====Anrakyr the Traveller===== This unit contains 1 Anrakyr the Traveller ('''Power Rating: 7'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Anrakyr the Traveller || 6" || 2+ || 2+ || 6 || 5 || 6 || 4 || 10 || 3+ || 140 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tachyon Arrow''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers 3 mortal wounds, and on a 6 it suffers D3+3 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Warscythe''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Lord of the Pyrrhian Legions (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, add 1 to the Attacks characteristic of models in that unit. </tab> <tab name="Mind in the Machine"> At the start of your Shooting phase, you can select one enemy {{W40kKeyword|Vehicle}} model that is visible to and within 12" of this model and roll 3D6 (if the model you selected is {{W40kKeyword|Titanic}}, roll 2D6 instead). If the result is greater than or equal to the Leadership characteristic of the selected model, you can shoot one of that model's ranged weapons as if that model was a unit from your army, using this model's Ballistic Skill characteristic instead of the target model's. </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|Necrons}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="The Traveller (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} units within 6" of this Warlord, you can re-roll charge rolls made for that unit. In addition, this model and friendly {{W40kKeyword|Necrons}} unit is within 6" can re-roll all failed to hit and to wound rolls if they target an enemy unit that has wiped out a friendly {{W40kKeyword|Necrons}} unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Anrakyr the Traveller}}, {{W40kKeyword|Dynastic Agent}} =====Illuminor Szeras===== This unit contains 1 Illuminor Szeras ('''Power Rating: 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Illuminor Szeras || 8" || 3+ || 3+ || 6 || 6 || 7 || 4 || 10 || 3+ || 155 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Eldritch Lance''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || Melee || Melee || +2 || -3 || 2 || - |- |'''Eldritch Lance''' || 36" || Assault 3 || 8 || -4 || D6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Impaling Legs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Legs''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Atomic Energy Manipulator"> In the Fight phase, if this model destroys one or more enemy models, then at the end of that phase it can use its ''Mechanical Augmentation'' special rule as if it were the end of your Movement phase. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Illuminor"> This model can use its ''Rites of Reanimation'' special rule one additional time per turn. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Empyric Overcharger (Aura)"> This model can never be targeted or affected by psychic powers in any way. In addition, {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take if they are within 18" of this model. Finally, when a Psychic test is taken for a {{W40kKeyword|PSYKER}} within 9" of this model, that {{W40kKeyword|PSYKER}} suffers Perils of the Warp on any roll that includes a double, instead of only a double 1 or double 6. </tab> <tab name="Mechanical Augmentation"> At the end of your Movement phase, you can choose a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit within 6" of Illuminor Szeras that isn't a {{W40kKeyword|Character}} and that has not already been affected by this special rule this battle. Roll a D3 to see what characteristic modifier models in that unit gain for the rest of the battle: :'''-1:''' Add 1 to the Strenght characteristic of models in that unit until the end of the battle. :'''-2:''' Add 1 to the Toughness characteristic of models in that unit until the end of the battle. :'''-3:''' Improve the Ballistic Skill or Weapon Skill of models in that unit by 1 until the end of the battle (e.g. Weapon Skill 3+ becomes 2+). :Instead of rolling a D3 you can instead select one of the bonuses and apply it to the unit; if so, roll a die for each model in the unit, on a 1 that model is immediately slain. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Rites of Reanimation"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 6" of this model that has the ''Reanimation Protocols'' special rule. One destroyed model from that unit is Reanimated. If the selected unit is a {{W40kKeyword|Necron Warriors}} unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Architect of Biotransference"> When using this model's ''Rites of Reanimation'' special rule, double the number of models that are returned to the unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Illuminor Szeras}}, {{W40kKeyword|Technomancer}}, {{W40kKeyword|Dynastic Agent}} =====Imotekh the Stormlord===== This unit contains 1 Imotekh the Stormlord ('''Power Rating: 7'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Imotekh the Stormlord || 6" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ || 140 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauntlet of Fire''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Phylactery''' <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of the Destroyer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Destroyer''' || Melee || Melee || +1 || -3 || 2 || - |- |'''Staff of the Destroyer''' || 18" || Assault 3 || 6 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Lord of the Storm"> Once per battle, in your Shooting phase, this model can call the storm. If it does, select one enemy model within 48" of and visible to it (you can only select a {{W40kKeyword|Character}} model with a Wounds characteristic of 9 or less if it is the closest enemy model to Imotekh). Roll one D6 for each other enemy unit within 6" of that model; on a 4+, that unit suffers D3 mortal wounds. Then roll one D6; on a 4+, that model suffers 3 mortal wounds. </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|Sautekh}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phaeron"> This model can use its My Will Be Done one additional time per turn. In addition, each time a {{W40kKeyword|Sautekh}} {{W40kKeyword|Core}} unit within 6" of this model makes an attack, you can re-roll the hit roll. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Unmatched Commander"> During the Fight phase, each time this model is selected to fight, it can engage in a battle for supremacy. If it does, select one enemy {{W40kKeyword|Character}} unit in Engagement Range with this model; until the end of the phase, re-roll all failed to hit and to wound rolls for attacks made by this model, but it can only make attacks that target that enemy {{W40kKeyword|Character}} unit. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Grand Strategist"> While this model is on the battlefield, each time you spend a Command Point to use a Strategem you can roll one D6; on a 5+, that Command Point is refunded. In addition, if your army is Battle-forged, you receive 2 additional Command Points if you select this model as your Warlord. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Imotekh the Stormlord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Phaeron}} =====Kutlakh the World Killer===== This unit contains 1 Kutlakh the World Killer ('''Power Rating: 7'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kutlakh the World Killer || 6" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+ || 130 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Phylactery''' <div class="mw-collapsible-content"> '''Phylactery:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-The Obsidax''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Obsidax''' || Melee || Melee || +1 || -4 || 3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Death Incarnate (Aura)"> If this model is your Warlord, then all {{W40kKeyword|Maynarkh}} {{W40kKeyword|Core}} units within 12" may still charge in a turn in which they have Advanced. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|Maynarkh}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Maynarkh}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Splinter of Madness"> If Kutlakhβs Leadership characteristic is higher than the Leadership characteristic of the target of any hit roll made for him in the Fight phase, that roll may be re-rolled. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="World Killer"> All friendly {{W40kKeyword|Flayed}} units within 6" of this Warlord add 1 to their hit rolls in the Fight phase. In addition, each time this model fights in the Fight phase, each hit roll of 6+ inflicts one additional hit with the same weapon. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Maynarkh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Flayed}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Kutlakh the World Killer}} =====Nemesor Zahndrekh===== This unit contains 1 Nemesor Zahndrekh ('''Power Rating: 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Nemesor Zahndrekh || 6" || 2+ || 2+ || 5 || 5 || 6 || 4 || 10 || 2+ || 125 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Counter Tactics"> Once per battle, when your opponent declares they will use a Strategem during a battle round but before any Command points are spent, this model can engage its counter-tactics. If it does, your opponent cannot use that Strategem this battle round. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|Sautekh}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Transient Madness"> In your Command phase, you can select one friendly {{W40kKeyword|Sautekh}} {{W40kKeyword|Core}} unit within 9" of this model and roll 3D6. If the total is less than this model's Leadership characteristic, you can select one of the results below to apply to that unit; otherwise, roll one D3 to dertermine which of the results below applies to that unit. :'''1) Avenge the Fallen:''' Until the start of your next Command phase, add 1 to the Attacks characteristic of models in that unit. :'''2) Quell the Rebellion:''' Until the start of your next Command phase, improve the Ballistic Skill of models in that unit by 1. :'''3) Solarmills? Charge!:''' Until the start of your next Command phase, you can re-roll charge rolls made for that unit. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Corrupted Mind"> At the start of each of your Command phases, roll a die and consult the list below, the effects take place until your next Command phase. :-1): Each time this Warlord makes a melee attack, you can re-roll the wound roll. :-2): Each time an attack is allocated to this Warlord, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). :-3): Each time this Warlord advances, add 2" to the distance it moves. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Nemesor Zahndrekh}} =====Orikan the Diviner===== This unit contains 1 Orikan the Diviner ('''Power Rating: 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Orikan the Diviner || 5" || 3+ || 3+ || 4 || 4 || 5 || 2 || 10 || 4+ || 110 |- | Orikan Empowered || 5" || 2+ || 2+ || 7 || 7 || 7 || 4 || 10 || 4+ || 110 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Tomorrow''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Tomorrow''' || Melee || Melee || User || -3 || D3 || Each time an attack is made with this weapon, you can re-roll the hit roll. Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. A unit that suffers an unsaved wound from this weapon has to always attack for last and subtract 1 from its hit rolls until the beginning of the next Fighting phase. |- |'''Staff of Tomorrow''' || 18" || Assault D3 || 6 || -3 || D3 || Each time an attack is made with this weapon, you can re-roll the hit roll. Each time an attack is made with this weapon, invulnerable Saves cannot be taken against that attack. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Chronometron"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Master Chronomancer"> This model can use its ''Chronometron'' special rule one additional time each turn. </tab> <tab name="Prescient Strike"> At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase. </tab> <tab name="Temporal Snares"> At the beginning of your Command phase, select one enemy unit within 12" of this model. Until the beginning of your next Command phase, that unit must halve its advance and charge distances. In addition, that unit can only fight during the Fight phase once all other eligible units have done so. </tab> <tab name="The Stars are Right"> In your Command phase, if this model is on the battlefield, roll one D6; if the result is less than the current battle round number, then until the end of the battle, use the Orikan Empowered profile for this model (note that any wounds it has already lost remain lost). </tab> <tab name="Timesplinter Mantle"> This model has a 4+ invulnerable save. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="The Diviner"> At the start of your Command phase, select one friendly {{W40kKeyword|Necrons}} unit within 6" of this model. Until the beginning of your next Command phase, when making a save roll for models in that unit, you can re-roll failed rolls of 1. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Orikan The Diviner}}, {{W40kKeyword|Astronomancer}}, {{W40kKeyword|Chronomancer}}, {{W40kKeyword|Dynastic Agent}} =====Toholk the Blinded===== This unit contains 1 Toholk the Blinded ('''Power Rating: 5'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Toholk the Blinded || 5" || 4+ || 4+ || 5 || 5 || 6 || 3 || 10 || 2+ || 90 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Aeonstave''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Aeonstave''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. A unit that suffers an unsaved wound from this weapon has to subtract 1 from its hit rolls until the beginning of the next Fighting phase. |- |'''Aeonstave''' || 18" || Assault D3 || 5 || -2 || 1 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Transdimensional Beamer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Beamer''' || 12" || Assault 1 || 4 || -3 || 3 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Chronometron"> In your Command phase, you can select one friendly {{W40kKeyword|Maynarkh}} unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Eternal Engines"> At the start of the first battle round, choose a friendly {{W40kKeyword|Maynarkh}} {{W40kKeyword|Vehicle}} unit within 6" of this model. Each time that unit uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1.. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Mad Chronomancer"> When using this model's ''Chronometron'' special rule, roll a die, on a 2+ the selected unit gains a 4+ invulnerable save instead of a 5+; on a 1, the unit suffers D6 mortal wounds instead. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Maynarkh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Chronomancer}}, {{W40kKeyword|Toholk the Blinded}} =====Trazyn the Infinite===== This unit contains 1 Trazyn the Infinite ('''Power Rating: 6'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Trazyn the Infinite || 6" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 3+ || 110 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Empathic Obliterator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Empathic Obliterator''' || Melee || Melee || +2 || -1 || D3 || If a {{W40kKeyword|CHARACTER}} is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Resurrection Orb''' <div class="mw-collapsible-content"> '''Resurrection Orb:''' Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|Necrons}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble.</div> </div> '''Special Rules:''' <tabs> <tab name="Ancient Collector"> If this model is included in your army, the Dynastic Heirlooms Strategem costs 1 fewer Command points to use the first time you use it. If this model is included in your Crusade force, the Relic Requisition costs 0 Requisition Points to use. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="My Will Be Done"> In your Command phase, you can select one {{W40kKeyword|{{W40kKeyword|Necrons}}}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add one to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Surrogate Hosts"> When this model is destroyed, instead of using any other rule that is triggered when a model is destroyed, after removing it from play you can roll one D6; on a 2+, you can select another friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} {{W40kKeyword|Character}} or Lychguard model on the battlefield (excluding named characters, {{W40kKeyword|<Destroyer Cult>}} or {{W40kKeyword|Flayed}} models). Remove that model as if it were destroyed (you cannot use any rules that are triggered when a model is destroyed) and return this model to play, placing it in the removed model's place with a number of wounds remaining equal to those the removed models had (but never more than 6). </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Grand Archivist"> Each time this model makes an attack against an enemy model that has a Relic, you can re-roll any failed to hit and to wound roll. In addition, each time a melee attack made by this model destroys an enemy model that has a Relic, you immediately gain D3 Victory Points. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Overlord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Trazyn the Infinite}}, {{W40kKeyword|Dynastic Agent}} =====Vargard Obyron===== This unit contains 1 Vargard Obyron ('''Power Rating: 5'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Vargard Obyron || 6" || 2+ || 3+ || 5 || 5 || 6 || 4 || 10 || 2+ || 90 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Warscythe''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Cleaving Counterblow"> During the Fight phase, this model gains a bonus to its Attack characteristic equal to the number of attacks enemy units have made against this model that have failed to hit. In addition, when this model is destroyed by a melee attack, do not remove this model from play; after the attacking model's unit has finished making its attacks, this model fights as if it were the Fight phase. This model is then removed from play. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Ever-present Protector"> If a Detachment includes {{W40kKeyword|Nemesor Zahndrekh}}, then {{W40kKeyword|Vargard Obyron}} can be included in that Detachment without taking up a Battlefield Role slot. You cannot include {{W40kKeyword|Vargard Obyron}} in a Detachment if there's no {{W40kKeyword|Nemesor Zahndrekh}} in that Detachment. </tab> <tab name="Ghostwalk Mantle"> At the start of your Movement phase, you can remove this model from the battlefield. If you do, then in the Reinforcements step of that phase, set this model back up on the battlefield, anywhere within 3" of a friendly {{W40kKeyword|Nemesor Zahndrekh}} model. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="The Lord's Will"> In your Command phase, you can select one {{W40kKeyword|Sautekh}} unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Each unit can only be selected for this ability once per phase. </tab> <tab name="The Vargard's Duty (Aura)"> While a friendly {{W40kKeyword|Nemesor Zahndrekh}} unit is within 3" of this model, enemy models cannot target that unit with ranged attacks. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Implacable Shield"> In the Fight phase, each time this model makes an attack, if it's within 3" of Nemesor Zandrekh, you can re-roll all failed hit rolls. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Sautekh}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Lord}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Vargard Obyron}} ===Troops=== ====Canoptek Lathrellites==== This unit contains 10 Canoptek Lathrellites ('''Power Rating: 3'''). It can include up to 10 more Canoptek Lathrellites ('''Power Rating: +3''') or up to 20 more Canoptek Lathrellites ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Lathrellite || 8" || 4+ || 4+ || 3 || 4 || 1 || 1 || 10 || 5+ || 6 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Coil''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Coil''' || 12" || Pistol 1 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> All of the models in the unit may can have their '''Gauss Coil''' replaced with one '''Tesla Coil''' each. - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Coil''' || 12" || Pistol 2 || 4 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Canoptek Lathrellite}}, {{W40kKeyword|Core}} ====Immortals==== This unit contains 5 Immortals ('''Power Rating: 4'''). It can include up to 5 more Immortals ('''Power Rating: +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Immortal || 5" || 3+ || 3+ || 4 || 5 || 1 || 2 || 10 || 3+ || 16 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Blaster''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Blaster''' || 30" || Rapid Fire 1 || 5 || -2 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> All of the models in the unit may can have their '''Gauss Blaster''' replaced with one '''Tesla Carbine''' each. - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Carbine''' || 24" || Assault 2 || 5 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Immortals}}, {{W40kKeyword|Core}} ====Necron Warriors==== This unit contains 10 Necron Warriors ('''Power Rating: 6'''). It can include up to 5 more Necron Warriors ('''Power Rating: +3''') or up to 10 more Necron Warriors ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Necron Warrior || 5" || 3+ || 3+ || 4 || 4 || 1 || 1 || 10 || 4+ || 12 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Flayer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer''' || 24" || Rapid Fire 1 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Their Number is Legion"> Re-roll Reanimation Protocol rolls of 1 made for this unit. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any number of models can each have their '''Gauss Flayer''' replaced with one '''Gauss Reaper'''. - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Reaper''' || 12" || Assault 2 || 5 || -2 || 1 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Necron Warriors}}, {{W40kKeyword|Core}} ===Elites=== ====C'tan Shard of the Burning One==== This unit contains 1 C'tan Shard of the Burning One ('''Power Rating: 15'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | C'tan Shard of the Burning One || 8" || 2+ || 2+ || 7 || 6 || 9 || 4 || 10 || 4+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Fire Whips''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fire Whips''' || Melee || Melee || User || -4 || D3+3 || - |- |'''Fire Whips (Flame Burst)''' || 12" || Assault 2D6 || 5 || -2 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Fire Whips (Solar Flare)''' || 18" || Assault 1 || 10 || -5 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+3. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="No Escape from the Flames"> This model may target units that are not in its line of sight. In addition, units attacked by this model do not gain any benefits for being in cover. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Cosmic Fire'' and ''Cleansing Flames'' C'tan Powers. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Burning One}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Deceiver==== This unit contains 1 C'tan Shard of the Deceiver ('''Power Rating: 15'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | C'tan Shard of the Deceiver || 8" || 2+ || 2+ || 6 || 7 || 9 || 5 || 10 || 4+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Golden Fists''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Golden Fists''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Grand Illusion"> At the start of the first battle round, you can select up to three friendly {{W40kKeyword|Necrons}} units. Remove those units from the battlefield, then set them up anywhere on the battlefield that is more than 12" from any enemy unit. If the mission you are playing uses the Strategic Reserves rules, you can place any of those units into Strategic Reserves instead. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Misdirections"> Each time an attack is made against this model, subtract 1 from the hit roll. </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Mind Tricks'' C'tan Power and one other C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Deceiver}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Endless Swarm==== This unit contains 1 C'tan Shard of the Endless Swarm ('''Power Rating: 15'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | C'tan Shard of the Endless Swarm || 8" || 2+ || 3+ || 6 || 5 || 9 || 6 || 10 || 4+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Silver Tide''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Silver Tide''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. For each wound that this weapon inflicts, the C'tan Shard of the Endless Swarm regains a single wound previously lost in the battle. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Composite Body"> Each time an enemy unit makes an attack against this model, subtract 2 from the wound roll. </tab> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Metal Tide'' C'tan Power and one other C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Endless Swarm}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Nightbringer==== This unit contains 1 C'tan Shard of the Nightbringer ('''Power Rating: 16'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | C'tan Shard of the Nightbringer || 8" || 2+ || 2+ || 7 || 7 || 9 || 6 || 10 || 4+ || 320 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scythe of the Nightbringer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of the Nightbringer (Reaping Sweep)''' || Melee || Melee || User || -3 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |- |'''Scythe of the Nightbringer (Entropic Blow)''' || Melee || Melee || x2 || -4 || D6 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Drain Life"> Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. In addition, at the end of each phase, roll one D6 for each enemy {{W40kKeyword|infantry}} model destroyed as a result of an attack made by this model or a C'tan Power used by this model that phase; for each 2+, this model regains 1 lost wound. </tab> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Gaze of Death'' C'tan Power and one other C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Nightbringer}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====C'tan Shard of the Void Dragon==== This unit contains 1 C'tan Shard of the Void Dragon ('''Power Rating: 15'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | C'tan Shard of the Void Dragon || 8" || 2+ || 2+ || 6 || 7 || 9 || 5 || 10 || 3+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Canoptek Tail Blades''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Tail Blades''' || Melee || Melee || User || -2 || 1 || Each time the bearer attacks, it makes D3+3 additional attacks with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Spear of the Void Dragon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spear of the Void Dragon''' || Melee || Melee || +3 || -4 || D6 || Each time an attack made with this weapon is allocated to a {{W40kKeyword|Vehicle}} model, that attack has a Damage characteristic of D3+3. |- |'''Spear of the Void Dragon''' || 12" || Heavy 1 || 9 || -4 || D6 || Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit and each other unit the line passes over. Each time an attack made with this weapon is allocated to a {{W40kKeyword|VEHICLE}} model, that attack has a Damage characteristic of D3+3. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Matter Absorbtion"> At the end of each phase, roll one D6 for each enemy {{W40kKeyword|Vehicle}} model destroyed as a result of an attack made by this model or a C'tan Power used by this model that phase; for each 2+, this model regains 1 lost wound. </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Voltaic Storm'' C'tan Power and one other C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Void Dragon}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ====Canoptek Plasmacyte==== This unit contains 1 Canoptek Plasmacyte ('''Power Rating: 1'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Plasmacyte || 8" || 4+ || 4+ || 4 || 5 || 1 || 1 || 10 || 4+ || 15 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monomolecular Proboscis''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monomolecular Proboscis''' || Melee || Melee || User || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Evasion Protocol"> While this model is within 3" of a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} unit, enemy models cannot target this model with ranged weapons unless it is the closest eligible target. In addition, this unit cannot perform actions. </tab> <tab name="Infused Madness"> Once per turn, at the start of either your Charge phase or the Fight phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} unit within 3" of this model. If you do, roll one D6: on a 1, one model in that unit is destroyed. Regardless of the result, until the end of the turn, add 1 to the Strength and Attacks characteristics of models in that unit. Each unit can only be selected for this ability once per turn. </tab> <tab name="Recall Protocol"> If a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} within 3" of this model makes a successful charge, this model counts as having made a charge move as part of that unit. Move this model in unit coherency with the charging unit. In the Unit Coherency Checks step of the Morale phase, if this model is not within 6" of any friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} units, this model is removed from the board and may return the next turn following the ''Dimensional Translocation'' special rule. </tab> <tab name="Viral Construct"> If your army is Battle-forged, then for each {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} unit included in a Detachment, one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek Plasmacyte}} unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek Plasmacyte}} units in a Detachment than there are {{W40kKeyword|<Dynasty>}} {{W40kKeyword|<Destroyer Cult>}} units in that Detachment. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Plasmacyte}}, {{W40kKeyword|Fly}} ====Canoptek Reanimator==== This unit contains 1 Canoptek Reanimator ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Reanimator || 8" || 4+ || 4+ || 5 || 6 || 9 || 4 || 10 || 3+ || 85 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Reanimator's Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Reanimator's Claws''' || Melee || Melee || User || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Atomiser Beams''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Atomiser Beam''' || 12" || Assault 3 || 6 || -2 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Nanoscarabs Reanimation Beam"> In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 9" of and visible to this model that has the ''Reanimation Protocols'' special rule. Until the start of your next Command phase, while that unit is within 9" of and visible to this model, that unit is being healed by this model's reanimation beam. While a unit is being healed by a reanimation beam, add 1 to Reanimation Protocol rolls made for that unit. Each unit can only ever be healed by one reanimation beam at a time. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Reanimator}} ====Cryptothralls==== This unit contains 2 Cryptothralls ('''Power Rating: 2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Cryptothralls || 5" || 4+ || 4+ || 5 || 5 || 2 || 3 || 10 || 3+ || 20 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scouring Eye''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scouring Eye''' || 12" || Pistol 2 || 5 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scythed Limbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythed Limbs''' || Melee || Melee || User || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Bound Creation"> If your army is Battle-forged, then for each {{W40kKeyword|Cryptek}} unit included in a Detachment, one {{W40kKeyword|Cryptothralls}} unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more {{W40kKeyword|Cryptothralls}} units in a Detachment than there are {{W40kKeyword|Cryptek}} units in that Detachment. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Protectors (Aura)"> While a friendly {{W40kKeyword|Cryptek}} unit is within 3" of this unit, that unit benefits from the Look Out, Sir rule, even though this unit has less than three models. </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Systematic Vigour"> While this unit is within 6" of any friendly {{W40kKeyword|Cryptek}} units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characterisitc of 6. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Cryptothralls}} ====Deathmarks==== This unit contains 5 Deathmarks ('''Power Rating: 4'''). It can include up to 5 more Deathmarks ('''Power Rating: +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Deathmark || 5" || 3+ || 2+ || 4 || 5 || 1 || 1 || 10 || 3+ || 17 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Synaptic Disintegrator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Disintegrator''' || 36" || Heavy 1 || 5 || -2 || 1 || Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Hunters from Hyperspace"> On a player's turn in which this unit is set up through the ''Dimensional Translocation'' special rule or the '''Ethereal Interception''' Stratagem, every time an attack is made by a model in this unit, if the target isn't a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit, an unmodified wound roll of 2+ is always successful, regardless of the target's Toughness. </tab> <tab name="Phasing Device"> At the beginning of any of your Movement phases, any unit with this rule that is not within 1" of an enemy unit can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the ''Dimensional Translocation'' special rule. A unit may not phase out and return to the battlefield in the same turn. If the battle ends while this unit is phased out, it is considered slain. </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Guild>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Deathmarks}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Hyperspace Hunter}} ====Flayed Ones==== This unit contains 5 Flayed Ones ('''Power Rating: 3'''). It can include up to 5 more Flayed Ones ('''Power Rating: +3'''), up to 10 more Flayed Ones ('''Power Rating: +6''') or up to 15 more Flayed Ones ('''Power Rating: +9'''),. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Flayed Ones || 5" || 3+ || 6+ || 4 || 4 || 1 || 3 || 10 || 4+ || 10 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Flayer Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flayer Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll with this weapon, you can re-roll the result. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Flesh Hunger"> Each time a model in this unit makes a melee attack against an enemy non-{{W40kKeyword|Vehicle}} unit, an unmodified hit roll of 6 scores 1 additional hit. </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Terrifying Foes (Aura)"> While an enemy unit is within 3" of this unit, subtract 2 from the Leadership characteristic of models in that unit. </tab> <tab name="Their Number is Legion"> Re-roll Reanimation Protocol rolls of 1 made for this unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Flayed Ones}}, {{W40kKeyword|Flayed}} ====Hexmark Destroyer==== This unit contains 1 Hexmark Destroyer ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hexmark Destroyer || 8" || 3+ || 2+ || 5 || 5 || 5 || 4 || 10 || 3+ || 70 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Six Enmitic Disintegrator Pistols''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Disgregator Pistol''' || 18" || Pistol 1 || 6 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Hunter from Hyperspace"> On a player's turn in which this unit is set up through the ''Dimensional Translocation'' special rule or the '''Ethereal Interception''' Stratagem, every time an attack is made by a model in this unit, if the target isn't a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit, an unmodified wound roll of 2+ is always successful, regardless of the target's Toughness. </tab> <tab name="Inescapable Death"> Each time this model makes a ranged attack, you can ignore and or all hit roll and Ballistic Skill modifiers, and the target does not receive the benefits of cover against that attack. In addition, each time this model fires Overwatch, it scores hits on unmodified hit rolls of 2+, instead of 6. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Multi-threat Eliminator"> Each time an enemy model is destroyed by a ranged attack made by this model's Enmitic Disintegrator Pistols, after this model makes the rest of its attacks, it can shoot with one of its Enmitic Disintegrator Pistols one additional time. These attacks cannot generate additional attacks. </tab> <tab name="Phasing Device"> At the beginning of any of your Movement phases, any unit with this rule that is not within 1" of an enemy unit can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the ''Dimensional Translocation'' special rule. A unit may not phase out and return to the battlefield in the same turn. If the battle ends while this unit is phased out, it is considered slain. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hexmark Destroyer}}, {{W40kKeyword|Character}}, {{W40kKeyword|Hyperspace Hunter}} ====Lychguards==== This unit contains 5 Lychguards ('''Power Rating: 7'''). It can include up to 5 more Lychguards ('''Power Rating: +7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Lychguard || 5" || 3+ || 3+ || 5 || 5 || 2 || 3 || 10 || 3+ || 25 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Warscythe''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Guardian Protocols (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} or {{W40kKeyword|Dynastic Agent}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} is within 3" of this unit, they benefit from the Look Out, Sir rule regardless of the number of models in this unit. In addition, this unit can perform a Heroic Intervention as if it was a {{W40kKeyword|Character}} and can do so against an enemy unit that charged a friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} or {{W40kKeyword|Dynastic Agent}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} that is within 3" of this unit. In this case, the enemy unit may only attack this unit instead of the unit they charged. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Personal Shields"> If your army is Battle-forged, then for each {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} or {{W40kKeyword|Dynastic Agent}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} unit included in a Detachment, one {{W40kKeyword|Lychguards}} unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more {{W40kKeyword|Lychguards}} units in a Detachment than there are {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} or {{W40kKeyword|Dynastic Agent}} {{W40kKeyword|Infantry}} {{W40kKeyword|Noble}} units in that Detachment. </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Warscythes''' with a '''Hyperphase Sword''' and a '''Dispersion Shield''' - +5 pts <div class="mw-collapsible-content"> '''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lychguards}}, {{W40kKeyword|Core}} ====Necron Pariahs==== This unit contains 5 Necron Pariahs ('''Power Rating: 9'''). It can include up to 5 more Necron Pariahs ('''Power Rating: +9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Necron Pariah || 6" || 3+ || 3+ || 5 || 5 || 2 || 2 || 10 || 3+ || 35 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scythe of Light''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Light''' || Melee || Melee || +2 || -3 || 2 || Each time an attack is made with this weapon, if the target is a {{W40kKeyword|Psyker}}, invulnerable saves cannot be taken against that attack. |- |'''Scythe of Light''' || 12" || Assault 1 || 5 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Fearless"> This unit automatically passes Morale tests. </tab> <tab name="Pariah Gene (Aura)"> This unit can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 12" of them. </tab> <tab name="Superior Metal Skin"> Each time this unit loses a wound, roll a D6; on a 5+, the unit does not lose that wound. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Necron Pariahs}} ====Skorpekh Destroyers==== This unit contains 3 Skorpekh Destroyer ('''Power Rating: 5'''). It can include up to 3 additional Skorpekh Destroyers ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Skorpekh Destroyer || 8" || 3+ || 3+ || 5 || 5 || 3 || 3 || 10 || 3+ || 30 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Hyperphase Threshers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Threshsers''' || Melee || Melee || User || -2 || 2 || When making a save roll against a wound caused by this weapon, subtract 1 from the result. Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Scampering Legs"> Models in this unit do not suffer any penalties for moving through Difficult Ground. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> One model every three may replace its '''Hyperphase Threshers''' with a '''Hyperphase Reap-blade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Reap-blade''' || Melee || Melee || +2 || -4 || 3 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Skorpekh Destroyers}} ====Transcendent C'tan==== This unit contains 1 Transcendent C'tan ('''Power Rating: 12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Transcendent C'tan || 8" || 2+ || 2+ || 6 || 7 || 9 || 5 || 10 || 4+ || 240 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crackling Tendrils''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crackling Tendrils''' || Melee || Melee || User || -4 || D6 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Fractured Personalities"> Before the battle, you can pick one of the following abilities to apply to this model for the duration of the battle. Alternatively, you can roll two D6 to randomly determine two abilities and apply them both to this model for the duration of the battle (duplicate results have no effect). :'''-1) Cosmic Tyrant:''' This model can use two different Powers of the C'tan at the end of each of your Movement phases, instead of only one. :'''-2) Entropic Touch:''' Each time this model makes a melee attack, you can re-roll all failed wound rolls. :'''-3) Immune to Natural Law:''' Add 1 to saving throws made for this model. :'''-4) Sentient Necrodermis:''' Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1. :'''-5) Transdimensional Displacement:''' When this model Advances, add 12" to this model's Move characteristic for that Movement phase instead of rolling a dice. :'''-6) Writhing Worldscape:''' Enemy units do not receive the benefits of cover while they are within 12" of this model. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows two C'tan Powers from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use one of the C'tan Powers it knows. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Transcendent C'tan}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}} ===Fast Attacks=== ====Canoptek Acanthrites==== This unit contains 3 Canoptek Acanthrites ('''Power Rating: 5'''). It can include up to 3 more Canoptek Acanthrites ('''Power Rating: +5''') or up to 6 more Canoptek Acanthrites ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Acanthrite || 12" || 4+ || 4+ || 5 || 5 || 3 || 3 || 10 || 3+ || 35 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Cutting Beam''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cutting Beam''' || 12" || Assault 1 || 7 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Voidblade''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Shadowed Wings"> Models in this unit have a 5+ invulnerable save. Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> </tabs> '''Options:''' Any model may replace its '''Cutting Beam''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Particle Beamer''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Transdimensional Beamer''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Beamer''' || 12" || Assault 1 || 4 || -3 || 3 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Acanthrites}}, {{W40kKeyword|Fly}} ====Canoptek Scarab Swarms==== This unit contains 3 Canoptek Scarab Swarms ('''Power Rating: 3'''). It can include up to 3 more Canoptek Scarab Swarms ('''Power Rating: +3''') or up to 6 more Canoptek Scarab Swarms ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Scarab Swarm || 10" || 4+ || - || 3 || 3 || 4 || 4 || 10 || 6+ || 17 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Feeder Mandibles''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Feeder Mandibles''' || Melee || Melee || User || 0 || 1 || Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Matter Converter"> Each time a Canoptek Scarab Swarm kills a model using its Feeder Mandibles, it heals one wound its unit lost previously in the game. This ability can revive models and even bring the unit above its starting number of models. </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Scarabs}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Core}} ====Canoptek Spyders==== This unit contains 1 Canoptek Spyder ('''Power Rating: 3'''). It can include 1 additional Canoptek Spyder ('''Power Rating: +3''') or 2 additional Canoptek Spyders ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Spyder || 6" || 4+ || 4+ || 6 || 6 || 6 || 5 || 10 || 3+ || 60 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Automaton Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || +2 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Scarab Hive"> In your Command phase, one destroyed model from each friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Canoptek Scarab Swarm}} unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. </tab> </tabs> '''Options:''' Any model may take any of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Fabricator Claw Array''' - +5 pts. <div class="mw-collapsible-content"> '''Fabricator Claw Array:''' At the end of your Movement phase a model equipped with a fabricator claw array can repair a single {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Vehicle}} or {{W40kKeyword|Building}} within 1". That model regains D3 wounds lost earlier in the battle. A model can only be repaired once per turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gloom Prism''' - +7 pts. <div class="mw-collapsible-content"> '''Gloom Prism:''' A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Particle Beamers''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Automaton Claws''' with '''Whip Coils''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Whip Coils''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Spyder}}, {{W40kKeyword|Core}} ====Canoptek Tomb Stalker==== This unit contains 1 Canoptek Tomb Stalker ('''Power Rating: 5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Tomb Stalker || 10" || 4+ || 4+ || 6 || 7 || 9 || 6 || 10 || 3+ || 95 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Automaton Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || +2 || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gloom Prism''' <div class="mw-collapsible-content"> '''Gloom Prism:''' A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Gauss Slicers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Slicer''' || 24" || Rapid Fire 1 || 5 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Phasic Tunneling"> During Deployment, you can set this unit up underground instead of placing it on the battlefield. During the Reinforcements step of one of your Movement phases, this unit may emerge from the ground and into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Canoptek Tomb Stalker that is not within 1" of an enemy unit can phase underground. Remove it from the battlefield - it can return as described above. A Canoptek Tomb Stalker may not phase out and return to the battlefield in the same turn. If the battle ends while the Canoptek Tomb Stalker is phased out, it is considered to be slain. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Tomb Stalker}} ====Canoptek Wraiths==== This unit contains 3 Canoptek Wraiths ('''Power Rating: 5'''). It can include up to 3 more Canoptek Wraiths ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Wraith || 12" || 4+ || 4+ || 4 || 5 || 3 || 4 || 10 || 3+ || 35 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Vicious Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Vicious Claws''' || Melee || Melee || +2 || -2 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Slinking Strike"> This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. </tab> <tab name="Wraith Form"> Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). </tab> </tabs> '''Options:''' Any model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Particle Caster''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Caster''' || 12" || Pistol 2 || 6 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Transdimensional Beamer''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Beamer''' || 12" || Assault 1 || 4 || -3 || 3 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Vicious Claws''' with '''Whip Coils''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Whip Coils''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Canoptek Wraiths}}, {{W40kKeyword|Core}} ====Ophydian Destroyers==== This unit contains 3 Ophydian Destroyer ('''Power Rating: 5'''). It can include up to 3 additional Ophydian Destroyers ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ophydian Destroyer || 10" || 3+ || 3+ || 4 || 4 || 3 || 3 || 10 || 4+ || 30 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Hyperphase Threshers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Threshsers''' || Melee || Melee || User || -3 || 2 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ophydian Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ophydian Claws''' || Melee || Melee || User || -1 || 1 || Each time the bearer attacks, it makes 2 additional attack with this weapon. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Hyperphase Reap-blades"> Each time a model in this unit makes an attack with a hyperphase reap-blade, an unmodified hit roll of 6 scores 1 additional hit. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Tunneling Horrors"> During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. </tab> <tab name="Whipcoil Bodies"> Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. In addition, this unit is eligible to shoot and declare a charge with in a turn in which it Fell Back. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> One model every three may replace its '''Hyperphase Threshers''' with a '''Hyperphase Reap-blade''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Reap-blade''' || Melee || Melee || +2 || -4 || 3 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Ophydian Destroyers}} ====Tomb Blades==== This unit contains 3 Tomb Blades ('''Power Rating: 4'''). It can include up to 3 more Tomb Blades ('''Power Rating: +4''') or up to 6 more Tomb Blades ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tomb Blade || 14" || 3+ || 3+ || 4 || 5 || 2 || 1 || 10 || 4+ || 20 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Particle Beamer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Evasion Engrams"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Options:''' Any model may replace its '''Particle Beamer''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Gauss Blasters''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Blaster''' || 30" || Rapid Fire 1 || 5 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Tesla Carbines''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Carbine''' || 24" || Assault 2 || 5 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> For every three models in the unit, one model may replace its '''Particle Beamer''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauss Cannon''' - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Tesla Cannon''' - +10pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Cannon''' || 30" || Heavy 3 || 6 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take '''Shieldvanes''' - +3 pts. <div class="mw-collapsible-content"> '''Shieldvanes:''' The bearer has a Save characteristic of 3+.</div> </div> Any model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nebuloscope''' - +7 pts. <div class="mw-collapsible-content"> '''Nebuloscope:''' Each time the bearer makes a ranged attack, it can target units that are not within its line of sight and the target does not receive the benefits of cover against that attack.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Shadowloom''' - +5 pts. <div class="mw-collapsible-content"> '''Shadowloom:''' The bearer has a 5+ invulnerable save.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Biker}}, {{W40kKeyword|Tomb Blades}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Core}} ====Triarch Praetorians==== This unit contains 5 Triarch Praetorians ('''Power Rating: 6'''). It can include up to 5 more Triarch Praetorians ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Triarch Praetorian || 10" || 3+ || 3+ || 5 || 5 || 2 || 3 || 10 || 3+ || 22 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Rod of Covenant''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || Melee || Melee || User || -3 || 2 || - |- |'''Rod of Covenant''' || 12" || Assault 1 || 5 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="A Purpose Unshakable"> This unit automatically passes Morale tests. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Rod of Covenant''' with a '''Voidblade''' and a '''Particle Caster''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Caster''' || 12" || Pistol 2 || 6 || 0 || 1 || - |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Triarch}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Triarch Praetorians}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Core}} ===Heavy Supports=== ====Annihilation Barge==== This unit contains 1 Annihilation Barge ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Annihilation Barge || 12" || 6+ || 3+ || 5 || 6 || 8 || 3 || 10 || 3+ || 120 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Cannon''' || 30" || Heavy 3 || 6 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. </tab> <tab name="Hovering"> Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Tesla Cannon''' with a '''Gauss Cannon''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Annihilation Barge}} ====Canoptek Doomstalker==== This unit contains 1 Canoptek Doomstalker ('''Power Rating: 7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Doomstalker || '''10"''' || '''4+''' || 4+ || 5 || 5 || 7-12 || '''3''' || 10 || 3+ || 140 |- | Canoptek Doomstalker || '''8"''' || '''5+''' || 4+ || 5 || 5 || 4-6 || '''2''' || 10 || 3+ || 140 |- | Canoptek Doomstalker || '''6"''' || '''6+''' || 4+ || 5 || 5 || 1-3 || '''1''' || 10 || 3+ || 140 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Doomsday Blaster''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Doomsday Blaster (Low Power)''' || 24" || Heavy D6 || 8 || -2 || D3 || Blast. |- |'''Doomsday Blaster (High Power)''' || 36" || Heavy D3+3 || 10 || -4 || D3+3 || Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Gauss Flayers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer''' || 24" || Rapid Fire 1 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Containment Field"> This model has a 4+ invulnerable save. </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Sentinel Construct"> Each time an enemy unit declares a charge against a friendly {{W40kKeyword|<Dynasty>}} or {{W40kKeyword|Dynastic Agent}} unit within 6" of this model, unless this model is within Engagement Range of any enemy models, this model can fire Overwatch at the charging unit as if it was also a target of that charge (this is in an addition to any other units that are firing Overwatch). Each time this model fires Overwatch, it makes attacks with its Doomsday Blaster using the High Power profile and always hit on unmodified rolls of 5 and 6, instead of only 6. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Doomstalker}} ====Canoptek Tomb Sentinel==== This unit contains 1 Canoptek Tomb Sentinel ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Tomb Sentinel || 10" || 4+ || 4+ || 6 || 7 || 9 || 4 || 10 || 3+ || 110 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Automaton Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || +2 || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Exile Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Exile Cannon''' || 12" || Heavy D6 || 10 || -4 || 3 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gloom Prism''' <div class="mw-collapsible-content"> '''Gloom Prism:''' A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way.</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Phasic Tunneling"> During Deployment, you can set this unit up underground instead of placing it on the battlefield. During the Reinforcements step of one of your Movement phases, this unit may emerge from the ground and into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Canoptek Tomb Stalker that is not within 1" of an enemy unit can phase underground. Remove it from the battlefield - it can return as described above. A Canoptek Tomb Stalker may not phase out and return to the battlefield in the same turn. If the battle ends while the Canoptek Tomb Stalker is phased out, it is considered to be slain. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Canoptek Tomb Sentinel}} ====Doomsday Ark==== This unit contains 1 Doomsday Ark ('''Power Rating: 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Doomsday Ark || '''12"''' || 6+ || '''3+''' || 6 || 6 || 8-14 || '''3''' || 10 || 3+ || 170 |- | Doomsday Ark || '''8"''' || 6+ || '''4+''' || 6 || 6 || 4-7 || '''D3''' || 10 || 3+ || 170 |- | Doomsday Ark || '''4"''' || 6+ || '''5+''' || 6 || 6 || 1-3 || '''1''' || 10 || 3+ || 170 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Doomsday Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Doomsday Cannon (Low Power)''' || 36" || Heavy D6 || 9 || -3 || D3 || Blast. |- |'''Doomsday Cannon (High Power)''' || 72" || Heavy D3+3 || 14 || -5 || D3+3 || Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Gauss Flayer Arrays''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer Array''' || 24" || Rapid Fire 5 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Hovering"> Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Doomsday Ark}}, {{W40kKeyword|Fly}} ====Lokhust Destroyers==== This unit contains 1 Lokhust Destroyer ('''Power Rating: 2'''). It can include 1 additional Lokhust Destroyer ('''Power Rating: +2'''), 2 additional Lokhust Destroyers ('''Power Rating: +4'''), 3 additional Lokhust Destroyers ('''Power Rating: +6'''), 4 additional Lokhust Destroyers ('''Power Rating: +8''') or 5 additional Lokhust Destroyers ('''Power Rating: +10'''). It can include 1 Lokhust Heavy Destroyer ('''Power Rating: +3'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Lokhust Destroyer || 8" || 3+ || 3+ || 4 || 5 || 3 || 2 || 10 || 3+ || 40 |- | Lokhust Heavy Destroyer || 8" || 3+ || 3+ || 4 || 5 || 4 || 2 || 10 || 3+ || 50 |} '''Wargear (Lokhust Destroyer):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |}</div> </div> '''Wargear (Lokhust Heavy Destroyer):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Destructor''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Destructor''' || 36" || Heavy 1 || 10 || -4 || 3D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Repulsor Platform"> Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. </tab> </tabs> '''Options:''' A Lokhus Heavy Destroyer can be included in the unit - +50 pts. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Lokhust Heavy Destroyer in the unit may replace its '''Gauss Destructor''' with an '''Enmitic Exterminator''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Exterminator''' || 36" || Heavy 3D3 || 7 || -1 || 1 || Blast. |}</div> </div> '''Keywords (Lokhust Destroyer):''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lokhust Destroyers}}, {{W40kKeyword|Fly}} '''Keywords (Lokhust Heavy Destroyer):''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lokhust Heavy Destroyers}}, {{W40kKeyword|Fly}} ====Lokhust Heavy Destroyers==== This unit contains 1 Lokhust Heavy Destroyer ('''Power Rating: 3'''). It can include 1 additional Lokhust Heavy Destroyer ('''Power Rating: +3''') or 2 additional Lokhust Heavy Destroyers ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Lokhust Heavy Destroyer || 8" || 3+ || 3+ || 4 || 5 || 3 || 2 || 10 || 3+ || 50 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Destructor''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Destructor''' || 36" || Heavy 1 || 10 || -4 || 3D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hardwired for Destruction"> Each time a model in this unit makes an attack, re-roll a hit roll of 1. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Repulsor Platform"> Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Gauss Destructor''' with an '''Enmitic Exterminator''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Exterminator''' || 36" || Heavy 3D3 || 7 || -1 || 1 || Blast. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|<Destroyer Cult>}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lokhust Heavy Destroyers}}, {{W40kKeyword|Fly}} ====Tesseract Ark==== This unit contains 1 Tesseract Ark ('''Power Rating: 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tesseract Ark || '''12"''' || 6+ || '''3+''' || 5 || 7 || 7-12 || '''3''' || 10 || 3+ || 170 |- | Tesseract Ark || '''8"''' || 6+ || '''4+''' || 5 || 7 || 4-6 || '''D3''' || 10 || 3+ || 170 |- | Tesseract Ark || '''4"''' || 6+ || '''5+''' || 5 || 7 || 1-3 || '''1''' || 10 || 3+ || 170 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Singularity Chamber''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Singularity Chamber (Particle Hurricane)''' || 12" || Assault 2D6 || * || -2 || 1 || This weapon automatically hits its target and wounds onf a 2+, unless it is targeting a {{W40kKeyword|VEHICLE}}, in which case it wounds on a 6+. |- |'''Singularity Chamber (Seismic Lash)''' || 24" || Assault D6 || 5 || -4 || 3 || Blast. |- |'''Singularity Chamber (Solar Fire)''' || 36" || Heavy D6 || 8 || -3 || D3+3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Particle Beamers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Containment Field"> This model has a 4+ invulnerable save. </tab> <tab name="Gravitational Flux"> When resolving a charge against a model with this ability, roll an additional D6 and discard the highest dice before determining the final result. </tab> <tab name="Hovering"> Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Tesseract Implosion"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Options:''' This model may replace its two '''Particle Beamers''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Gauss Cannons''' - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Tesla Cannons''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Cannon''' || 30" || Heavy 3 || 6 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Tesseract Ark}}, {{W40kKeyword|Fly}} ====Triarch Stalker==== This unit contains 1 Triarch Stalker ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Triarch Stalker || '''10"''' || '''3+''' || '''3+''' || 7 || 6 || 7-12 || 3 || 10 || 3+ || 120 |- | Triarch Stalker || '''8"''' || '''4+''' || '''4+''' || 7 || 6 || 4-6 || 3 || 10 || 3+ || 120 |- | Triarch Stalker || '''6"''' || '''5+''' || '''5+''' || 7 || 6 || 1-3 || 3 || 10 || 3+ || 120 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Particle Shredder''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Shredder''' || 24" || Heavy 8 || 6 || -1 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Stalker's Forelimbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stalker's Forelimbs''' || Melee || Melee || User || -2 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Targeting Relay"> Each time this model makes a ranged attack against an enemy unit, if a hit is scored, until the end of the phase, each time another friendly {{W40kKeyword|Necrons}} model makes a ranged attack against that enemy unit, re-roll a hit roll of 1. </tab> </tabs> '''Options:''' Any model may replace its '''Particle Shredder''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heat Ray''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Ray (Dispersed)''' || 12" || Heavy 2D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heat Ray (Focused)''' || 24" || Heavy 2 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Heavy Gauss Cannons''' - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Gauss Cannon''' || 30" || Heavy 3 || 7 || -3 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Tesla Destructors''' - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Triarch}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Triarch Stalker}}, {{W40kKeyword|Dynastic Agent}} ===Aircrafts=== ====Doom Scythe==== This unit contains 1 Doom Scythe ('''Power Rating: 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Doom Scythe || '''20"-50"''' || 6+ || '''3+''' || 6 || 7 || 7-12 || '''3''' || 10 || 3+ || 165 |- | Doom Scythe || '''20"-40"''' || 6+ || '''4+''' || 6 || 7 || 4-6 || '''D3''' || 10 || 3+ || 165 |- | Doom Scythe || '''20"-30"''' || 6+ || '''5+''' || 6 || 7 || 1-3 || '''1''' || 10 || 3+ || 165 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Death Ray''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Death Ray''' || 24" || Heavy 3 || 12 || -4 || D3+3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Airborne"> You cannot declare a charge with this model and it can only be chosen as a target of a charge if the unit making the charge can {{W40kKeyword|Fly}}. You can only fight with this model if it is within Engagement range of any enemy units that can {{W40kKeyword|Fly}}, and this model can only make melee attacks against units that can {{W40kKeyword|Fly}}. Enemy units can only make melee attacks against this model if they can {{W40kKeyword|Fly}}. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Crash and Burn"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Supersonic"> Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Aircraft}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Doom Scythe}}, {{W40kKeyword|Fly}} ====Night Scythe==== This unit contains 1 Night Scythe ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Night Scythe || '''20"-50"''' || 6+ || '''3+''' || 6 || 7 || 7-12 || '''3''' || 10 || 3+ || 120 |- | Night Scythe || '''20"-40"''' || 6+ || '''4+''' || 6 || 7 || 4-6 || '''D3''' || 10 || 3+ || 120 |- | Night Scythe || '''20"-30"''' || 6+ || '''5+''' || 6 || 7 || 1-3 || '''1''' || 10 || 3+ || 120 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Airborne"> You cannot declare a charge with this model and it can only be chosen as a target of a charge if the unit making the charge can {{W40kKeyword|Fly}}. You can only fight with this model if it is within Engagement range of any enemy units that can {{W40kKeyword|Fly}}, and this model can only make melee attacks against units that can {{W40kKeyword|Fly}}. Enemy units can only make melee attacks against this model if they can {{W40kKeyword|Fly}}. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Crash and Burn"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Supersonic"> Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. </tab> </tabs> '''Transport Capacity:''' :This model can transport 20 {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Dynastic Agent}} {{W40kKeyword|Infantry}} models. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Aircraft}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Night Scythe}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Gateway}} ====Night Shroud==== This unit contains 1 Night Shroud ('''Power Rating: 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Night Shroud || '''20"-50"''' || 6+ || '''3+''' || 6 || 7 || 8-14 || '''3''' || 10 || 3+ || 180 |- | Night Shroud || '''20"-40"''' || 6+ || '''4+''' || 6 || 7 || 4-7 || '''D3''' || 10 || 3+ || 180 |- | Night Shroud || '''20"-30"''' || 6+ || '''5+''' || 6 || 7 || 1-3 || '''1''' || 10 || 3+ || 180 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Airborne"> You cannot declare a charge with this model and it can only be chosen as a target of a charge if the unit making the charge can {{W40kKeyword|Fly}}. You can only fight with this model if it is within Engagement range of any enemy units that can {{W40kKeyword|Fly}}, and this model can only make melee attacks against units that can {{W40kKeyword|Fly}}. Enemy units can only make melee attacks against this model if they can {{W40kKeyword|Fly}}. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Crash and Burn"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Death Sphere Bombardment"> A Night Shroud can drop death spheres on an enemy unit it moves over during one of your Movement phases. After the Night Shroud has moved, pick one enemy unit that it has passed over. Then roll 3D6 for each {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} in the unit, and roll a D6 for every other model in the unit, up to a maximum of 12D6. For each roll of 3+, the target unit suffers a mortal wound. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Supersonic"> Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Aircraft}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Night Shroud}}, {{W40kKeyword|Fly}} ===Dedicated Transports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Canoptek Elekas==== <div class="mw-collapsible-content"> ''Canoptek Elekas are Necron constructs resembling Terran crustaceans that are used to rapidly deploy other canoptek units in a critically damaged section of a tomb world. In battles, these serve a pretty similar function, rapidly relocating units from one key location to another, while making use of their transdimensional tools to banish annoying foes who stand in their way.''</div> </div> This unit contains 1 Canoptek Elekas ('''Power Rating: 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Elekas || '''18"''' || 6+ || '''4+''' || 6 || 7 || 7-12 || '''3''' || 10 || 3+ || 145 |- | Canoptek Elekas || '''12"''' || 6+ || '''5+''' || 6 || 7 || 4-6 || '''D3''' || 10 || 3+ || 145 |- | Canoptek Elekas || '''6"''' || 6+ || '''6+''' || 6 || 7 || 1-3 || '''1''' || 10 || 3+ || 145 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Automaton Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || +2 || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scouring Eye''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scouring Eye''' || 12" || Pistol 2 || 5 || -2 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Transdimensional Abductors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Abductor''' || 12" || Assault D3 || 4 || -3 || 3 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Whip Coils''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Whip Coils''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Hovering"> Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Rapid Deployment"> Models embarked in this unit can disembark even after this transport has moved. </tab> <tab name="Scarab Hive"> In your Command phase, one destroyed model from each friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek Scarab Swarm}} unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. </tab> </tabs> '''Transport Capacity:''' :This model can transport 12 {{W40kKeyword|Canoptek}} {{W40kKeyword|Beasts}} and {{W40kKeyword|Swarm}} models ({{W40kKeyword|Beasts}} models count as two models for the purpose of capacity). '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Dedicated Transport}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Canoptek Elekas}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Transport}} ====Ghost Ark==== This unit contains 1 Ghost Ark ('''Power Rating: 7'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ghost Ark || '''12"''' || 6+ || '''3+''' || 6 || 6 || 8-14 || '''3''' || 10 || 3+ || 145 |- | Ghost Ark || '''8"''' || 6+ || '''4+''' || 6 || 6 || 4-7 || '''D3''' || 10 || 3+ || 145 |- | Ghost Ark || '''4"''' || 6+ || '''5+''' || 6 || 6 || 1-3 || '''1''' || 10 || 3+ || 145 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Gauss Flayer Arrays''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer Array''' || 24" || Rapid Fire 5 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Hovering"> Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Open-topped"> Models embarked in this model may still shoot as normal in the Shooting phase. Measure distances and line of sight from any point of this model's hull. </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Repair Barge"> In your Command phase, you can select one friendly {{W40kKeyword|Core}} {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit within 6" of this model or embarked inside it. One destroyed model from that unit is Reanimated. If the selected unit is a {{W40kKeyword|Necron Warriors}} unit, D3 destroyed models from that unit are Reanimated instead. If the reanimated unit is embarked inside the Ghost Ark, then the reanimated models may not take the number of models inside the Ghost Ark above its Transport Capacity; models in excess are immediately destroyed. </tab> </tabs> '''Transport Capacity:''' :This model can transport 10 {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} and {{W40kKeyword|Dynastic Agent}} {{W40kKeyword|Infantry}} models. It cannot transport {{W40kKeyword|<Destroyer Cult>}} models and models with the {{W40kKeyword|Flayed}} keyword. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Dedicated Transport}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Quantum Shielding}}, {{W40kKeyword|Ghost Ark}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Transport}} ===Lords of War=== ====Abattoir==== This unit contains 1 Abattoir ('''Power Rating: 500'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Abattoir || '''24β''' || '''4+''' || '''2+''' || 18 || 18 || 161-200 || '''6''' || 10 || 2+ || 10000 |- | Abattoir || '''20β || '''4+''' || '''2+''' || 18 || 18 || 121-160 || '''D3+2''' || 10 || 2+ || 10000 |- | Abattoir || '''16β || '''5+''' || '''3+''' || 18 || 18 || 81-120 || '''3''' || 10 || 2+ || 10000 |- | Abattoir || '''12β || '''6+''' || '''4+''' || 18 || 18 || 41-80 || '''D3''' || 10 || 2+ || 10000 |- | Abattoir || '''8β || '''7+''' || '''5+''' || 18 || 18 || 1-40 || '''1''' || 10 || 2+ || 10000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Lightning Grid''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Lightning Grid''' || 24" || Heavy 24 || 5 || -2 || D3 || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. |- |'''Empowered Gauss Lightning Grid''' || 36" || Heavy 36 || 6 || -3 || D3+1 || This profile can only be used once the Abattoir reaches the third tier on the ''Altar of Sacrifice'' special rule. This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Giant Tentacles''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Giant Tentacles''' || Melee || Melee || User || -4 || 3 || Each time an attack is made with this weapon, make 4 hit rolls instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Particle Collider''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Collider (Diffused)''' || 32" || Heavy 2D6 || 8 || -3 || D3+1 || Blast. |- |'''Empowered Particle Collider (Diffused)''' || 48" || Heavy 3D6 || 9 || -4 || 4 || Blast. This profile can only be used once the Abattoir reaches the fourth tier on the ''Altar of Sacrifice'' special rule. |- |'''Particle Collider (Focused)''' || 48" || Heavy 6 || 12 || -4 || D3+3 || - |- |'''Empowered Particle Collider (Focused)''' || 72" || Heavy 9 || 16 || -6 || 9 || This profile can only be used once the Abattoir reaches the fifth tier on the ''Altar of Sacrifice'' special rule. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scarab Swarm''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scarab Swarm''' || Melee || Melee || 3 || - || 1 || Each time the bearer attacks, it makes 20 additional attacks with this weapon and no more than 20 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. For each model killed by an attack made with this weapon, the Abattoir regains one wound lost previously in the game, D3 if the model was a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Vehicle}}, D6 if it was {{W40kKeyword|Titanic}}. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Altar of Sacrifice"> Throughout the course of the battle keep track of how many models this model has slain ({{W40kKeyword|Bikers}} count as 3, {{W40kKeyword|Vehicles}} and {{W40kKeyword|MONSTERS}} count as 7 and {{W40kKeyword|TITANIC}} models count as 30) and consult the table below, each effect is not cumulative: :0-49; '''Hungering Gods:''' Subtract 1 from this model's hit rolls, but add 4β to this model's Movement, advance and charge distances. :50-99; '''Satisfied Thirst:''' This model now knows two powers of the Cβtan and may cast one of them per turn. :100-149; '''Lust for Slaughter:''' This model knows three powers of the C'tan and may cast up to two of them per turn. :150-199; '''Supercharged:''' This model knows four powers of the C'tan and may cast up to three of them per turn. :200+; '''Maximium Power:''' This model knows all the powers of the C'tan and may cast up to five of them per turn. However, the model suffers D6 additional damage whenever it suffers an unsaved wound and you must add 2 to the die to see if it explodes. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Energy Containment Field"> This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 3+ the containment grid fails and explodes, each unit within 2D6" suffers 2D6+3 mortal wounds. On a 6 the energy stored inside the Abbatoir bursts out, shattering the ground and violating the very fabric of reality, every unit within 2D6+6" suffers 2D6+6 mortal wounds. If this model has reached the fifth tier on the ''Altar of Sacrifice'' special rule consider every D6 (both for damage and range) as a 6. </tab> <tab name="Floating Fortress"> This model can only be charged by units that can {{W40kKeyword|FLY}} and can only be attacked in the Fight phase by units that can {{W40kKeyword|FLY}}. In addition, unless the attacking unit can {{W40kKeyword|FLY}}, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. </tab> <tab name="Grisly Sight"> Any non-{{W40kKeyword|NECRONS}} unit that has line of sight to this model must subtract 2 from its Leadership characteristic and automatically loses 1 additional model for every roll of 1 during any Attrition test. </tab> <tab name="Harbinger of the End"> This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. </tab> <tab name="Scarab Repair Swarm"> At the start of your Command phase, this model regains a number of lost wounds equal to the table below. {| class=wikitable |- valign=top ! Remaining W !! Scarab Repair Swarm |- | 161-200 || 6 |- | 121-160 || D6 |- | 81-120 || D3+3 |- | 41-80 || D3 |- | 1-40 || 1 |} </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Abattoir}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Γonic Orb==== This unit contains 1 Γonic Orb ('''Power Rating: 300'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Γonic Orb || '''24β''' || 6+ || '''2+''' || 16 || 18 || 121-150 || '''6''' || 10 || 2+ || 6000 |- | Γonic Orb || '''20β''' || 6+ || '''3+''' || 16 || 18 || 121-150 || '''D6''' || 10 || 2+ || 6000 |- | Γonic Orb || '''16β''' || 6+ || '''3+''' || 16 || 18 || 121-150 || '''3''' || 10 || 2+ || 6000 |- | Γonic Orb || '''12β''' || 6+ || '''4+''' || 16 || 18 || 121-150 || '''D3''' || 10 || 2+ || 6000 |- | Γonic Orb || '''8β''' || 6+ || '''5+''' || 16 || 18 || 121-150 || '''1''' || 10 || 2+ || 6000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Star Cage''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-Cage (Solar Burst)''' || 72" || Heavy 3 || * || * || * || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. For each attack that hits, roll one D6 for each model in the target unit; on a 3+ that model suffers 3 mortal wounds. |- |'''Star-Cage (Solar Flare)''' || 180" || Heavy 1 || * || -5 || 48 || Attacks made with this weapon always wound on a 2+. Your opponent must subtract 3 from every kind of Save used against attacks from this profile. Each time you roll a wound roll of 6+ for this weapon, the target suffers 6 mortal wounds in addition to any other damage. If this attack hits, roll a die for every unit within 9" of the target; on a 3+ that unit suffers D6 mortal wounds. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Banishment Security Measures"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5, each unit within 3D6" suffers 2D6 mortal wounds. On a 6 the security protocols fail to completely banish the compressed star into a pocket dimension, each unit within 36" suffers 18 mortal wounds. </tab> <tab name="Blinding Light"> Non-{{W40kKeyword|Necron}} and non-{{W40kKeyword|Vehicle}} units that have line of sight to this model must subtract 1 from their hit roll each time they attack and may only re-roll hit rolls of 1. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Containment Field"> This model has a 4+ invulnerable save. Each time this model fails a saving throw, roll a D6; on an unmodified roll of 6, this model suffers D6 additional wounds. </tab> <tab name="Living Fortress"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Giant Construct"> This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. </tab> <tab name="Stellar Gravity Core"> At the start of your Shooting phase, roll a dice for each non-{{W40kKeyword|Necron}} unit that can {{W40kKeyword|Fly}} and is within 24" of this model; on a 4+ that unit suffers 3D3 mortal wounds; double the amount of mortal wounds if the target is a {{W40kKeyword|Aircraft}}. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Γonic Orb}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}} ====Canoptek Leviathan==== This unit contains 1 Canoptek Leviathan ('''Power Rating: 30'''). [[File:Canoptek_Leviathan.jpg|thumb|250px|Canoptek Leviathan soaring the skies (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Leviathan || '''24β''' || 4+ || '''4+''' || 7 || 8 || 13-24 || '''3''' || 10 || 3+ || 600 |- | Canoptek Leviathan || '''20β''' || 4+ || '''5+''' || 7 || 8 || 7-12 || '''D3''' || 10 || 3+ || 600 |- | Canoptek Leviathan || '''16β''' || 4+ || '''6+''' || 7 || 8 || 1-6 || '''1''' || 10 || 3+ || 600 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Banishment Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Banishment Cannon''' || 24" || Heavy D6 || 14 || -4 || D6 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Canoptek Wings''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Wings''' || Melee || Melee || User || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Gauss Flayer Arrays''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flayer Array''' || 24" || Rapid Fire 5 || 4 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Flying Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model may only be charged by units that can {{W40kKeyword|Fly}}. </tab> <tab name="Hard to Hit"> Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. </tab> <tab name="Living Metal"> See Army Rules - Detachment Rules </tab> <tab name="Particle Shields"> This model has a 4+ Invulnerable save. </tab> <tab name="Thunderbolt Field"> At the end of your Movement phase, roll a die for every enemy unit within 12" of this model; on a 4+ that unit suffers D3 mortal wounds. In addition, roll a die every time this model made a charge move, was charged, or performed a Heroic Intervention; on a 2+ select an enemy unit in Engagement Range of this model, that unit suffers D3 mortal wounds. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Null Prisms"> This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. </tab> </tabs> '''Options:''' This model may take the '''Null Prisms''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Leviathan}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Gauss Pylon==== This unit contains 1 Gauss Pylon ('''Power Rating: 24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Gauss Pylon || - || 6+ || '''3+''' || 6 || 8 || 16-30 || - || 10 || 3+ || 475 |- | Gauss Pylon || - || 6+ || '''4+''' || 6 || 8 || 8-15 || - || 10 || 3+ || 475 |- | Gauss Pylon || - || 6+ || '''5+''' || 6 || 8 || 1-7 || - || 10 || 3+ || 475 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Annihilator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Annihilator (Flux Arc)''' || 30" || Rapid Fire 6 || 6 || -2 || 2 || - |- |'''Gauss Annihilator (Focused Beam)''' || 120" || Heavy 2D3 || 16 || -4 || D3+6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Arc''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Arc''' || 3" || Assault 3D6 || 4 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Immobile"> This model cannot move for any reason, except when it is set up using the Teleportation Matrix ability, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its tesla arc can target units that are within 1" of it β its other guns must target other units). In addition, friendly units can still target enemy units that are within 1" of this model. </tab> <tab name="Phase Shift Generator"> All friendly {{W40kKeyword|Necrons}} models receive a 5+ invulnerable save whilst they remain within 6" of this model. </tab> <tab name="Reactor Explosion"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. </tab> <tab name="Teleportation Matrix"> During deployment, you can set this unit up in orbit instead of placing it on the battlefield. During the Reinforcements step of one of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Gauss Pylon that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rules above. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Gauss Pylon}}, {{W40kKeyword|Artillery}}, {{W40kKeyword|Titanic}} ====Monolith==== This unit contains 1 Monolith ('''Power Rating: 19'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Monolith || '''8" || 6+ || '''3+ || 8 || 8 || 13-24 || '''6''' || 10 || 2+ || 360 |- | Monolith || '''6" || 6+ || '''4+ || 8 || 8 || 7-12 || '''D6''' || 10 || 2+ || 360 |- | Monolith || '''4" || 6+ || '''5+ || 8 || 8 || 1-6 || '''D3''' || 10 || 2+ || 360 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Gauss Flux Arcs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Flux Arc''' || 30" || Rapid Fire 3 || 5 || -2 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Particle Whip''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Partcile Whip''' || 36" || Heavy D3+3 || 12 || -3 || D3 || Blast. Roll a die for each enemy unit within 3" of the target unit, on a 5+ it suffers D3 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Portal of Exile''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Portal of Exile''' || Melee || Melee || User || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Death Descending"> During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Hovering"> Distances are measured to and from either this model's hull or its base, whichever is the closest. </tab> <tab name="Living Fortress"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Quantum Shielding"> See Army Rules - Detachment Rules </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace all its four '''Gauss Flux Arcs''' with four '''Death Ray''' - +5 pts./weapon <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Death Ray''' || 24" || Heavy 1 || 9 || -3 || D6 || - |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Monolith}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Quantum Shielding}} ====Obelisk==== This unit contains 1 Obelisk ('''Power Rating: 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Obelisk || '''8"''' || 6+ || '''3+''' || 8 || 8 || 15-28 || '''6''' || 10 || 2+ || 300 |- | Obelisk || '''6"''' || 6+ || '''4+''' || 8 || 8 || 8-14 || '''D6''' || 10 || 2+ || 300 |- | Obelisk || '''4"''' || 6+ || '''5+''' || 8 || 8 || 1-7 || '''D3''' || 10 || 2+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Tesla Spheres''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Sphere''' || 36" || Heavy 6 || 8 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Death Descending"> During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Gravitic Pulse"> In your Shooting phase, you can select one enemy unit that can {{W40kKeyword|Fly}} and is within 24" of this model. Until the start of your next Shooting phase, halve the Move characteristic of models in that unit. If the selected unit is an {{W40kKeyword|Aircraft}}, roll 2D6: for each point by which the total exceeds that unit's Toughness characteristic, that unit suffers 1 mortal wound. Each unit can only be selected for this ability once per phase. </tab> <tab name="Hovering"> Distances are measured to and from either this model's hull or its base, whichever is the closest. </tab> <tab name="Hovering Sentinel"> In your Movement phase, if this model Remains Stationary, then until the start of your next Movement phase, its Tesla Spheres have a Type of Heavy 8, a Strength characteristic of 9 and a Damage characteristic of 2. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Obelisk}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====Seraptek Heavy Construct==== This unit contains 1 Seraptek Heavy Construct ('''Power Rating: 18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Seraptek Heavy Construct || '''16"''' || '''4+''' || '''4+''' || 8 || 8 || 15-28 || '''6''' || 10 || 3+ || 360 |- | Seraptek Heavy Construct || '''12"''' || '''5+''' || '''4+''' || 8 || 8 || 8-14 || '''D6''' || 10 || 3+ || 360 |- | Seraptek Heavy Construct || '''8"''' || '''6+''' || '''4+''' || 8 || 8 || 1-7 || '''D3''' || 10 || 3+ || 360 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Singularity Generators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Singularity Generator''' || 36" || Heavy 3D3 || 8 || -3 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Titanic Forelimbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Forelimbs (Reaping Sweep)''' || Melee || Melee || User || -2 || 2 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |- |'''Titanic Forelimbs (Impaling Strike)''' || Melee || Melee || x2 || -4 || 6 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Living Metal"> See Army Rules - Detachment Rules </tab> <tab name="Quantum Shielding"> See Army Rules - Universal </tab> <tab name="Transdimensional Explosion"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5 it explodes, and each unit within 2D6" suffers D6 mortal wounds; on a 6 it explodes and breaches the transdimensional barrier, and each unit within 3D6" suffers D6+3 mortal wounds. </tab> <tab name="Unstoppable Colossus"> When this model moves (including when it Falls Back), it can move over {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} and {{W40kKeyword|Swarm}} models as if they were not there, though it must end its move more than 1" from any enemy units. This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its two '''Singularity Generators''' with two '''Synaptic Obliterators''' and two '''Transdimensional Projectors''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Obliterator''' || 72" || Heavy D3 || 16 || -4 || 6 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |- |'''Transdimensional Projector''' || 24" || Heavy D6 || 6 || -3 || 2 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Seraptek Heavy Construct}}, {{W40kKeyword|Titanic}} ====Szarekh, the Last Silent King==== This unit contains 1 Szarekh, the Last Silent King and 2 Triarchal Guards ('''Power Rating: 10'''). Only one of this unit can be included i your army. You cannot include this unit if your army already includes The Triarch. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Szarekh || 6" || 2+ || 2+ || 5 || 6 || 8 || 5 || 10 || 3+ || 210 |- | Triarchal Guard || 10" || 2+ || 2+ || 5 || 5 || 5 || 4 || 10 || 3+ || free |} '''Wargear (Szarekh):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sceptre of Eternal Glory''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || Melee || Melee || +4 || -3 || 2 || - |- |'''Sceptre of Eternal Glory''' || 24" || Assault 3 || 8 || -3 || 2 || - |}</div> </div> '''Wargear (Triarchal Guard):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Dispersion Shield''' <div class="mw-collapsible-content"> '''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of the Oath''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 3 || - |- |'''Staff of the Oath''' || 12" || Assault 2 || 6 || -3 || 3 || - |}</div> </div> '''Special Rules (Szarekh):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="My Will Be Done"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phaeron of Phaerons"> This model can use its My Will Be Done two additional times per turn. In addition, each time a {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit within 6" of this model makes an attack, you can re-roll the hit roll. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Silent King"> If your army is Battle-forged, Szarekh must be your army's Warlord. You receive 3 additional Command points if Szarekh is your Warlord. </tab> <tab name="Supreme Living Metal"> At the start of your Command phase, each model in this unit regains 3 lost wounds. In addition, this model cannot lose more than 4 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Voice of the Triarch"> Once per battle, at the start of any turn, if Szarekh is on the battlefield he can alter your command protocols. If he does, select one command protocol, that protocol becomes active instead of the one already in action. </tab> </tabs> '''Special Rules (Triarchal Guard):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Shield of the Phaeron (Aura)"> Szarekh and his two Triarchal Guards all count as different units although the two Triarchal Guards must always be within 3" of Szarekh. While Szarekh is within 3" of this unit, enemy units cannot target it with ranged weapons. In addition, if this model performs a Heroic Intervention against an enemy unit that charged Szarekh within 3" of this unit, the enemy unit may only attack this unit instead of Szarekh. When doing so, add 2 to the Attacks characteristic of models in this unit. If slain, the two Triarchal Guards do not count towards any sort of Agenda or Mission rule. If Szarekh is slain, remove the two Triarchal Guards too. </tab> <tab name="Supreme Living Metal"> At the start of your Command phase, each model in this unit regains 2 lost wounds. In addition, when the reanimation protocols of this unit are activated, add three dices to the reanimation protocols pool for each model that is attempting to reanimate. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: ::'''The Last of the Silent Kings:''' When assigning command protocols for the battle, you can select any protocol for any number of battle rounds up to the fifth. '''Keywords (Szarekh):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Szarekh}}, {{W40kKeyword|Phaeron}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Supreme Commander}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Character}} '''Keywords (Triarchal Guard):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Triarchal Guard}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Character}} ====Tesseract Vault==== This unit contains 1 Tesseract Vault ('''Power Rating: 23'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tesseract Vault || '''8"''' || 6+ || '''3+''' || 8 || 8 || 16-30 || '''6''' || 10 || 2+ || 450 |- | Tesseract Vault || '''6"''' || 6+ || '''4+''' || 8 || 8 || 9-15 || '''D6''' || 10 || 2+ || 450 |- | Tesseract Vault || '''4"''' || 6+ || '''5+''' || 8 || 8 || 1-8 || '''D3''' || 10 || 2+ || 450 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Four Tesla Spheres''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Sphere''' || 36" || Heavy 6 || 8 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Hovering"> Distances are measured to and from either this model's hull or its base, whichever is the closest. </tab> <tab name="Tesseract Prison"> This model doesn't count as having the {{W40kKeyword|C'tan Shard}} keyword for the purpose of the ''Dynastic Agents and Star Gods'' Detachment Ability. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Vengeance of the Unchained"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ the Transcendent Cβtan contained within takes their vengeance, and each unit within 2D6" suffers D6 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows four C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use a number of C'tan Powers it knows equal to the number in the table below. It cannot use the same C'tan Power more than once per turn. {| class=wikitable |- valign=top ! Remaining W !! Powers of the C'tan |- | 16-30 || 3 |- | 9-15 || 2 |- | 1-8 || 1 |} '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|C'tan Shard}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tesseract Vault}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====The Triarch==== This unit contains 1 Dias of Dominion and 2 Triarchal Menhir ('''Power Rating: 23'''). Only one of this unit can be included in your army. You cannot include this unit if your army already includes Szarekh, the Last Silent King. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Dias of Dominion || '''8"''' || 2+ || 2+ || 5 || 7 || 9-16 || '''6''' || 10 || 3+ || 450 |- | Dias of Dominion || '''6"''' || 2+ || 2+ || 5 || 7 || 5-8 || '''4''' || 10 || 3+ || 450 |- | Dias of Dominion || '''4"''' || 2+ || 2+ || 5 || 7 || 1-4 || '''3''' || 10 || 3+ || 450 |- | Triarchal Menhir || 8" || 6+ || 2+ || 5 || 7 || 5 || 1 || 10 || 3+ || free |} '''Wargear (Dias of Dominion):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sceptre of Eternal Glory''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || Melee || Melee || +4 || -3 || 2 || - |- |'''Sceptre of Eternal Glory''' || 24" || Assault 3 || 8 || -3 || 2 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scythe of Dust''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Dust''' || Melee || Melee || +3 || -4 || 3 || Each time the bearer attacks, it makes 4 additional attack with this weapon and no more than 4 attacks can be made with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of Stars''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Stars''' || Melee || Melee || User || -2 || 1 || Each time the bearer attacks, it makes 3 additional attack with this weapon and no more than 3 attacks can be made with this weapon. |- |'''Staff of Stars''' || 24" || Assault 9 || 6 || -2 || 1 || - |}</div> </div> '''Wargear (Triarchal Menhir):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Annihilator Beam''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Annihilator Beam''' || 36" || Heavy 1 || 12 || -4 || 6 || - |}</div> </div> '''Special Rules (Dias of Dominion):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="My Will Be Done"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Noctilith Beacon"> This model can attempt to deny two psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|Psyker}}. In addition, this model can never be targeted or affected by psychic powers in any way. </tab> <tab name="Obeisance Generators"> At the start of the Fight phase, if there are any enemy units within Engagement Range of Szarekh, then until the end of the phase, those units cannot fight until after all other eligible units from your army have done so. </tab> <tab name="Phaeron of Phaerons"> This model can use its My Will Be Done two additional times per turn. In addition, each time a {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit within 6" of this model makes an attack, you can re-roll the hit roll. </tab> <tab name="Phaeron of the Blades (Aura)"> While a friendly {{W40kKeyword|Necron}} {{W40kKeyword|Core}} unit is within 6" of Szarekh, each time a melee attack is made by a model in that unit, you can re-roll the wound roll. </tab> <tab name="Phaeron of the Stars (Aura)"> While a friendly {{W40kKeyword|Necron}} {{W40kKeyword|Core}} unit is within 6" of Szarekh, each time a ranged attack is made by a model in that unit, you can re-roll the hit roll. </tab> <tab name="Preservative Auto-torpor"> If Szarekh has 8 or fewer wounds remaining, it cannot make attacks with its Staff of Stars and loses the ''Phaeron of the Stars'' ability. If Szarekh has 4 or fewer wounds remaining, it cannot make attacks with its Scythe of Dust and loses the ''Phaeron of the Blades'' ability. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Silent King"> If your army is Battle-forged, Szarekh must be your army's Warlord. You receive 3 additional Command points if Szarekh is your Warlord. </tab> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Triarchal Menhir"> While this unit contains any Triarchal Menhirs models, it does not count as a {{W40kKeyword|Character}} for the purposes of the Look Out, Sir rule, and each time an attack successfully wounds this unit, that attack must be allocated to one of those models. The destruction of Triarchal Menhirs is ignored for the purposes of Morale tests. If Szarekh is ever destroyed, any remaining Triarchal Menhirs in this unit are also destroyed. </tab> <tab name="Vengence of the Enchained"> If Szarekh is destroyed, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Voice of the Thriarch"> Once per battle, at the start of any turn, if Szarekh is on the battlefield he can alter your command protocols. If he does, select one command protocol, that protocol becomes active instead of the one already in action. </tab> </tabs> '''Special Rules (Triarchal Menhir):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Advanced Living Metal"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> </tabs> '''Powers of the C'tan:''' The DIas of Dominion knows one C'tan Power from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use the C'tan Powers it knows. '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: ::'''The Last of the Silent Kings:''' Friendly {{W40kKeyword|Necrons}} units within 12" of this model benefit from both directives of the active command protocols instead of only one. '''Keywords (Dias of Dominion):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Szarekh}}, {{W40kKeyword|Phaeron}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Supreme Commander}}, {{W40kKeyword|Dynastic Agent}} '''Keywords (Triarchal Menhir):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Triarchal Menhir}}, {{W40kKeyword|Dynastic Agent}} ====Tomb Harvester==== This unit contains 1 Tomb Harvester ('''Power Rating: 60'''). [[File:Tomb_Harvester.jpg|thumb|240px|Tomb Harvester harvesting the leftovers of a gruesome battle (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tomb Harvester || '''24β''' || '''4+''' || '''4+''' || 9 || 10 || 26-50 || '''6''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''18β''' || '''4+''' || '''4+''' || 9 || 10 || 13-25 || '''D6''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''12β''' || '''5+''' || '''5+''' || 9 || 10 || 7-12 || '''3''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''6β''' || '''6+''' || '''6+''' || 9 || 10 || 1-6 || '''D3''' || 10 || 2+ || 1200 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Canoptek Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Claws''' || Melee || Melee || x2 || -5 || D3+6 || If a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} that doesn't have the {{W40kKeyword|Titanic}} keyword is slain by this weapon, pick an enemy unit within 12" of the bearer and roll a D6. On a 4+ that unit suffers D6 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heat Cannon Devastator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon Devastator (Dispersed)''' || 18" || Heavy 3D6 || 6 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heat Cannon Devastator (Focused)''' || 36" || Heavy 6 || 14 || -4 || 6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 9. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Particle Beamers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Synaptic Annihilators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Annihilator''' || 96" || Heavy D6 || 10 || -4 || 5 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |}</div> </div> '''Special Abilities:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Canoptek Forge"> Each time this model kills a {{W40kKeyword|Vehicle}} in the Fight phase, this model gains one ''Material Token''. At the beginning of your turn, you may expend any number of Tokens to produce a Canoptek unit. Choose one of the following and then roll a die; if the result is equal or higher the unit is spawned, place it within 6" of this model; if the roll fails, this model suffers D3 mortal wounds. The units spawned by this rule count as reinforcements for all intents and purposes. ::'''-Canoptek Scarabs (X Tokens)''' ::'''-Canoptek Spyder (2 Tokens/model)''' ::'''-Canoptek Acanthrites (2 Tokens/3 models)''' ::'''-Canoptek Wraiths (2 Tokens/3 models)''' ::'''-Canoptek Tomb Stalker (3 Tokens/model)''' ::'''-Canoptek Tomb Sentinel (3 Tokens/model)''' </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Necrodermis Repair System"> At the end of your Movement phase, this model can repair a single {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Vehicle}} within 1". That model regains D6 wounds lost earlier in the battle. A model can only be repaired once per turn. </tab> <tab name="Titanic Containment Field"> This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Towering Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Null Prisms"> This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. </tab> </tabs> '''Options:''' This model may take the '''Null Prisms''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tomb Harvester}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tomb Jackal==== This unit contains 1 Tomb Jackal ('''Power Rating: 250'''). Each Tomb Jackal contains 1 Tomb Jackal and 1 Storm Pyramid. [[File:Tomb_Jackal.jpg|thumb|200px|A Tomb Jackal overlooking the battlefield for targets to smite (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Storm Pyramid || - || - || - || - || 16 || 20 || - || - || 2+ || free |- | Tomb Jackal || '''20"''' || '''4+''' || '''2+''' || 14 || 16 || 61-80 || '''6''' || 10 || 2+ || 5000 |- | Tomb Jackal || '''16β''' || '''4+''' || '''3+''' || 14 || 16 || 41-60 || '''D6''' || 10 || 2+ || 5000 |- | Tomb Jackal || '''12β''' || '''5+''' || '''4+''' || 14 || 16 || 21-40 || '''3''' || 10 || 2+ || 5000 |- | Tomb Jackal || '''8β''' || '''6+''' || '''5+''' || 14 || 16 || 1-20 || '''D3''' || 10 || 2+ || 5000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Six Particle Whips''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Partcile Whip''' || 36" || Heavy D3+3 || 12 || -3 || D3 || Blast. Roll a die for each enemy unit within 3" of the target unit, on a 5+ it suffers D3 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Six Tesla Destructors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Storm Pyramid''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Storm Pyramid (Wave)''' || 24"-60" || * || 6 || -2 || 1 || When using this weapon profile, for every non-{{W40kKeyword|Necron}} model that is inside this weapon's range its unit automatically suffers one hit with this profile. |- |'''Storm Pyramid (Dispersed)''' || 24"-120" || Heavy 2D6 || 8 || -4 || 3 || - |- |'''Storm Pyramid (Focused)''' || 24"-360" || Heavy 3 || 16 || -5 || D3+6 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Titanic Limbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Limbs''' || Melee || Melee || User || -3 || 3 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Gauss Exterminators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> '''Special Rules''': <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, each part of this model regains D3 lost wounds. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Energy Core Failure"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D3+6 mortal wounds. </tab> <tab name="Macro-Gravitational Killer"> If this model did not Advance or Fall Back and hasn't shot with its Storm Pyramid in this Shooting phase, it can use this ability. Select a unit that is directly below this model and roll a dice; if the result is equal or higher than that unit's highest Armor Save value, the unit suffers 4D6 mortal wounds. </tab> <tab name="Storm Pyramid"> The Storm Pyramid provides the following three additional abilities: Gravitational Well, Null Zone and Quantic-Void Shields. When this component drops below 10 wounds, choose one of these three abilities; the effects of that ability immediately stop being applied. When this component drops below 5 wounds, choose one of the remaining two abilities; the effects of that ability immediately stop being applied. As soon as this component reaches 0 wounds the Tomb Jackal may no not fire its Storm Pyramid or use its ''Macro-Gravitational Killer'' special rule anymore. In addition, roll a die; on a 4+ the Tomb Jackal suffers D6 mortal wounds. ::'''-Gravitational Well:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within 18" of this model; on a 4+ that unit suffers 3D3 mortal wounds. ::'''-Null Zone:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 6 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 12" of them. ::'''-Quantic-Void Shields:''' Each time this model fails a saving throw, roll a D6. If the result is equal or less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage and you then roll a 3 or less the damage is ignored). This also provides a 4+ save against mortal wounds. </tab> <tab name="Tesla Amplifier"> When friendly {{W40kKeyword|<Dynasty>}} unit within 12" of this model shoots with weapons from the ''Tesla Weapons'' list, consider their hit roll as 1 point higher to see if the weapons special effect triggers. </tab> <tab name="Towering Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Tomb Jackal}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tsara'noga, the Outsider==== This unit contains 1 Tsara'noga ('''Power Rating: 60'''). Only one of this model may be incuded in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tsara'noga || 12" || 2+ || 2+ || 9 || 8 || 24 || 4 || 10 || 3+ || 1200 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-God's Maw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''God's Maw''' || Melee || Melee || User || -4 || 9 || Each time the bearer attacks, it makes 1 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Invulnerable saves may not be taken against wounds inflicted by this weapon. If this weapon kills a model with a Wounds characteristic of 6 or more, Tsara'noga heals D3 wounds it had previously lost. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tendrils of the Banished''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tendrils of the Banished (Flurry of Madness)''' || Melee || Melee || User || -2 || 3 || Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |- |'''Tendrils of the Banished (Breaking Slash)''' || Melee || Melee || x2 || -4 || 6 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Echoes of the Swallowed"> At the start of each of your turn, roll a D6 and consult the table below. Each effect remains until the beginning of your next turn. :'''-1) Tormented Screams:''' Add D3 to this model's attack characteristic. :'''-2) Deceiving Whispers:''' Choose one enemy unit within 18" of this model, that unit must subtract 1 from all its hit rolls. :'''-3) Incorporeal Voice:''' Instead of moving this model like normally, chose a point on the battlefield; remove this model and place it as close as possible to that point. If this brings Tsara'noga within 1" of an enemy unit, it counts as having charged and can fight as normal. :'''-4) Ground-shacking Truth:''' Roll a die at the end of both the Shooting and Fight phase for each unit within 12" of this model. On a 2+ that unit suffers 2D3 mortal wounds, 4D3 on a 4+, 8D3 on a 6. :'''-5) Piercing Lies:''' The damage dealt by Tsara'noga is converted into mortal wounds. :'''-6) Frenzy Rampage:''' Add 3 to this model's attack characteristic and movement, advance and charge distances. This model can charge even if it advanced in its previous movement phase but it has to move towards the nearest unit (even if friendly) and to attack it (even if friendly) </tab> <tab name="Stellar Deity"> Enemy units do not receive a bonus to their saving throws for being in cover whilst they are within 18" of this model. Also, at the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Superior Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Transcendent Madness"> Each time a unit that has line of sight to this model has to take a Leadership or Morale test, consider its Leadership characteristic equal to 5 unless it was already lower than that. In addition, non-{{W40kKeyword|Necron}} units are forced to take said tests, regardless of any special rule or stratagem. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Sanity Swallower'' C'tan Power and all other C'tan Powers from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use all of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tsara'noga the Outsider}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Monster}} ===Fortifications=== ====Convergence of Dominion==== This unit contains 3 Starsele ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Starsele'''|| - || - || 3+ || 6 || 8 || 10 || - || - || 3+ || 40 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Transdimensional Abductor''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Abductor''' || 12" || Assault D3 || 4 || -3 || 3 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Convergence of Dominion"> When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up wholly within 12" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Repair Protocols Override (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} unit is within 6" of this model, when rolling for reanimation protocols for that unit, you can re-roll a single failed roll, 3 if the unit is {{W40kKeyword|Core}}. </tab> <tab name="Translocation Protocols"> While there are any {{W40kKeyword|Starsele}} units from y our army on the battlefield, {{W40kKeyword|Cryptek}} units in your army can attempt the following action: '''Activate Translocation Protocols (Action):''' At the end of your Movement phase, one friendly {{W40kKeyword|Cryptek}} unit from your army that is within 3" of any friendly {{W40kKeyword|Starsele}} units can start to perform this action. The action is completed at the end of your turn. Once completed, select one of those {{W40kKeyword|Starsele}} units and remove it from the battlefield; in the Reinforcements step of your next Movement phase, set that {{W40kKeyword|Starsele}} unit back up on the battlefield, anywhere that is more than 9" away from any enemy models. If the battle ends and that Starstele unit is not on the battlefield, it is destroyed.' </tab> </tabs> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Convergence of Dominion}}, {{W40kKeyword|Starsele}}, {{W40kKeyword|Building}}, {{W40kKeyword|Vehicle}} ====Null Pylons==== This unit contains 1 Null Pylon ('''Power Rating: 9'''). It can include 1 additional Null Pylon ('''Power Rating: +9''') or 2 additional Null Pylons ('''Power Rating: +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Null Pylon'''|| - || - || - || - || 8 || 16 || - || - || 3+ || 180 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Repair Nanoscarabs''' <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Null Field (Aura)"> This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 12" of them. Finally, {{W40kKeyword|Daemon}} units suffer a penalty of 1 to their invulnerable save while they are within 6" of this model. </tab> <tab name="Null Pylons"> A Null Pylon is no larger than 5"x5"x18". These pieces must be deployed at the same time once both players have finished setting their armies on the table, but they don't need to be set near each other. </tab> </tabs> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Null Pylon}}, {{W40kKeyword|Building}} ====Sentry Pylons==== This unit contains 1 Sentry Pylon ('''Power Rating: 5'''). It can include 1 additional Sentry Pylon ('''Power Rating: +5''') or 2 additional Sentry Pylons ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Sentry Pylon || 3" || - || 3+ || 4 || 7 || 8 || - || 10 || 3+ || 100 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Exterminator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Artillery Battery"> The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Teletrasportation Matrix"> During deployment, you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Sentry Pylon with a Teletrasportation Matrix that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rule above. </tab> </tabs> '''Options:''' Any model may replace its '''Gauss Exterminator''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Focussed Death Ray''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Focused Death Ray''' || 36" || Heavy 1 || 14 || -4 || 6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heat Cannon''' - +25 pts <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take Repair Nanoscarabs - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Sentry Pylons}}, {{W40kKeyword|Artillery}} ====Tomb Citadel==== This unit contains 1 Tomb Citadel ('''Power Rating: 25'''). Each Tomb Citadel contains 1 Tomb Ziggurat, 1 Power Crucible and 2 Gun Emplacements. This unit can contain 1 additional Tomb Citadel ('''Power Rating: +25'''), 2 additional Tomb Citadels ('''Power Rating: +50''') or 3 additional Tomb Citadels ('''Power Rating: +75'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Gun Emplacement'''|| - || - || 3+ || 7 || 7 || 14 || - || 10 || 3+ || free |- |'''Power Crucible'''|| - || - || 3+ || 8 || 8 || 20 || - || 10 || 3+ || free |- |'''Tomb Ziggurat'''|| - || - || 3+ || 9 || 9 || 20 || - || 10 || 2+ || 500 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Repair Nanoscarabs''' - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Destructor''' (one for each Gun Emplacement) <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Defence Field (Aura)"> Friendly {{W40kKeyword|Necron}} units upon the Tomb Citadel have a 5+ invulnerable save against shooting attacks. This model loses this special rule if every Power Crucible in the unit is destroyed. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Fortress"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Resurrection Amplifier (Aura)"> Friendly {{W40kKeyword|<Dynasty>}} units upon the Tomb Citadel add 1 to their Reanimation Protocol rolls. This model loses this special rule if every Power Crucible in the unit is destroyed. </tab> <tab name="Tomb Citadel"> After this unit is set up: *The Tomb Ziggurat is treated as a terrain feature with the following Terrain Traits: Scaleable, Defensible, Light Cover, Obscuring *The Power Crucible is treated as a terrain feature with the following Terrain Traits: Unstable Position, Dense Cover, Obscuring *The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits: Unstable Position, Dense Cover, Obscuring </tab> <tab name="Wrecked"> Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits: Difficult Ground, Exposed Position, Unstable Position </tab> <tab name="Ziggurat Dock"> A single friendly {{W40kKeyword|Monolith}} or {{W40kKeyword|Gauss Pylon}} can dock with the Tomb Ziggurat during deployment. Whilst upon the Tomb Ziggurat, all weapons on the docked model gain +1 to their Strength. A {{W40kKeyword|Monolith}} cannot use its own ''Eternity Gate'' special rule whilst docked with a Tomb Ziggurat. </tab> </tabs> '''Option:''' Any Gun Emplacement may replace its '''Tesla Destructor''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Focussed Death Ray''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Focused Death Ray''' || 36" || Heavy 1 || 14 || -4 || 6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauss Exterminator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heat Cannon''' - +25 pts <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb Citadel}}, {{W40kKeyword|Building}}, {{W40kKeyword|Gateway}} ====Tomb World Gateway==== This unit contains 1 Tomb World Gateway ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Tomb World Gateway'''|| - || - || - || - || 9 || 20 || - || - || 3+ || 120 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Repair Nanoscarabs''' - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Tomb World Gateway"> A Tomb World Gateway is no larger than 5"x8"x10". It must be deployed once both players have finished setting their armies on the table. </tab> </tabs> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb World Gateway}}, {{W40kKeyword|Building}}, {{W40kKeyword|Gateway}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information